add basic AI

This commit is contained in:
Rokas Puzonas 2026-07-15 01:51:26 +03:00
parent 17acc49282
commit 73bf3c2d34
14 changed files with 631 additions and 76 deletions

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@ -0,0 +1,92 @@
Copyright © 2021-2024 GGBotNet (https://ggbot.net), with Reserved Font Name "DatCub".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1,92 @@
Copyright © 2020-2025 GGBotNet (https://ggbot.net/fonts/), with Reserved Font Name "Pixeloid".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1,92 @@
Copyright © 2019-2025 GGBotNet (https://ggbot.net), with Reserved Font Name "QuinqueFive".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -10,7 +10,8 @@ pub fn build(b: *std.Build) !void {
"tranquil_tunnels_transparent.png",
"Prototype_Character/Default/idle.png",
"Prototype_Character/Default/walk.png",
"Prototype_Character/Default/death.png"
"Prototype_Character/Default/death.png",
"font/pixeloid/PixeloidSans.ttf"
// "sokoban/sokoban_tilesheet.png",
// "roboto-font/Roboto-Regular.ttf",
// "tiled/map.tmx",
@ -130,7 +131,7 @@ pub fn build(b: *std.Build) !void {
// TODO: Create a zip archive of all of the files. Would be useful for easier itch.io upload
} else {
const exe = buildNative(b, .{
.name = "sokol_template_v2",
.name = "feed_the_eternal_fire",
.root_module = exe_mod
});
b.installArtifact(exe);

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@ -1,7 +1,7 @@
.{
.name = .sokol_template_v2,
.name = .feed_the_eternal_fire,
.version = "0.0.0",
.fingerprint = 0xf440b4e6e51f5206, // Changing this has security and trust implications.
.fingerprint = 0x6d4902eeaed719f, // Changing this has security and trust implications.
.minimum_zig_version = "0.16.0",
.dependencies = .{
.sokol = .{

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@ -2,6 +2,7 @@ const std = @import("std");
const CLI = @import("./cli.zig");
const log = std.log.scoped(.app);
const Allocator = std.mem.Allocator;
const assert = std.debug.assert;
const Math = @import("math");
const Vec2 = Math.Vec2;
@ -22,17 +23,20 @@ const App = @This();
const Prng = std.Random.DefaultPrng;
gpa: Allocator,
camera_pos: Vec2 = .init(0, 0),
camera_pos: Vec2,
prng: Prng,
minions: MinionSlotMap,
heat: u64 = 0,
entities: EntitySlotMap,
font: Gfx.Font.Id,
idle_animations: AnimationDirections,
walk_animations: AnimationDirections,
death_animations: AnimationDirections,
const MinionSlotMap = SlotMapType(u16, u16, Minion);
const MinionId = MinionSlotMap.Id;
const EntitySlotMap = SlotMapType(u16, u16, Entity);
const EntityId = EntitySlotMap.Id;
const Tilesheet = struct {
image: Gfx.ImageData,
@ -141,12 +145,51 @@ const AnimationDirection = enum {
down
};
const Minion = struct {
pos: Vec2,
animation: AnimationName,
animation_dir: AnimationDirection,
animation_index: u32,
animation_timer: Platform.Nanoseconds,
const Entity = struct {
type: Type = .nil,
flags: Flags = .{},
minion_state: MinionState = .chop,
minion_target_station: ?EntityId = null,
work_progress: f32 = 0,
minion_chop_speed: f32 = 1,
minion_burn_speed: f32 = 1,
station_subtype: StationSubtype = .chop,
station_occupant: ?EntityId = null,
pos: Vec2 = .init(0, 0),
vel: Vec2 = .init(0, 0),
acc: Vec2 = .init(0, 0),
max_velocity: f32 = 0,
friction: f32 = 0,
max_walk_speed: f32 = 0,
animation: AnimationName = .idle,
animation_dir: AnimationDirection = .down,
animation_index: u32 = 0,
animation_timer: Platform.Nanoseconds = 0,
const MinionState = enum {
chop,
burn
};
const Type = enum {
nil,
minion,
station,
};
const StationSubtype = enum {
chop,
burn
};
const Flags = packed struct {
has_kinematics: bool = false,
has_animation: bool = false
};
};
fn initImageDataFromSTB(img: STBImage) Gfx.ImageData {
@ -158,8 +201,11 @@ fn initImageDataFromSTB(img: STBImage) Gfx.ImageData {
}
pub fn init(self: *App, plt: Platform.Init) !?u8 {
// const robot_font = Gfx.initFont();
// Gfx.setFont(robot_font, plt.assets.readFile("roboto-font/Roboto-Regular.ttf"));
const font = Gfx.initFont();
// Gfx.setFont(font, plt.assets.readFile("font/quinquefive/QuinqueFive.ttf"));
// Gfx.setFont(font, plt.assets.readFile("font/pixeloid/PixeloidMono.ttf"));
Gfx.setFont(font, plt.assets.readFile("font/pixeloid/PixeloidSans.ttf"));
// Gfx.setFont(font, plt.assets.readFile("font/pixeloid/PixeloidSans-Bold.ttf"));
const idle_sheet = try Tilesheet.init(
plt.arena,
@ -197,28 +243,107 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
.idle_animations = try AnimationDirections.init(plt.arena, idle_sheet, ns_per_s / idle_fps, 2),
.walk_animations = try AnimationDirections.init(plt.arena, walk_sheet, ns_per_s / walk_fps, 4),
.death_animations = try AnimationDirections.init(plt.arena, death_sheet, ns_per_s / death_fps, 3),
.minions = .init(.empty),
.prng = Prng.init(@truncate(@as(u96, @intCast(now.nanoseconds))))
};
.entities = .init(.empty),
.prng = Prng.init(@truncate(@as(u96, @intCast(now.nanoseconds)))),
.camera_pos = .init(0, 0),
.font = font
};
try self.spawnMinion(.init(0, 0));
try self.spawnMinion(.init(32, 0));
// try self.spawnMinion(.init(32, 0));
try self.spawnStation(-100, .chop);
try self.spawnStation(-150, .chop);
try self.spawnStation(100, .burn);
try self.spawnStation(150, .burn);
return null;
}
pub fn spawnMinion(self: *App, pos: Vec2) !void {
const minion_id = try self.minions.insert(self.gpa);
const minion = self.minions.getAssumeExists(minion_id);
minion.* = Minion{
const minion_id = try self.entities.insert(self.gpa);
const minion = self.entities.getAssumeExists(minion_id);
minion.* = Entity{
.type = .minion,
.flags = .{
.has_animation = true,
.has_kinematics = true
},
.minion_state = .chop,
.pos = pos,
.animation = .death,
.animation_dir = .right,
.animation_index = 0,
.animation_timer = 0
.friction = 0.998,
.max_velocity = 50,
.max_walk_speed = 300,
.animation = .idle,
};
}
pub fn spawnStation(self: *App, pos: f32, subtype: Entity.StationSubtype) !void {
const id = try self.entities.insert(self.gpa);
const station = self.entities.getAssumeExists(id);
station.* = Entity{
.type = .station,
.station_subtype = subtype,
.pos = .init(pos, 0),
};
}
fn getNearestFreeStation(self: *App, from: Vec2, subtype: Entity.StationSubtype) ?EntityId {
var result: ?EntityId = null;
var result_distance: f32 = 0;
var station_iter = self.entities.iterator();
while (station_iter.next()) |id| {
const station = self.entities.getAssumeExists(id);
if (station.type != .station) {
continue;
}
if (station.station_subtype != subtype) {
continue;
}
if (station.station_occupant != null) {
continue;
}
const distance = station.pos.distanceSqr(from);
if (result == null or result_distance > distance) {
result = id;
result_distance = distance;
}
}
return result;
}
fn bindEntityToStation(self: *App, other_id: EntityId, station_id: EntityId) void {
const station = self.entities.get(station_id) orelse return;
assert(station.type == .station);
const other = self.entities.get(other_id) orelse return;
assert(other.type != .station);
station.station_occupant = other_id;
other.minion_target_station = station_id;
}
fn unbindEntityFromStation(self: *App, station_id: EntityId) void {
const station = self.entities.get(station_id) orelse return;
if (station.type != .station) {
return;
}
if (station.station_occupant) |occupant_id| {
station.station_occupant = null;
if (self.entities.get(occupant_id)) |occupant| {
occupant.minion_target_station = null;
}
}
}
pub fn frame(self: *App, plt: Platform.Frame) !void {
const input = plt.input;
_ = input; // autofix
@ -242,55 +367,205 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
Gfx.setClearColor(.rgb(40, 40, 40));
Gfx.drawLine(.init(-800, 0), .init(800, 0), .white, 5);
const character_size = Vec2.init(64, 64);
var station_iter = self.entities.iterator();
while (station_iter.next()) |minion_id| {
const station = self.entities.getAssumeExists(minion_id);
if (station.type != .station) {
continue;
}
var minion_iter = self.minions.iterator();
while (minion_iter.next()) |minion_id| {
const minion = self.minions.getAssumeExists(minion_id);
const animations = switch (minion.animation) {
.idle => self.idle_animations,
.walk => self.walk_animations,
.death => self.death_animations
};
var flip_animation = false;
const animation = switch (minion.animation_dir) {
.right => animations.right,
.up => animations.up,
.down => animations.down,
.left => blk: {
flip_animation = true;
break :blk animations.right;
if (station.station_occupant) |station_occupant| {
if (!self.entities.exists(station_occupant)) {
station.station_occupant = null;
}
};
minion.animation_timer += plt.dt;
while (minion.animation_timer >= animation.frame_duration) {
minion.animation_timer -= animation.frame_duration;
minion.animation_index += 1;
}
minion.animation_index = minion.animation_index % @as(u32, @intCast(animation.frames.len));
const sprite = animation.frames[minion.animation_index];
var size = character_size;
var pos = minion.pos;
pos.y -= character_size.y*0.7;
if (flip_animation) {
size.x *= -1;
pos.x += character_size.x/2;
} else {
pos.x -= character_size.x/2;
}
Gfx.drawRectangle(
minion.pos.sub(.init(5, 5)),
.init(10, 10),
.white
);
Gfx.drawSprite(sprite, pos, size, .white);
}
const character_size = Vec2.init(96, 96);
var minion_iter = self.entities.iterator();
while (minion_iter.next()) |minion_id| {
const minion = self.entities.getAssumeExists(minion_id);
if (minion.type != .minion) {
continue;
}
if (minion.minion_target_station) |minion_target_station| {
if (!self.entities.exists(minion_target_station)) {
minion.minion_target_station = null;
}
}
const goal_distance_threshold = 10;
var walk_goal: ?Vec2 = null;
var station_goal: ?Entity.StationSubtype = null;
var is_at_station = false;
if (minion.minion_target_station) |station_id| {
const station = self.entities.getAssumeExists(station_id);
if (station.pos.distance(minion.pos) < goal_distance_threshold) {
is_at_station = true;
}
}
if (!is_at_station) {
minion.work_progress = 0;
}
switch (minion.minion_state) {
.chop => {
station_goal = .chop;
if (is_at_station) {
minion.work_progress += minion.minion_chop_speed * dt;
}
minion.work_progress = std.math.clamp(minion.work_progress, 0, 1);
if (minion.work_progress == 1) {
minion.minion_state = .burn;
minion.work_progress = 0;
}
},
.burn => {
station_goal = .burn;
if (is_at_station) {
minion.work_progress += minion.minion_burn_speed * dt;
}
minion.work_progress = std.math.clamp(minion.work_progress, 0, 1);
if (minion.work_progress == 1) {
minion.minion_state = .chop;
minion.work_progress = 0;
self.heat += 1;
}
},
}
if (station_goal) |station_type| {
if (minion.minion_target_station) |station_id| {
const station = self.entities.getAssumeExists(station_id);
if (station.station_subtype != station_type) {
self.unbindEntityFromStation(station_id);
minion.minion_target_station = null;
}
}
if (minion.minion_target_station == null) {
if (self.getNearestFreeStation(minion.pos, station_type)) |station_id| {
self.bindEntityToStation(minion_id, station_id);
}
}
if (minion.minion_target_station) |station_id| {
const station = self.entities.getAssumeExists(station_id);
walk_goal = station.pos;
}
}
if (walk_goal) |pos| {
const diff = minion.pos.x - pos.x;
if (diff < -goal_distance_threshold) {
minion.acc = .init(minion.max_walk_speed, 0);
} else if (diff > goal_distance_threshold) {
minion.acc = .init(-minion.max_walk_speed, 0);
}
}
if (minion.acc.x > 0) {
minion.animation = .walk;
minion.animation_dir = .right;
} else if (minion.acc.x < 0) {
minion.animation = .walk;
minion.animation_dir = .left;
} else {
minion.animation = .idle;
minion.animation_dir = .down;
}
}
var entity_iter = self.entities.iterator();
while (entity_iter.next()) |id| {
const e = self.entities.getAssumeExists(id);
if (e.flags.has_kinematics) {
e.vel = e.vel.add(e.acc.multiplyScalar(dt));
e.vel = e.vel.limitLength(e.max_velocity);
e.pos = e.pos.add(e.vel.multiplyScalar(dt));
const friction_force = std.math.pow(f32, 1 - e.friction, dt);
e.vel = e.vel.multiplyScalar(friction_force);
e.acc = .init(0, 0);
}
if (e.flags.has_animation) {
const animations = switch (e.animation) {
.idle => self.idle_animations,
.walk => self.walk_animations,
.death => self.death_animations
};
var flip_animation = false;
const animation = switch (e.animation_dir) {
.right => animations.right,
.up => animations.up,
.down => animations.down,
.left => blk: {
flip_animation = true;
break :blk animations.right;
}
};
e.animation_timer += plt.dt;
while (e.animation_timer >= animation.frame_duration) {
e.animation_timer -= animation.frame_duration;
e.animation_index += 1;
}
e.animation_index = e.animation_index % @as(u32, @intCast(animation.frames.len));
const sprite = animation.frames[e.animation_index];
var size = character_size;
var pos = e.pos;
pos.y -= character_size.y*0.7;
if (flip_animation) {
size.x *= -1;
pos.x += character_size.x/2;
} else {
pos.x -= character_size.x/2;
}
Gfx.drawRectangle(
e.pos.sub(.init(5, 5)),
.init(10, 10),
.white
);
Gfx.drawSprite(sprite, pos, size, .white);
const is_working = e.minion_state == .chop or e.minion_state == .burn;
if (e.type == .minion and is_working and e.work_progress > 0) {
const progressbar_size = 100;
const from = e.pos.add(.init(-progressbar_size/2, 20));
Gfx.drawLine(from, from.add(.init(progressbar_size * e.work_progress, 0)), .rgb(0, 200, 20), 10);
}
}
if (e.type == .station) {
if (e.station_subtype == .chop) {
Gfx.drawRectangle(e.pos.sub(.init(5, 5)), .init(10, 10), .rgb(20, 200, 20));
} else {
Gfx.drawRectangle(e.pos.sub(.init(5, 5)), .init(10, 10), .rgb(200, 20, 20));
}
}
}
Gfx.drawText(self.font, .{
.height = 32,
.pos = .init(-50, -200),
.text = try std.fmt.allocPrint(plt.arena, "Heat: {}", .{self.heat}),
});
if (ImGUI.beginWindow(.{ .name = "Debug", .size = .init(200, 100) })) {
defer ImGUI.endWindow();
@ -301,6 +576,6 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
}
pub fn deinit(self: *App, plt: Platform.Deinit) void {
self.minions.deinit(self.gpa);
self.entities.deinit(self.gpa);
_ = plt; // autofix
}

View File

@ -1313,13 +1313,16 @@ pub fn drawText(id: Font.Id, opts: DrawTextOptions) void {
current_point.x += @as(f32, @floatFromInt(kerning)) * scale;
}
const hmetrics = stb_font.getGlyphHMetrics(glyph_index);
const glyph_size = Vec2.initFromInt(i32, glyph.box.x1 - glyph.box.x0, glyph.box.y1 - glyph.box.y0);
if (glyph.sprite != self.nil_sprite) {
const glyph_size = Vec2.initFromInt(i32, glyph.box.x1 - glyph.box.x0, glyph.box.y1 - glyph.box.y0);
const glyph_pos = current_point.sub(.initFromInt(i32, glyph.box.x0, -glyph.box.y0));
drawSprite(glyph.sprite, glyph_pos, glyph_size, opts.color);
var draw_pos = current_point;
draw_pos.x -= @floatFromInt(glyph.box.x0);
draw_pos.x += @as(f32, @floatFromInt(hmetrics.left_side_bearing)) * scale;
draw_pos.y += @floatFromInt(glyph.box.y0);
drawSprite(glyph.sprite, draw_pos, glyph_size, opts.color);
}
const hmetrics = stb_font.getGlyphHMetrics(glyph_index);
current_point.x += @as(f32, @floatFromInt(hmetrics.advance_width)) * scale;
prev_glyph = glyph_index;
}