implement wood burning
This commit is contained in:
parent
0cf55b3ef1
commit
46ca2e5e1e
531
src/app.zig
531
src/app.zig
@ -24,14 +24,17 @@ const App = @This();
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const Prng = std.Random.DefaultPrng;
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const max_entities = 2048;
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gpa: Allocator,
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camera_pos: Vec2,
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prng: Prng,
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heat: u64 = 0,
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entities_buffer: [2048]EntitySlotMap.Slot,
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entities_buffer: [max_entities]EntitySlotMap.Slot,
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entities: EntitySlotMap,
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eternal_flame_id: EntityId,
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font: Gfx.Font.Id,
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idle_animations: AnimationDirections,
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@ -155,21 +158,22 @@ const Entity = struct {
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target_entity: ?EntityId = null,
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targeted_by_entity: ?EntityId = null,
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minion_state: MinionState = .goto_tree_station,
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minion_work_progress: f32 = 0,
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minion_state: MinionState = .wander,
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minion_chop_cooldown: Nanoseconds = 0,
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minion_chop_damage: u32 = 2,
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minion_burn_speed: f32 = 1,
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minion_throw_cooldown: Nanoseconds = 0,
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minion_carried_wood: ?EntityId = null,
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tree_health: u32 = 0,
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tree_max_health: u32 = 0,
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station_subtype: StationSubtype = .chop,
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station_spawn_tree_cooldown: Nanoseconds = 0,
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station_owned_tree: ?EntityId = null,
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wood_carried_by: ?EntityId = null,
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wood_burning: bool = false,
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wood_health: f32 = 0,
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wood_max_health: f32 = 0,
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pos: Vec2 = .init(0, 0),
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vel: Vec2 = .init(0, 0),
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@ -184,23 +188,25 @@ const Entity = struct {
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animation_timer: Nanoseconds = 0,
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const MinionState = enum {
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wander,
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goto_tree_station,
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chop_tree,
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pickup_wood,
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burn
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goto_burn_station,
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burn_wood
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};
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const Type = enum {
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nil,
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minion,
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station,
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wood_station,
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burn_station,
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tree,
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wood,
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};
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const StationSubtype = enum {
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chop,
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burn
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eternal_flame,
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};
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const Flags = packed struct {
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@ -264,22 +270,35 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
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.entities = .init(&self.entities_buffer),
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.prng = Prng.init(@truncate(@as(u96, @intCast(now.nanoseconds)))),
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.camera_pos = .init(0, 0),
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.font = font
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.font = font,
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.eternal_flame_id = undefined,
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};
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self.spawnMinion(.init(0, 0));
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// try self.spawnMinion(.init(32, 0));
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self.spawnStation(-100, .chop);
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self.spawnStation(-150, .chop);
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self.spawnStation(100, .burn);
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self.spawnStation(150, .burn);
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self.spawnWoodStation(-100);
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self.spawnWoodStation(-150);
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self.spawnBurnStation(100);
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self.spawnBurnStation(150);
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self.eternal_flame_id = self.spawnEntity(Entity{
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.type = .eternal_flame,
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.pos = .init(200, 0)
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}).?;
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return null;
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}
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fn spawnEntity(self: *App, e: Entity) ?EntityId {
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return self.entities.insert(e) catch {
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log.warn("Failed to spawn entity {}, entity limit reached", .{e.type});
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return null;
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};
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}
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pub fn spawnMinion(self: *App, pos: Vec2) void {
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_ = self.entities.insert(Entity{
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_ = self.spawnEntity(Entity{
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.type = .minion,
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.flags = .{
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.has_animation = true,
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@ -292,43 +311,42 @@ pub fn spawnMinion(self: *App, pos: Vec2) void {
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.max_walk_speed = 300,
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.animation = .idle,
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}) catch {
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log.warn("Failed to spawn minion, entity limit reached", .{});
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return;
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};
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});
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}
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pub fn spawnStation(self: *App, pos: f32, subtype: Entity.StationSubtype) void {
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_ = self.entities.insert(Entity{
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.type = .station,
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.station_subtype = subtype,
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pub fn spawnWoodStation(self: *App, pos: f32) void {
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_ = self.spawnEntity(Entity{
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.type = .wood_station,
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.pos = .init(pos, 0),
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}) catch {
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log.warn("Failed to spawn station, entity limit reached", .{});
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return;
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};
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});
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}
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pub fn spawnBurnStation(self: *App, pos: f32) void {
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_ = self.spawnEntity(Entity{
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.type = .burn_station,
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.pos = .init(pos, 0),
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});
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}
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fn spawnTree(self: *App, station_id: EntityId) void {
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const station = self.entities.get(station_id) orelse return;
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assert(station.type == .station);
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assert(station.type == .wood_station);
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if (station.station_owned_tree != null) {
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return;
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}
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const health = 10;
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const id = self.entities.insert(Entity{
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if (self.spawnEntity(Entity{
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.type = .tree,
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.tree_health = health,
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.tree_max_health = health,
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.pos = station.pos
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}) catch {
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log.warn("Failed to spawn tree, entity limit reached", .{});
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return;
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};
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})) |id| {
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station.station_owned_tree = id;
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}
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}
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fn destroyTree(self: *App, tree_id: EntityId) void {
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@ -341,12 +359,85 @@ fn destroyTree(self: *App, tree_id: EntityId) void {
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}
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fn spawnWood(self: *App, pos: Vec2) void {
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_ = self.entities.insert(Entity{
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const health = 20;
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_ = self.spawnEntity(Entity{
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.type = .wood,
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.pos = pos
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}) catch {
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log.warn("Failed to spawn wood, entity limit reached", .{});
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return;
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.pos = pos,
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.wood_health = health,
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.wood_max_health = health
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});
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}
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const EntityIteratorByDistance = struct {
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arena: Allocator,
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entities: *EntitySlotMap,
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used: std.ArrayList(EntityId),
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type: Entity.Type,
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origin: Vec2,
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pub fn next(self: *EntityIteratorByDistance) !?EntityId {
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var nearest: ?EntityId = null;
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var nearest_distance: f32 = 0;
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var entity_iter = self.entities.iterator();
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while (entity_iter.next()) |entity_id| {
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const entity = self.entities.getAssumeExists(entity_id);
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if (entity.type != self.type) {
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continue;
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}
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const distance = entity.pos.distanceSqr(self.origin);
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if (nearest == null or nearest_distance > distance) {
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if (std.mem.indexOfScalar(EntityId, self.used.items, entity_id) != null) {
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continue;
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}
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nearest = entity_id;
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nearest_distance = distance;
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}
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}
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if (nearest != null) {
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try self.used.append(self.arena, nearest.?);
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}
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return nearest;
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}
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};
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const EntityIteratorByType = struct {
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entities: *EntitySlotMap,
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iter: EntitySlotMap.Iterator,
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type: Entity.Type,
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pub fn next(self: *EntityIteratorByType) ?EntityId {
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while (self.iter.next()) |id| {
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const entity = self.entities.getAssumeExists(id);
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if (entity.type == self.type) {
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return id;
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}
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}
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return null;
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}
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};
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fn initNearestEntityIter(self: *App, entity_type: Entity.Type, origin: Vec2, arena: Allocator) EntityIteratorByDistance {
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return EntityIteratorByDistance{
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.arena = arena,
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.entities = &self.entities,
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.used = .empty,
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.origin = origin,
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.type = entity_type,
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};
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}
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fn initEntityIteratorByType(self: *App, entity_type: Entity.Type) EntityIteratorByType {
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return EntityIteratorByType{
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.entities = &self.entities,
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.iter = self.entities.iterator(),
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.type = entity_type
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};
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}
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@ -435,137 +526,123 @@ fn minionLogic(self: *App, plt: Platform.Frame, minion_id: EntityId) !void {
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const minion = self.entities.getAssumeExists(minion_id);
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assert(minion.type == .minion);
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const goal_distance_threshold = 10;
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const goal_distance = 10;
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var walk_goal: ?Vec2 = null;
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var station_goal: ?Entity.StationSubtype = null;
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if (minion.minion_state == .goto_tree_station) {
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// if (minion.minion_carried_wood == null) {
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// if (self.getNearestFreeEntity(minion.pos, .tree)) |tree_id| {
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// _ = tree_id; // autofix
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// }
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// }
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}
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self.ensureEntityExists(&minion.minion_carried_wood);
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minion.minion_chop_cooldown = @max(minion.minion_chop_cooldown - plt.dt, 0);
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switch (minion.minion_state) {
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.wander => {
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},
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.goto_tree_station => {
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// TODO: Steal tree if it is nearer to you compared to the current minion that has it reserved.
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if (self.getNearestFreeEntity(minion.pos, .tree)) |tree_id| {
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self.setEntityTarget(minion_id, tree_id);
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minion.minion_state = .chop_tree;
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if (minion.target_entity) |tree_station_id| {
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const tree_station = self.entities.getAssumeExists(tree_station_id);
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walk_goal = tree_station.pos;
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} else {
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station_goal = .chop;
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if (minion.target_entity) |station_id| {
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const station = self.entities.getAssumeExists(station_id);
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if (station.type != .station) {
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self.unsetEntityTarget(minion_id);
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}
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}
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minion.minion_state = .wander;
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}
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},
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.chop_tree => {
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if (minion.target_entity) |tree_id| {
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if (self.entities.getAssumeExists(tree_id).type != .tree) {
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self.unsetEntityTarget(minion_id);
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minion.minion_state = .goto_tree_station;
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}
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}
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var is_at_tree = false;
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if (minion.target_entity) |tree_id| {
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const tree = self.entities.getAssumeExists(tree_id);
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is_at_tree = minion.pos.distance(tree.pos) < goal_distance_threshold;
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if (is_at_tree) {
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minion.minion_chop_cooldown = @max(minion.minion_chop_cooldown - plt.dt, 0);
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if (minion.pos.distance(tree.pos) < goal_distance) {
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if (minion.minion_chop_cooldown == 0) {
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minion.minion_chop_cooldown = std.time.ns_per_ms * 500;
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tree.tree_health -= minion.minion_chop_damage;
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}
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if (tree.tree_health <= 0) {
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minion.minion_state = .burn;
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self.unsetEntityTarget(minion_id);
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self.destroyTree(tree_id);
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minion.minion_state = .wander;
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}
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} else {
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walk_goal = tree.pos;
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}
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}
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if (!is_at_tree) {
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minion.minion_work_progress = 0;
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} else {
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minion.minion_state = .wander;
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}
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},
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.pickup_wood => {
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},
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.burn => {
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station_goal = .burn;
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if (minion.target_entity) |wood_id| {
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const tree = self.entities.getAssumeExists(wood_id);
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var is_at_station = false;
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if (minion.target_entity) |station_id| {
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const station = self.entities.getAssumeExists(station_id);
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if (station.pos.distance(minion.pos) < goal_distance_threshold) {
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is_at_station = true;
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}
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}
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if (!is_at_station) {
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minion.minion_work_progress = 0;
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}
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if (is_at_station) {
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minion.minion_work_progress += minion.minion_burn_speed * plt.deltaTime();
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}
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minion.minion_work_progress = std.math.clamp(minion.minion_work_progress, 0, 1);
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if (minion.minion_work_progress == 1) {
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minion.minion_state = .goto_tree_station;
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minion.minion_work_progress = 0;
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self.heat += 1;
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}
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},
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}
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if (station_goal) |station_type| {
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if (minion.target_entity) |entity_id| {
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if (self.entities.get(entity_id)) |station| {
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if (station.type != .station) {
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}
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}
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}
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if (minion.target_entity) |station_id| {
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const station = self.entities.getAssumeExists(station_id);
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if (station.station_subtype != station_type) {
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if (minion.pos.distance(tree.pos) < goal_distance) {
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self.unsetEntityTarget(minion_id);
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self.minionPickupWood(minion_id, wood_id);
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minion.minion_state = .wander;
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} else {
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walk_goal = tree.pos;
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}
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} else {
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minion.minion_state = .wander;
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}
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},
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.goto_burn_station => {
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if (minion.minion_carried_wood == null) {
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self.unsetEntityTarget(minion_id);
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minion.minion_state = .wander;
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}
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if (minion.target_entity == null) {
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if (self.getNearestFreeStation(minion.pos, station_type)) |station_id| {
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self.setEntityTarget(minion_id, station_id);
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if (minion.target_entity) |burn_station_id| {
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const burn_station = self.entities.getAssumeExists(burn_station_id);
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if (minion.pos.distance(burn_station.pos) < goal_distance) {
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minion.minion_state = .burn_wood;
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} else {
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walk_goal = burn_station.pos;
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}
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} else {
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minion.minion_state = .wander;
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}
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},
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.burn_wood => {
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if (minion.minion_carried_wood) |wood_id| {
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const wood = self.entities.getAssumeExists(wood_id);
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const eternal_flame = self.entities.getAssumeExists(self.eternal_flame_id);
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if (minion.target_entity) |station_id| {
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const station = self.entities.getAssumeExists(station_id);
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walk_goal = station.pos;
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wood.pos = eternal_flame.pos;
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wood.wood_burning = true;
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wood.wood_carried_by = null;
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minion.minion_carried_wood = null;
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minion.minion_throw_cooldown = std.time.ns_per_s;
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} else {
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minion.minion_throw_cooldown = @max(minion.minion_throw_cooldown - plt.dt, 0);
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if (minion.minion_throw_cooldown == 0) {
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minion.minion_state = .wander;
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}
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}
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},
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}
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if (walk_goal) |pos| {
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const diff = minion.pos.x - pos.x;
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if (diff < -goal_distance_threshold) {
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if (diff < -goal_distance) {
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minion.acc = .init(minion.max_walk_speed, 0);
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} else if (diff > goal_distance_threshold) {
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} else if (diff > goal_distance) {
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minion.acc = .init(-minion.max_walk_speed, 0);
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}
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}
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}
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fn minionPickupWood(self: *App, minion_id: EntityId, wood_id: EntityId) void {
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const minion = self.entities.get(minion_id) orelse return;
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assert(minion.type == .minion);
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const wood = self.entities.get(wood_id) orelse return;
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assert(wood.type == .wood);
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wood.wood_carried_by = minion_id;
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minion.minion_carried_wood = wood_id;
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}
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fn ensureEntityExists(self: *App, maybe_entity_id: *?EntityId) void {
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if (maybe_entity_id.* != null and !self.entities.exists(maybe_entity_id.*.?)) {
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maybe_entity_id.* = null;
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}
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}
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pub fn frame(self: *App, plt: Platform.Frame) !void {
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const input = plt.input;
|
||||
_ = input; // autofix
|
||||
@ -589,57 +666,166 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
||||
Gfx.setClearColor(.rgb(40, 40, 40));
|
||||
Gfx.drawLine(.init(-800, 0), .init(800, 0), .white, 5);
|
||||
|
||||
var station_iter = self.entities.iterator();
|
||||
while (station_iter.next()) |station_id| {
|
||||
const station = self.entities.getAssumeExists(station_id);
|
||||
if (station.type != .station) {
|
||||
continue;
|
||||
}
|
||||
{ // Spawn trees at wood station on a cooldown
|
||||
var wood_station_iter = self.initEntityIteratorByType(.wood_station);
|
||||
while (wood_station_iter.next()) |wood_station_id| {
|
||||
const wood_station = self.entities.getAssumeExists(wood_station_id);
|
||||
|
||||
if (station.station_owned_tree) |station_owned_tree| {
|
||||
if (wood_station.station_owned_tree) |station_owned_tree| {
|
||||
if (!self.entities.exists(station_owned_tree)) {
|
||||
station.station_owned_tree = null;
|
||||
station.station_spawn_tree_cooldown = std.time.ns_per_s;
|
||||
wood_station.station_owned_tree = null;
|
||||
wood_station.station_spawn_tree_cooldown = std.time.ns_per_s;
|
||||
}
|
||||
}
|
||||
|
||||
if (station.station_subtype == .chop) {
|
||||
station.station_spawn_tree_cooldown = @max(station.station_spawn_tree_cooldown - plt.dt, 0);
|
||||
if (station.station_spawn_tree_cooldown == 0 and station.station_owned_tree == null) {
|
||||
self.spawnTree(station_id);
|
||||
wood_station.station_spawn_tree_cooldown = @max(wood_station.station_spawn_tree_cooldown - plt.dt, 0);
|
||||
if (wood_station.station_spawn_tree_cooldown == 0 and wood_station.station_owned_tree == null) {
|
||||
self.spawnTree(wood_station_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const character_size = Vec2.init(96, 96);
|
||||
|
||||
{
|
||||
{ // Ensure that `target_entity` and `targeted_by_entity` don't point to dead entities
|
||||
var entity_iter = self.entities.iterator();
|
||||
while (entity_iter.next()) |entity_id| {
|
||||
const e = self.entities.getAssumeExists(entity_id);
|
||||
|
||||
self.ensureEntityExists(&e.target_entity);
|
||||
self.ensureEntityExists(&e.targeted_by_entity);
|
||||
|
||||
if (e.target_entity) |other_id| {
|
||||
if (self.entities.get(other_id)) |other| {
|
||||
const other = self.entities.getAssumeExists(other_id);
|
||||
if (other.targeted_by_entity != entity_id) {
|
||||
e.target_entity = null;
|
||||
}
|
||||
} else {
|
||||
e.target_entity = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.targeted_by_entity) |other_id| {
|
||||
if (self.entities.get(other_id)) |other| {
|
||||
const other = self.entities.getAssumeExists(other_id);
|
||||
if (other.target_entity != entity_id) {
|
||||
e.targeted_by_entity = null;
|
||||
}
|
||||
} else {
|
||||
e.targeted_by_entity = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const burn_speed = 10;
|
||||
|
||||
var wood_iter = self.initEntityIteratorByType(.wood);
|
||||
while (wood_iter.next()) |wood_id| {
|
||||
const wood = self.entities.getAssumeExists(wood_id);
|
||||
|
||||
self.ensureEntityExists(&wood.wood_carried_by);
|
||||
|
||||
// Apply burn
|
||||
if (wood.wood_burning) {
|
||||
wood.wood_health = @max(wood.wood_health - burn_speed * dt, 0);
|
||||
|
||||
if (wood.wood_health == 0) {
|
||||
self.heat += 1;
|
||||
self.entities.removeAssumeExists(wood_id);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Each wood entity will assign itself to the nearest minion that isn't busy
|
||||
if (wood.wood_carried_by == null and (wood.targeted_by_entity == null or wood.wood_carried_by == null)) {
|
||||
var minion_iter = self.initNearestEntityIter(.minion, wood.pos, plt.arena);
|
||||
while (try minion_iter.next()) |minion_id| {
|
||||
const minion = self.entities.getAssumeExists(minion_id);
|
||||
if (minion.minion_carried_wood != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const state = minion.minion_state;
|
||||
if (state == .goto_tree_station or state == .wander) {
|
||||
self.setEntityTarget(minion_id, wood_id);
|
||||
minion.minion_state = .pickup_wood;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{ // Each tree entity will assign itself to the nearest minion that isn't busy
|
||||
var tree_iter = self.initEntityIteratorByType(.tree);
|
||||
while (tree_iter.next()) |tree_id| {
|
||||
const tree = self.entities.getAssumeExists(tree_id);
|
||||
if (tree.targeted_by_entity != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var minion_iter = self.initNearestEntityIter(.minion, tree.pos, plt.arena);
|
||||
while (try minion_iter.next()) |minion_id| {
|
||||
const minion = self.entities.getAssumeExists(minion_id);
|
||||
if (minion.minion_carried_wood != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const state = minion.minion_state;
|
||||
if (state == .wander or state == .goto_tree_station) {
|
||||
self.setEntityTarget(minion_id, tree_id);
|
||||
minion.minion_state = .chop_tree;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{ // Each wood station will assign itself to the nearest minion that isn't busy
|
||||
var wood_station_iter = self.initEntityIteratorByType(.wood_station);
|
||||
while (wood_station_iter.next()) |wood_station_id| {
|
||||
const wood_station = self.entities.getAssumeExists(wood_station_id);
|
||||
if (wood_station.targeted_by_entity != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var minion_iter = self.initNearestEntityIter(.minion, wood_station.pos, plt.arena);
|
||||
while (try minion_iter.next()) |minion_id| {
|
||||
const minion = self.entities.getAssumeExists(minion_id);
|
||||
if (minion.minion_carried_wood != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const state = minion.minion_state;
|
||||
if (state == .wander) {
|
||||
self.setEntityTarget(minion_id, wood_station_id);
|
||||
minion.minion_state = .goto_tree_station;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{ // Each burn station will assign itself to the nearest minion that has wood
|
||||
var burn_station_iter = self.initEntityIteratorByType(.burn_station);
|
||||
while (burn_station_iter.next()) |burn_station_id| {
|
||||
const burn_station = self.entities.getAssumeExists(burn_station_id);
|
||||
if (burn_station.targeted_by_entity != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var minion_iter = self.initNearestEntityIter(.minion, burn_station.pos, plt.arena);
|
||||
while (try minion_iter.next()) |minion_id| {
|
||||
const minion = self.entities.getAssumeExists(minion_id);
|
||||
if (minion.minion_carried_wood == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const state = minion.minion_state;
|
||||
if (state == .wander) {
|
||||
self.setEntityTarget(minion_id, burn_station_id);
|
||||
minion.minion_state = .goto_burn_station;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var minion_iter = self.entities.iterator();
|
||||
while (minion_iter.next()) |minion_id| {
|
||||
const minion = self.entities.getAssumeExists(minion_id);
|
||||
@ -660,13 +846,25 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
||||
minion.animation_dir = .down;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var tree_iter = self.entities.iterator();
|
||||
var wood_iter = self.initEntityIteratorByType(.wood);
|
||||
while (wood_iter.next()) |wood_id| {
|
||||
const wood = self.entities.getAssumeExists(wood_id);
|
||||
|
||||
if (wood.wood_carried_by) |minion_id| {
|
||||
const minion = self.entities.getAssumeExists(minion_id);
|
||||
wood.pos = minion.pos.add(.init(0, -50));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var tree_iter = self.initEntityIteratorByType(.tree);
|
||||
while (tree_iter.next()) |id| {
|
||||
const e = self.entities.getAssumeExists(id);
|
||||
|
||||
if (e.type == .tree) {
|
||||
const tree_size = Vec2.init(40, 100);
|
||||
Gfx.drawRectangle(e.pos.sub(.init(tree_size.x/2, tree_size.y)), tree_size, .rgb(40, 200, 40));
|
||||
|
||||
@ -674,8 +872,8 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
||||
drawProgressBar(progress, e.pos.add(.init(0, 20)), .init(40, 10), .rgb(0, 100, 20));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const character_size = Vec2.init(96, 96);
|
||||
{
|
||||
var entity_iter = self.entities.iterator();
|
||||
while (entity_iter.next()) |id| {
|
||||
@ -735,18 +933,15 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
||||
);
|
||||
Gfx.drawSprite(sprite, pos, size, .white);
|
||||
|
||||
const is_working = e.minion_state == .chop_tree or e.minion_state == .burn;
|
||||
if (e.type == .minion and is_working and e.minion_work_progress > 0) {
|
||||
drawProgressBar(e.minion_work_progress, e.pos.add(.init(0, 20)), .init(100, 10), .rgb(0, 200, 20));
|
||||
if (e.type == .minion and e.minion_state == .burn_wood and e.minion_throw_cooldown > 0) {
|
||||
Gfx.drawRectangle(e.pos.sub(.init(5, 65)), .init(10, 10), .rgb(200, 20, 20));
|
||||
}
|
||||
}
|
||||
|
||||
if (e.type == .station) {
|
||||
if (e.station_subtype == .chop) {
|
||||
if (e.type == .wood_station) {
|
||||
Gfx.drawRectangle(e.pos.sub(.init(5, 5)), .init(10, 10), .rgb(20, 200, 20));
|
||||
} else {
|
||||
} else if (e.type == .burn_station) {
|
||||
Gfx.drawRectangle(e.pos.sub(.init(5, 5)), .init(10, 10), .rgb(200, 20, 20));
|
||||
}
|
||||
} else if (e.type == .minion) {
|
||||
Gfx.drawText(self.font, .{
|
||||
.pos = e.pos.sub(.init(20, 50)),
|
||||
@ -757,13 +952,19 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var wood_iter = self.entities.iterator();
|
||||
{ // Draw eternal flame
|
||||
var eternal_flame_iter = self.initEntityIteratorByType(.eternal_flame);
|
||||
while (eternal_flame_iter.next()) |id| {
|
||||
const eternal_flame = self.entities.getAssumeExists(id);
|
||||
|
||||
Gfx.drawRectangle(eternal_flame.pos.sub(.init(10, 50)), .init(30, 50), .rgb(150, 30, 20));
|
||||
}
|
||||
}
|
||||
|
||||
{ // Draw wood
|
||||
var wood_iter = self.initEntityIteratorByType(.wood);
|
||||
while (wood_iter.next()) |id| {
|
||||
const wood = self.entities.getAssumeExists(id);
|
||||
if (wood.type != .wood) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Gfx.drawRectangle(wood.pos.sub(.init(10, 10)), .init(20, 20), .rgb(100, 100, 20));
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user