move minionlogic to separate funciton

This commit is contained in:
Rokas Puzonas 2026-07-16 02:21:28 +03:00
parent 7e3c8b4a75
commit 0cf55b3ef1

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@ -160,6 +160,7 @@ const Entity = struct {
minion_chop_cooldown: Nanoseconds = 0, minion_chop_cooldown: Nanoseconds = 0,
minion_chop_damage: u32 = 2, minion_chop_damage: u32 = 2,
minion_burn_speed: f32 = 1, minion_burn_speed: f32 = 1,
minion_carried_wood: ?EntityId = null,
tree_health: u32 = 0, tree_health: u32 = 0,
tree_max_health: u32 = 0, tree_max_health: u32 = 0,
@ -168,6 +169,8 @@ const Entity = struct {
station_spawn_tree_cooldown: Nanoseconds = 0, station_spawn_tree_cooldown: Nanoseconds = 0,
station_owned_tree: ?EntityId = null, station_owned_tree: ?EntityId = null,
wood_carried_by: ?EntityId = null,
pos: Vec2 = .init(0, 0), pos: Vec2 = .init(0, 0),
vel: Vec2 = .init(0, 0), vel: Vec2 = .init(0, 0),
acc: Vec2 = .init(0, 0), acc: Vec2 = .init(0, 0),
@ -264,19 +267,19 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
.font = font .font = font
}; };
try self.spawnMinion(.init(0, 0)); self.spawnMinion(.init(0, 0));
// try self.spawnMinion(.init(32, 0)); // try self.spawnMinion(.init(32, 0));
try self.spawnStation(-100, .chop); self.spawnStation(-100, .chop);
try self.spawnStation(-150, .chop); self.spawnStation(-150, .chop);
try self.spawnStation(100, .burn); self.spawnStation(100, .burn);
try self.spawnStation(150, .burn); self.spawnStation(150, .burn);
return null; return null;
} }
pub fn spawnMinion(self: *App, pos: Vec2) !void { pub fn spawnMinion(self: *App, pos: Vec2) void {
_ = try self.entities.insert(Entity{ _ = self.entities.insert(Entity{
.type = .minion, .type = .minion,
.flags = .{ .flags = .{
.has_animation = true, .has_animation = true,
@ -289,19 +292,25 @@ pub fn spawnMinion(self: *App, pos: Vec2) !void {
.max_walk_speed = 300, .max_walk_speed = 300,
.animation = .idle, .animation = .idle,
}); }) catch {
log.warn("Failed to spawn minion, entity limit reached", .{});
return;
};
} }
pub fn spawnStation(self: *App, pos: f32, subtype: Entity.StationSubtype) !void { pub fn spawnStation(self: *App, pos: f32, subtype: Entity.StationSubtype) void {
_ = try self.entities.insert(Entity{ _ = self.entities.insert(Entity{
.type = .station, .type = .station,
.station_subtype = subtype, .station_subtype = subtype,
.pos = .init(pos, 0), .pos = .init(pos, 0),
}); }) catch {
log.warn("Failed to spawn station, entity limit reached", .{});
return;
};
} }
fn spawnTree(self: *App, station_id: EntityId) !void { fn spawnTree(self: *App, station_id: EntityId) void {
const station = self.entities.get(station_id) orelse return; const station = self.entities.get(station_id) orelse return;
assert(station.type == .station); assert(station.type == .station);
if (station.station_owned_tree != null) { if (station.station_owned_tree != null) {
@ -309,16 +318,38 @@ fn spawnTree(self: *App, station_id: EntityId) !void {
} }
const health = 10; const health = 10;
const id = try self.entities.insert(Entity{ const id = self.entities.insert(Entity{
.type = .tree, .type = .tree,
.tree_health = health, .tree_health = health,
.tree_max_health = health, .tree_max_health = health,
.pos = station.pos .pos = station.pos
}); }) catch {
log.warn("Failed to spawn tree, entity limit reached", .{});
return;
};
station.station_owned_tree = id; station.station_owned_tree = id;
} }
fn destroyTree(self: *App, tree_id: EntityId) void {
const tree = self.entities.get(tree_id) orelse return;
assert(tree.type == .tree);
self.spawnWood(tree.pos);
self.entities.removeAssumeExists(tree_id);
}
fn spawnWood(self: *App, pos: Vec2) void {
_ = self.entities.insert(Entity{
.type = .wood,
.pos = pos
}) catch {
log.warn("Failed to spawn wood, entity limit reached", .{});
return;
};
}
fn getNearestFreeStation(self: *App, from: Vec2, subtype: Entity.StationSubtype) ?EntityId { fn getNearestFreeStation(self: *App, from: Vec2, subtype: Entity.StationSubtype) ?EntityId {
var result: ?EntityId = null; var result: ?EntityId = null;
var result_distance: f32 = 0; var result_distance: f32 = 0;
@ -347,14 +378,14 @@ fn getNearestFreeStation(self: *App, from: Vec2, subtype: Entity.StationSubtype)
return result; return result;
} }
fn getNearestFreeTree(self: *App, from: Vec2) ?EntityId { fn getNearestFreeEntity(self: *App, from: Vec2, entity_type: Entity.Type) ?EntityId {
var result: ?EntityId = null; var result: ?EntityId = null;
var result_distance: f32 = 0; var result_distance: f32 = 0;
var station_iter = self.entities.iterator(); var station_iter = self.entities.iterator();
while (station_iter.next()) |id| { while (station_iter.next()) |id| {
const station = self.entities.getAssumeExists(id); const station = self.entities.getAssumeExists(id);
if (station.type != .tree) { if (station.type != entity_type) {
continue; continue;
} }
if (station.targeted_by_entity != null) { if (station.targeted_by_entity != null) {
@ -400,95 +431,26 @@ fn drawProgressBar(progress: f32, center: Vec2, size: Vec2, color: Color) void {
Gfx.drawLine(from, from.add(.init(size.x * progress, 0)), color, size.y); Gfx.drawLine(from, from.add(.init(size.x * progress, 0)), color, size.y);
} }
pub fn frame(self: *App, plt: Platform.Frame) !void { fn minionLogic(self: *App, plt: Platform.Frame, minion_id: EntityId) !void {
const input = plt.input;
_ = input; // autofix
const dt = plt.deltaTime();
if (plt.input.isKeyDown(.D)) {
self.camera_pos.x += 50 * dt;
}
if (plt.input.isKeyDown(.A)) {
self.camera_pos.x -= 50 * dt;
}
if (plt.input.isMouseDown(.left)) {
self.camera_pos = self.camera_pos.sub(plt.input.mouse_delta);
}
Gfx.viewTranslate(plt.input.window_size.x/2, plt.input.window_size.y/2);
Gfx.viewTranslate(-self.camera_pos.x, -self.camera_pos.y);
Gfx.setClearColor(.rgb(40, 40, 40));
Gfx.drawLine(.init(-800, 0), .init(800, 0), .white, 5);
var station_iter = self.entities.iterator();
while (station_iter.next()) |station_id| {
const station = self.entities.getAssumeExists(station_id);
if (station.type != .station) {
continue;
}
if (station.station_owned_tree) |station_owned_tree| {
if (!self.entities.exists(station_owned_tree)) {
station.station_owned_tree = null;
station.station_spawn_tree_cooldown = std.time.ns_per_s;
}
}
if (station.station_subtype == .chop) {
station.station_spawn_tree_cooldown = @max(station.station_spawn_tree_cooldown - plt.dt, 0);
if (station.station_spawn_tree_cooldown == 0 and station.station_owned_tree == null) {
try self.spawnTree(station_id);
}
}
}
const character_size = Vec2.init(96, 96);
{
var entity_iter = self.entities.iterator();
while (entity_iter.next()) |entity_id| {
const e = self.entities.getAssumeExists(entity_id);
if (e.target_entity) |other_id| {
if (self.entities.get(other_id)) |other| {
if (other.targeted_by_entity != entity_id) {
e.target_entity = null;
}
} else {
e.target_entity = null;
}
}
if (e.targeted_by_entity) |other_id| {
if (self.entities.get(other_id)) |other| {
if (other.target_entity != entity_id) {
e.targeted_by_entity = null;
}
} else {
e.targeted_by_entity = null;
}
}
}
}
var minion_iter = self.entities.iterator();
while (minion_iter.next()) |minion_id| {
const minion = self.entities.getAssumeExists(minion_id); const minion = self.entities.getAssumeExists(minion_id);
if (minion.type != .minion) { assert(minion.type == .minion);
continue;
}
const goal_distance_threshold = 10; const goal_distance_threshold = 10;
var walk_goal: ?Vec2 = null; var walk_goal: ?Vec2 = null;
var station_goal: ?Entity.StationSubtype = null; var station_goal: ?Entity.StationSubtype = null;
if (minion.minion_state == .goto_tree_station) {
// if (minion.minion_carried_wood == null) {
// if (self.getNearestFreeEntity(minion.pos, .tree)) |tree_id| {
// _ = tree_id; // autofix
// }
// }
}
switch (minion.minion_state) { switch (minion.minion_state) {
.goto_tree_station => { .goto_tree_station => {
// TODO: Steal tree is it is nearer to you compared to the current minion that has it reserved. // TODO: Steal tree if it is nearer to you compared to the current minion that has it reserved.
if (self.getNearestFreeTree(minion.pos)) |tree_id| { if (self.getNearestFreeEntity(minion.pos, .tree)) |tree_id| {
self.setEntityTarget(minion_id, tree_id); self.setEntityTarget(minion_id, tree_id);
minion.minion_state = .chop_tree; minion.minion_state = .chop_tree;
} else { } else {
@ -526,7 +488,7 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
minion.minion_state = .burn; minion.minion_state = .burn;
self.unsetEntityTarget(minion_id); self.unsetEntityTarget(minion_id);
self.entities.removeAssumeExists(tree_id); self.destroyTree(tree_id);
} }
} else { } else {
walk_goal = tree.pos; walk_goal = tree.pos;
@ -555,7 +517,7 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
} }
if (is_at_station) { if (is_at_station) {
minion.minion_work_progress += minion.minion_burn_speed * dt; minion.minion_work_progress += minion.minion_burn_speed * plt.deltaTime();
} }
minion.minion_work_progress = std.math.clamp(minion.minion_work_progress, 0, 1); minion.minion_work_progress = std.math.clamp(minion.minion_work_progress, 0, 1);
@ -602,6 +564,90 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
minion.acc = .init(-minion.max_walk_speed, 0); minion.acc = .init(-minion.max_walk_speed, 0);
} }
} }
}
pub fn frame(self: *App, plt: Platform.Frame) !void {
const input = plt.input;
_ = input; // autofix
const dt = plt.deltaTime();
if (plt.input.isKeyDown(.D)) {
self.camera_pos.x += 50 * dt;
}
if (plt.input.isKeyDown(.A)) {
self.camera_pos.x -= 50 * dt;
}
if (plt.input.isMouseDown(.left)) {
self.camera_pos = self.camera_pos.sub(plt.input.mouse_delta);
}
Gfx.viewTranslate(plt.input.window_size.x/2, plt.input.window_size.y/2);
Gfx.viewTranslate(-self.camera_pos.x, -self.camera_pos.y);
Gfx.setClearColor(.rgb(40, 40, 40));
Gfx.drawLine(.init(-800, 0), .init(800, 0), .white, 5);
var station_iter = self.entities.iterator();
while (station_iter.next()) |station_id| {
const station = self.entities.getAssumeExists(station_id);
if (station.type != .station) {
continue;
}
if (station.station_owned_tree) |station_owned_tree| {
if (!self.entities.exists(station_owned_tree)) {
station.station_owned_tree = null;
station.station_spawn_tree_cooldown = std.time.ns_per_s;
}
}
if (station.station_subtype == .chop) {
station.station_spawn_tree_cooldown = @max(station.station_spawn_tree_cooldown - plt.dt, 0);
if (station.station_spawn_tree_cooldown == 0 and station.station_owned_tree == null) {
self.spawnTree(station_id);
}
}
}
const character_size = Vec2.init(96, 96);
{
var entity_iter = self.entities.iterator();
while (entity_iter.next()) |entity_id| {
const e = self.entities.getAssumeExists(entity_id);
if (e.target_entity) |other_id| {
if (self.entities.get(other_id)) |other| {
if (other.targeted_by_entity != entity_id) {
e.target_entity = null;
}
} else {
e.target_entity = null;
}
}
if (e.targeted_by_entity) |other_id| {
if (self.entities.get(other_id)) |other| {
if (other.target_entity != entity_id) {
e.targeted_by_entity = null;
}
} else {
e.targeted_by_entity = null;
}
}
}
}
var minion_iter = self.entities.iterator();
while (minion_iter.next()) |minion_id| {
const minion = self.entities.getAssumeExists(minion_id);
if (minion.type != .minion) {
continue;
}
try self.minionLogic(plt, minion_id);
if (minion.acc.x > 0) { if (minion.acc.x > 0) {
minion.animation = .walk; minion.animation = .walk;
@ -630,6 +676,7 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
} }
} }
{
var entity_iter = self.entities.iterator(); var entity_iter = self.entities.iterator();
while (entity_iter.next()) |id| { while (entity_iter.next()) |id| {
const e = self.entities.getAssumeExists(id); const e = self.entities.getAssumeExists(id);
@ -708,6 +755,19 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
}); });
} }
} }
}
{
var wood_iter = self.entities.iterator();
while (wood_iter.next()) |id| {
const wood = self.entities.getAssumeExists(id);
if (wood.type != .wood) {
continue;
}
Gfx.drawRectangle(wood.pos.sub(.init(10, 10)), .init(20, 20), .rgb(100, 100, 20));
}
}
Gfx.drawText(self.font, .{ Gfx.drawText(self.font, .{
.height = 32, .height = 32,
@ -719,7 +779,7 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
defer ImGUI.endWindow(); defer ImGUI.endWindow();
if (ImGUI.button("spawn")) { if (ImGUI.button("spawn")) {
try self.spawnMinion(.init(32, 0)); self.spawnMinion(.init(32, 0));
} }
} }
} }