--[[ MIT License Copyright (c) 2021 Pedro Lucas (github.com/elloramir) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local File = {} File.__index = File function File.open(filename) local data, err = love.filesystem.read(filename) if not data then return nil, err end local self = setmetatable({}, File) self.data = data self.cursor = 1 return self end function File:read(size) local bytes = self.data:sub(self.cursor, self.cursor+size-1) self.cursor = self.cursor + size return bytes end -- sizes in bytes local BYTE = 1 local WORD = 2 local SHORT = 2 local DWORD = 4 local LONG = 4 local FIXED = 4 -- parse data/text to number local function read_num(data, size) local bytes = data:read(size) local hex = "" for i = size, 1, -1 do local char = string.sub(bytes, i, i) hex = hex .. string.format("%02X", string.byte(char)) end return tonumber(hex, 16) end -- return a string by it size local function read_string(data) local length = read_num(data, WORD) return data:read(length) end local function grab_header(data) local header = {} header.file_size = read_num(data, DWORD) header.magic_number = read_num(data, WORD) if header.magic_number ~= 0xA5E0 then error("Not a valid aseprite file") end header.frames_number = read_num(data, WORD) header.width = read_num(data, WORD) header.height = read_num(data, WORD) header.color_depth = read_num(data, WORD) header.opacity = read_num(data, DWORD) header.speed = read_num(data, WORD) -- skip read_num(data, DWORD * 2) header.palette_entry = read_num(data, BYTE) -- skip read_num(data, BYTE * 3) header.number_color = read_num(data, WORD) header.pixel_width = read_num(data, BYTE) header.pixel_height = read_num(data, BYTE) header.grid_x = read_num(data, SHORT) header.grid_y = read_num(data, SHORT) header.grid_width = read_num(data, WORD) header.grid_height = read_num(data, WORD) -- skip read_num(data, BYTE * 84) -- to the future header.frames = {} return header end local function grab_frame_header(data) local frame_header = {} frame_header.bytes_size = read_num(data, DWORD) frame_header.magic_number = read_num(data, WORD) if frame_header.magic_number ~= 0xF1FA then error("Corrupted file") end local old_chunks = read_num(data, WORD) frame_header.frame_duration = read_num(data, WORD) -- skip read_num(data, BYTE * 2) -- if 0, use old chunks as chunks local new_chunks = read_num(data, DWORD) if new_chunks == 0 then frame_header.chunks_number = old_chunks else frame_header.chunks_number = new_chunks end -- to the future frame_header.chunks = {} return frame_header end local function grab_color_profile(data) local color_profile = {} color_profile.type = read_num(data, WORD) color_profile.uses_fixed_gama = read_num(data, WORD) color_profile.fixed_game = read_num(data, FIXED) -- skip read_num(data, BYTE * 8) if color_profile.type ~= 1 then error("No suported color profile, use sRGB") end return color_profile end local function grab_palette(data) local palette = {} palette.entry_size = read_num(data, DWORD) palette.first_color = read_num(data, DWORD) palette.last_color = read_num(data, DWORD) palette.colors = {} -- skip read_num(data, BYTE * 8) for i = 1, palette.entry_size do local has_name = read_num(data, WORD) palette.colors[i] = { color = { read_num(data, BYTE), read_num(data, BYTE), read_num(data, BYTE), read_num(data, BYTE)}} if has_name == 1 then palette.colors[i].name = read_string(data) end end return palette end local function grab_old_palette(data) local palette = {} palette.packets = read_num(data, WORD) palette.colors_packet = {} for i = 1, palette.packets do palette.colors_packet[i] = { entries = read_num(data, BYTE), number = read_num(data, BYTE), colors = {}} for j = 1, palette.colors_packet[i].number do palette.colors_packet[i][j] = { read_num(data, BYTE), read_num(data, BYTE), read_num(data, BYTE)} end end return palette end local function grab_layer(data) local layer = {} layer.flags = read_num(data, WORD) layer.type = read_num(data, WORD) layer.child_level = read_num(data, WORD) layer.width = read_num(data, WORD) layer.height = read_num(data, WORD) layer.blend = read_num(data, WORD) layer.opacity = read_num(data, BYTE) -- skip read_num(data, BYTE * 3) layer.name = read_string(data) return layer end local function grab_cel(data, size) local cel = {} cel.layer_index = read_num(data, WORD) cel.x = read_num(data, WORD) cel.y = read_num(data, WORD) cel.opacity_level = read_num(data, BYTE) cel.type = read_num(data, WORD) read_num(data, BYTE * 7) if cel.type == 2 then cel.width = read_num(data, WORD) cel.height = read_num(data, WORD) cel.data = data:read(size - 26) end return cel end local function grab_tags(data) local tags = {} tags.number = read_num(data, WORD) tags.tags = {} -- skip read_num(data, BYTE * 8) for i = 1, tags.number do tags.tags[i] = { from = read_num(data, WORD), to = read_num(data, WORD), direction = read_num(data, BYTE), extra_byte = read_num(data, BYTE), color = read_num(data, BYTE * 3), skip_holder = read_num(data, BYTE * 8), name = read_string(data)} end return tags end local function grab_slice(data) local slice = {} slice.key_numbers = read_num(data, DWORD) slice.keys = {} slice.flags = read_num(data, DWORD) -- reserved? read_num(data, DWORD) slice.name = read_string(data) for i = 1, slice.key_numbers do slice.keys[i] = { frame = read_num(data, DWORD), x = read_num(data, DWORD), y = read_num(data, DWORD), width = read_num(data, DWORD), height = read_num(data, DWORD)} if slice.flags == 1 then slice.keys[i].center_x = read_num(data, DWORD) slice.keys[i].center_y = read_num(data, DWORD) slice.keys[i].center_width = read_num(data, DWORD) slice.keys[i].center_height = read_num(data, DWORD) elseif slice.flags == 2 then slice.keys[i].pivot_x = read_num(data, DWORD) slice.keys[i].pivot_y = read_num(data, DWORD) end end return slice end local function grab_user_data(data) local user_data = {} user_data.flags = read_num(data, DWORD) if bit.band(user_data.flags, 1) > 0 then user_data.text = read_string(data) end if bit.band(user_data.flags, 2) > 0 then user_data.colors = read_num(data, BYTE * 4) end return user_data end local function grab_chunk(data) local chunk = {} chunk.size = read_num(data, DWORD) chunk.type = read_num(data, WORD) if chunk.type == 0x2007 then chunk.data = grab_color_profile(data) elseif chunk.type == 0x2019 then chunk.data = grab_palette(data) elseif chunk.type == 0x0004 then chunk.data = grab_old_palette(data) elseif chunk.type == 0x2004 then chunk.data = grab_layer(data) elseif chunk.type == 0x2005 then chunk.data = grab_cel(data, chunk.size) elseif chunk.type == 0x2018 then chunk.data = grab_tags(data) elseif chunk.type == 0x2022 then chunk.data = grab_slice(data) elseif chunk.type == 0x2020 then chunk.data = grab_user_data(data) else error(("Uknown chunk type: 0x%x"):format(chunk.type)) end return chunk end local function ase_loader(src) local data = File.open(src) assert(data, "can't open " .. src) local ase = {} -- parse header ase.header = grab_header(data) -- parse frames for i = 1, ase.header.frames_number do ase.header.frames[i] = grab_frame_header(data) -- parse frames chunks for j = 1, ase.header.frames[i].chunks_number do ase.header.frames[i].chunks[j] = grab_chunk(data) end end return ase end return ase_loader