add simple way of playing with anyone and switch to lua-enet
This commit is contained in:
parent
796730f857
commit
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4
src/helpers/uid.lua
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4
src/helpers/uid.lua
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@ -0,0 +1,4 @@
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-- uid = unique identifier
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return function()
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return math.floor(math.random()*2^16)
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end
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782
src/lib/binser.lua
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782
src/lib/binser.lua
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@ -0,0 +1,782 @@
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-- binser.lua
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--[[
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Copyright (c) 2016-2019 Calvin Rose
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local assert = assert
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local error = error
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local select = select
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local pairs = pairs
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local getmetatable = getmetatable
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local setmetatable = setmetatable
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local type = type
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local loadstring = loadstring or load
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local concat = table.concat
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local char = string.char
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local byte = string.byte
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local format = string.format
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local sub = string.sub
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local dump = string.dump
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local floor = math.floor
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local frexp = math.frexp
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local unpack = unpack or table.unpack
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local ffi = require("ffi")
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-- Lua 5.3 frexp polyfill
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-- From https://github.com/excessive/cpml/blob/master/modules/utils.lua
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if not frexp then
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local log, abs, floor = math.log, math.abs, math.floor
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local log2 = log(2)
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frexp = function(x)
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if x == 0 then return 0, 0 end
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local e = floor(log(abs(x)) / log2 + 1)
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return x / 2 ^ e, e
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end
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end
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local function pack(...)
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return {...}, select("#", ...)
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end
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local function not_array_index(x, len)
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return type(x) ~= "number" or x < 1 or x > len or x ~= floor(x)
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end
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local function type_check(x, tp, name)
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assert(type(x) == tp,
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format("Expected parameter %q to be of type %q.", name, tp))
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end
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local bigIntSupport = false
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local isInteger
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if math.type then -- Detect Lua 5.3
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local mtype = math.type
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bigIntSupport = loadstring[[
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local char = string.char
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return function(n)
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local nn = n < 0 and -(n + 1) or n
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local b1 = nn // 0x100000000000000
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local b2 = nn // 0x1000000000000 % 0x100
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local b3 = nn // 0x10000000000 % 0x100
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local b4 = nn // 0x100000000 % 0x100
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local b5 = nn // 0x1000000 % 0x100
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local b6 = nn // 0x10000 % 0x100
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local b7 = nn // 0x100 % 0x100
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local b8 = nn % 0x100
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if n < 0 then
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b1, b2, b3, b4 = 0xFF - b1, 0xFF - b2, 0xFF - b3, 0xFF - b4
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b5, b6, b7, b8 = 0xFF - b5, 0xFF - b6, 0xFF - b7, 0xFF - b8
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end
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return char(212, b1, b2, b3, b4, b5, b6, b7, b8)
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end]]()
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isInteger = function(x)
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return mtype(x) == 'integer'
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end
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else
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isInteger = function(x)
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return floor(x) == x
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end
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end
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-- Copyright (C) 2012-2015 Francois Perrad.
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-- number serialization code modified from https://github.com/fperrad/lua-MessagePack
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-- Encode a number as a big-endian ieee-754 double, big-endian signed 64 bit integer, or a small integer
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local function number_to_str(n)
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if isInteger(n) then -- int
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if n <= 100 and n >= -27 then -- 1 byte, 7 bits of data
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return char(n + 27)
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elseif n <= 8191 and n >= -8192 then -- 2 bytes, 14 bits of data
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n = n + 8192
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return char(128 + (floor(n / 0x100) % 0x100), n % 0x100)
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elseif bigIntSupport then
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return bigIntSupport(n)
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end
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end
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local sign = 0
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if n < 0.0 then
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sign = 0x80
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n = -n
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end
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local m, e = frexp(n) -- mantissa, exponent
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if m ~= m then
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return char(203, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
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elseif m == 1/0 then
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if sign == 0 then
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return char(203, 0x7F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
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else
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return char(203, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
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end
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end
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e = e + 0x3FE
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if e < 1 then -- denormalized numbers
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m = m * 2 ^ (52 + e)
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e = 0
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else
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m = (m * 2 - 1) * 2 ^ 52
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end
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return char(203,
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sign + floor(e / 0x10),
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(e % 0x10) * 0x10 + floor(m / 0x1000000000000),
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floor(m / 0x10000000000) % 0x100,
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floor(m / 0x100000000) % 0x100,
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floor(m / 0x1000000) % 0x100,
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floor(m / 0x10000) % 0x100,
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floor(m / 0x100) % 0x100,
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m % 0x100)
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end
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-- Copyright (C) 2012-2015 Francois Perrad.
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-- number deserialization code also modified from https://github.com/fperrad/lua-MessagePack
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local function number_from_str(str, index)
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local b = byte(str, index)
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if not b then error("Expected more bytes of input.") end
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if b < 128 then
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return b - 27, index + 1
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elseif b < 192 then
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local b2 = byte(str, index + 1)
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if not b2 then error("Expected more bytes of input.") end
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return b2 + 0x100 * (b - 128) - 8192, index + 2
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end
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local b1, b2, b3, b4, b5, b6, b7, b8 = byte(str, index + 1, index + 8)
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if (not b1) or (not b2) or (not b3) or (not b4) or
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(not b5) or (not b6) or (not b7) or (not b8) then
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error("Expected more bytes of input.")
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end
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if b == 212 then
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local flip = b1 >= 128
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if flip then -- negative
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b1, b2, b3, b4 = 0xFF - b1, 0xFF - b2, 0xFF - b3, 0xFF - b4
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b5, b6, b7, b8 = 0xFF - b5, 0xFF - b6, 0xFF - b7, 0xFF - b8
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end
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local n = ((((((b1 * 0x100 + b2) * 0x100 + b3) * 0x100 + b4) *
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0x100 + b5) * 0x100 + b6) * 0x100 + b7) * 0x100 + b8
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if flip then
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return (-n) - 1, index + 9
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else
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return n, index + 9
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end
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end
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if b ~= 203 then
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error("Expected number")
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end
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local sign = b1 > 0x7F and -1 or 1
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local e = (b1 % 0x80) * 0x10 + floor(b2 / 0x10)
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local m = ((((((b2 % 0x10) * 0x100 + b3) * 0x100 + b4) * 0x100 + b5) * 0x100 + b6) * 0x100 + b7) * 0x100 + b8
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local n
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if e == 0 then
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if m == 0 then
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n = sign * 0.0
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else
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n = sign * (m / 2 ^ 52) * 2 ^ -1022
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end
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elseif e == 0x7FF then
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if m == 0 then
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n = sign * (1/0)
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else
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n = 0.0/0.0
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end
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else
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n = sign * (1.0 + m / 2 ^ 52) * 2 ^ (e - 0x3FF)
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end
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return n, index + 9
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end
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local function newbinser()
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-- unique table key for getting next value
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local NEXT = {}
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local CTORSTACK = {}
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-- NIL = 202
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-- FLOAT = 203
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-- TRUE = 204
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-- FALSE = 205
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-- STRING = 206
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-- TABLE = 207
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-- REFERENCE = 208
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-- CONSTRUCTOR = 209
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-- FUNCTION = 210
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-- RESOURCE = 211
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-- INT64 = 212
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-- TABLE WITH META = 213
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local mts = {}
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local ids = {}
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local serializers = {}
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local deserializers = {}
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local resources = {}
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local resources_by_name = {}
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local types = {}
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types["nil"] = function(x, visited, accum)
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accum[#accum + 1] = "\202"
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end
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function types.number(x, visited, accum)
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accum[#accum + 1] = number_to_str(x)
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end
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function types.boolean(x, visited, accum)
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accum[#accum + 1] = x and "\204" or "\205"
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end
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function types.string(x, visited, accum)
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local alen = #accum
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if visited[x] then
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accum[alen + 1] = "\208"
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accum[alen + 2] = number_to_str(visited[x])
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else
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visited[x] = visited[NEXT]
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visited[NEXT] = visited[NEXT] + 1
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accum[alen + 1] = "\206"
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accum[alen + 2] = number_to_str(#x)
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accum[alen + 3] = x
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end
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end
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local function check_custom_type(x, visited, accum)
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local res = resources[x]
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if res then
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accum[#accum + 1] = "\211"
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types[type(res)](res, visited, accum)
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return true
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end
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local mt = getmetatable(x)
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local id = (mt and ids[mt]) or (ffi and type(x) == "cdata" and ids[tostring(ffi.typeof(x))])
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if id then
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local constructing = visited[CTORSTACK]
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if constructing[x] then
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error("Infinite loop in constructor.")
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end
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constructing[x] = true
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accum[#accum + 1] = "\209"
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types[type(id)](id, visited, accum)
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local args, len = pack(serializers[id](x))
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accum[#accum + 1] = number_to_str(len)
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for i = 1, len do
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local arg = args[i]
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types[type(arg)](arg, visited, accum)
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end
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visited[x] = visited[NEXT]
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visited[NEXT] = visited[NEXT] + 1
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-- We finished constructing
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constructing[x] = nil
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return true
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end
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end
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function types.userdata(x, visited, accum)
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if visited[x] then
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accum[#accum + 1] = "\208"
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accum[#accum + 1] = number_to_str(visited[x])
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else
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if check_custom_type(x, visited, accum) then return end
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error("Cannot serialize this userdata.")
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end
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end
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function types.table(x, visited, accum)
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if visited[x] then
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accum[#accum + 1] = "\208"
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accum[#accum + 1] = number_to_str(visited[x])
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else
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if check_custom_type(x, visited, accum) then return end
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visited[x] = visited[NEXT]
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visited[NEXT] = visited[NEXT] + 1
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local xlen = #x
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local mt = getmetatable(x)
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if mt then
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accum[#accum + 1] = "\213"
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types.table(mt, visited, accum)
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else
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accum[#accum + 1] = "\207"
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end
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accum[#accum + 1] = number_to_str(xlen)
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for i = 1, xlen do
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local v = x[i]
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types[type(v)](v, visited, accum)
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end
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local key_count = 0
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for k in pairs(x) do
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if not_array_index(k, xlen) then
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key_count = key_count + 1
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end
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end
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accum[#accum + 1] = number_to_str(key_count)
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for k, v in pairs(x) do
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if not_array_index(k, xlen) then
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types[type(k)](k, visited, accum)
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types[type(v)](v, visited, accum)
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end
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end
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end
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end
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types["function"] = function(x, visited, accum)
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if visited[x] then
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accum[#accum + 1] = "\208"
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accum[#accum + 1] = number_to_str(visited[x])
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else
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if check_custom_type(x, visited, accum) then return end
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visited[x] = visited[NEXT]
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visited[NEXT] = visited[NEXT] + 1
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local str = dump(x)
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accum[#accum + 1] = "\210"
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accum[#accum + 1] = number_to_str(#str)
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accum[#accum + 1] = str
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end
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end
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types.cdata = function(x, visited, accum)
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if visited[x] then
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accum[#accum + 1] = "\208"
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accum[#accum + 1] = number_to_str(visited[x])
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else
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if check_custom_type(x, visited, accum) then return end
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error("Cannot serialize this cdata.")
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end
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end
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types.thread = function() error("Cannot serialize threads.") end
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local function deserialize_value(str, index, visited)
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local t = byte(str, index)
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if not t then return nil, index end
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if t < 128 then
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return t - 27, index + 1
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elseif t < 192 then
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local b2 = byte(str, index + 1)
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if not b2 then error("Expected more bytes of input.") end
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return b2 + 0x100 * (t - 128) - 8192, index + 2
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elseif t == 202 then
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return nil, index + 1
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elseif t == 203 or t == 212 then
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return number_from_str(str, index)
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elseif t == 204 then
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return true, index + 1
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elseif t == 205 then
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return false, index + 1
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elseif t == 206 then
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local length, dataindex = number_from_str(str, index + 1)
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local nextindex = dataindex + length
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if not (length >= 0) then error("Bad string length") end
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if #str < nextindex - 1 then error("Expected more bytes of string") end
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local substr = sub(str, dataindex, nextindex - 1)
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visited[#visited + 1] = substr
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return substr, nextindex
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elseif t == 207 or t == 213 then
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local mt, count, nextindex
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local ret = {}
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visited[#visited + 1] = ret
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nextindex = index + 1
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if t == 213 then
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mt, nextindex = deserialize_value(str, nextindex, visited)
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if type(mt) ~= "table" then error("Expected table metatable") end
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end
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count, nextindex = number_from_str(str, nextindex)
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for i = 1, count do
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local oldindex = nextindex
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ret[i], nextindex = deserialize_value(str, nextindex, visited)
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if nextindex == oldindex then error("Expected more bytes of input.") end
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end
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count, nextindex = number_from_str(str, nextindex)
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for i = 1, count do
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local k, v
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local oldindex = nextindex
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k, nextindex = deserialize_value(str, nextindex, visited)
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if nextindex == oldindex then error("Expected more bytes of input.") end
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oldindex = nextindex
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v, nextindex = deserialize_value(str, nextindex, visited)
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if nextindex == oldindex then error("Expected more bytes of input.") end
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if k == nil then error("Can't have nil table keys") end
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ret[k] = v
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end
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if mt then setmetatable(ret, mt) end
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return ret, nextindex
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elseif t == 208 then
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local ref, nextindex = number_from_str(str, index + 1)
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return visited[ref], nextindex
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elseif t == 209 then
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local count
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local name, nextindex = deserialize_value(str, index + 1, visited)
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count, nextindex = number_from_str(str, nextindex)
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local args = {}
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for i = 1, count do
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local oldindex = nextindex
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args[i], nextindex = deserialize_value(str, nextindex, visited)
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if nextindex == oldindex then error("Expected more bytes of input.") end
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end
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if not name or not deserializers[name] then
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error(("Cannot deserialize class '%s'"):format(tostring(name)))
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end
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local ret = deserializers[name](unpack(args))
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visited[#visited + 1] = ret
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return ret, nextindex
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elseif t == 210 then
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local length, dataindex = number_from_str(str, index + 1)
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local nextindex = dataindex + length
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if not (length >= 0) then error("Bad string length") end
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if #str < nextindex - 1 then error("Expected more bytes of string") end
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local ret = loadstring(sub(str, dataindex, nextindex - 1))
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visited[#visited + 1] = ret
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return ret, nextindex
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elseif t == 211 then
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local resname, nextindex = deserialize_value(str, index + 1, visited)
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if resname == nil then error("Got nil resource name") end
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local res = resources_by_name[resname]
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if res == nil then
|
||||
error(("No resources found for name '%s'"):format(tostring(resname)))
|
||||
end
|
||||
return res, nextindex
|
||||
else
|
||||
error("Could not deserialize type byte " .. t .. ".")
|
||||
end
|
||||
end
|
||||
|
||||
local function serialize(...)
|
||||
local visited = {[NEXT] = 1, [CTORSTACK] = {}}
|
||||
local accum = {}
|
||||
for i = 1, select("#", ...) do
|
||||
local x = select(i, ...)
|
||||
types[type(x)](x, visited, accum)
|
||||
end
|
||||
return concat(accum)
|
||||
end
|
||||
|
||||
local function make_file_writer(file)
|
||||
return setmetatable({}, {
|
||||
__newindex = function(_, _, v)
|
||||
file:write(v)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
local function serialize_to_file(path, mode, ...)
|
||||
local file, err = io.open(path, mode)
|
||||
assert(file, err)
|
||||
local visited = {[NEXT] = 1, [CTORSTACK] = {}}
|
||||
local accum = make_file_writer(file)
|
||||
for i = 1, select("#", ...) do
|
||||
local x = select(i, ...)
|
||||
types[type(x)](x, visited, accum)
|
||||
end
|
||||
-- flush the writer
|
||||
file:flush()
|
||||
file:close()
|
||||
end
|
||||
|
||||
local function writeFile(path, ...)
|
||||
return serialize_to_file(path, "wb", ...)
|
||||
end
|
||||
|
||||
local function appendFile(path, ...)
|
||||
return serialize_to_file(path, "ab", ...)
|
||||
end
|
||||
|
||||
local function deserialize(str, index)
|
||||
assert(type(str) == "string", "Expected string to deserialize.")
|
||||
local vals = {}
|
||||
index = index or 1
|
||||
local visited = {}
|
||||
local len = 0
|
||||
local val
|
||||
while true do
|
||||
local nextindex
|
||||
val, nextindex = deserialize_value(str, index, visited)
|
||||
if nextindex > index then
|
||||
len = len + 1
|
||||
vals[len] = val
|
||||
index = nextindex
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
return vals, len
|
||||
end
|
||||
|
||||
local function deserializeN(str, n, index)
|
||||
assert(type(str) == "string", "Expected string to deserialize.")
|
||||
n = n or 1
|
||||
assert(type(n) == "number", "Expected a number for parameter n.")
|
||||
assert(n > 0 and floor(n) == n, "N must be a poitive integer.")
|
||||
local vals = {}
|
||||
index = index or 1
|
||||
local visited = {}
|
||||
local len = 0
|
||||
local val
|
||||
while len < n do
|
||||
local nextindex
|
||||
val, nextindex = deserialize_value(str, index, visited)
|
||||
if nextindex > index then
|
||||
len = len + 1
|
||||
vals[len] = val
|
||||
index = nextindex
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
vals[len + 1] = index
|
||||
return unpack(vals, 1, n + 1)
|
||||
end
|
||||
|
||||
local function readFile(path)
|
||||
local file, err = io.open(path, "rb")
|
||||
assert(file, err)
|
||||
local str = file:read("*all")
|
||||
file:close()
|
||||
return deserialize(str)
|
||||
end
|
||||
|
||||
-- Resources
|
||||
|
||||
local function registerResource(resource, name)
|
||||
type_check(name, "string", "name")
|
||||
assert(not resources[resource],
|
||||
"Resource already registered.")
|
||||
assert(not resources_by_name[name],
|
||||
format("Resource %q already exists.", name))
|
||||
resources_by_name[name] = resource
|
||||
resources[resource] = name
|
||||
return resource
|
||||
end
|
||||
|
||||
local function unregisterResource(name)
|
||||
type_check(name, "string", "name")
|
||||
assert(resources_by_name[name], format("Resource %q does not exist.", name))
|
||||
local resource = resources_by_name[name]
|
||||
resources_by_name[name] = nil
|
||||
resources[resource] = nil
|
||||
return resource
|
||||
end
|
||||
|
||||
-- Templating
|
||||
|
||||
local function normalize_template(template)
|
||||
local ret = {}
|
||||
for i = 1, #template do
|
||||
ret[i] = template[i]
|
||||
end
|
||||
local non_array_part = {}
|
||||
-- The non-array part of the template (nested templates) have to be deterministic, so they are sorted.
|
||||
-- This means that inherently non deterministicly sortable keys (tables, functions) should NOT be used
|
||||
-- in templates. Looking for way around this.
|
||||
for k in pairs(template) do
|
||||
if not_array_index(k, #template) then
|
||||
non_array_part[#non_array_part + 1] = k
|
||||
end
|
||||
end
|
||||
table.sort(non_array_part)
|
||||
for i = 1, #non_array_part do
|
||||
local name = non_array_part[i]
|
||||
ret[#ret + 1] = {name, normalize_template(template[name])}
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
local function templatepart_serialize(part, argaccum, x, len)
|
||||
local extras = {}
|
||||
local extracount = 0
|
||||
for k, v in pairs(x) do
|
||||
extras[k] = v
|
||||
extracount = extracount + 1
|
||||
end
|
||||
for i = 1, #part do
|
||||
local name
|
||||
if type(part[i]) == "table" then
|
||||
name = part[i][1]
|
||||
len = templatepart_serialize(part[i][2], argaccum, x[name], len)
|
||||
else
|
||||
name = part[i]
|
||||
len = len + 1
|
||||
argaccum[len] = x[part[i]]
|
||||
end
|
||||
if extras[name] ~= nil then
|
||||
extracount = extracount - 1
|
||||
extras[name] = nil
|
||||
end
|
||||
end
|
||||
if extracount > 0 then
|
||||
argaccum[len + 1] = extras
|
||||
else
|
||||
argaccum[len + 1] = nil
|
||||
end
|
||||
return len + 1
|
||||
end
|
||||
|
||||
local function templatepart_deserialize(ret, part, values, vindex)
|
||||
for i = 1, #part do
|
||||
local name = part[i]
|
||||
if type(name) == "table" then
|
||||
local newret = {}
|
||||
ret[name[1]] = newret
|
||||
vindex = templatepart_deserialize(newret, name[2], values, vindex)
|
||||
else
|
||||
ret[name] = values[vindex]
|
||||
vindex = vindex + 1
|
||||
end
|
||||
end
|
||||
local extras = values[vindex]
|
||||
if extras then
|
||||
for k, v in pairs(extras) do
|
||||
ret[k] = v
|
||||
end
|
||||
end
|
||||
return vindex + 1
|
||||
end
|
||||
|
||||
local function template_serializer_and_deserializer(metatable, template)
|
||||
return function(x)
|
||||
local argaccum = {}
|
||||
local len = templatepart_serialize(template, argaccum, x, 0)
|
||||
return unpack(argaccum, 1, len)
|
||||
end, function(...)
|
||||
local ret = {}
|
||||
local args = {...}
|
||||
templatepart_deserialize(ret, template, args, 1)
|
||||
return setmetatable(ret, metatable)
|
||||
end
|
||||
end
|
||||
|
||||
-- Used to serialize classes withh custom serializers and deserializers.
|
||||
-- If no _serialize or _deserialize (or no _template) value is found in the
|
||||
-- metatable, then the metatable is registered as a resources.
|
||||
local function register(metatable, name, serialize, deserialize)
|
||||
if type(metatable) == "table" then
|
||||
name = name or metatable.name
|
||||
serialize = serialize or metatable._serialize
|
||||
deserialize = deserialize or metatable._deserialize
|
||||
if (not serialize) or (not deserialize) then
|
||||
if metatable._template then
|
||||
-- Register as template
|
||||
local t = normalize_template(metatable._template)
|
||||
serialize, deserialize = template_serializer_and_deserializer(metatable, t)
|
||||
else
|
||||
-- Register the metatable as a resource. This is semantically
|
||||
-- similar and more flexible (handles cycles).
|
||||
registerResource(metatable, name)
|
||||
return
|
||||
end
|
||||
end
|
||||
elseif type(metatable) == "string" then
|
||||
name = name or metatable
|
||||
end
|
||||
type_check(name, "string", "name")
|
||||
type_check(serialize, "function", "serialize")
|
||||
type_check(deserialize, "function", "deserialize")
|
||||
assert((not ids[metatable]) and (not resources[metatable]),
|
||||
"Metatable already registered.")
|
||||
assert((not mts[name]) and (not resources_by_name[name]),
|
||||
("Name %q already registered."):format(name))
|
||||
mts[name] = metatable
|
||||
ids[metatable] = name
|
||||
serializers[name] = serialize
|
||||
deserializers[name] = deserialize
|
||||
return metatable
|
||||
end
|
||||
|
||||
local function unregister(item)
|
||||
local name, metatable
|
||||
if type(item) == "string" then -- assume name
|
||||
name, metatable = item, mts[item]
|
||||
else -- assume metatable
|
||||
name, metatable = ids[item], item
|
||||
end
|
||||
type_check(name, "string", "name")
|
||||
mts[name] = nil
|
||||
if (metatable) then
|
||||
resources[metatable] = nil
|
||||
ids[metatable] = nil
|
||||
end
|
||||
serializers[name] = nil
|
||||
deserializers[name] = nil
|
||||
resources_by_name[name] = nil;
|
||||
return metatable
|
||||
end
|
||||
|
||||
local function registerClass(class, name)
|
||||
name = name or class.name
|
||||
if class.__instanceDict then -- middleclass
|
||||
register(class.__instanceDict, name)
|
||||
else -- assume 30log or similar library
|
||||
register(class, name)
|
||||
end
|
||||
return class
|
||||
end
|
||||
|
||||
local registerStruct
|
||||
local unregisterStruct
|
||||
if ffi then
|
||||
function registerStruct(name, serialize, deserialize)
|
||||
type_check(name, "string", "name")
|
||||
type_check(serialize, "function", "serialize")
|
||||
type_check(deserialize, "function", "deserialize")
|
||||
assert((not mts[name]) and (not resources_by_name[name]),
|
||||
("Name %q already registered."):format(name))
|
||||
local ctype_str = tostring(ffi.typeof(name))
|
||||
ids[ctype_str] = name
|
||||
mts[name] = ctype_str
|
||||
serializers[name] = serialize
|
||||
deserializers[name] = deserialize
|
||||
return name
|
||||
end
|
||||
|
||||
function unregisterStruct(name)
|
||||
type_check(name, "string", "name")
|
||||
local ctype_str = tostring(ffi.typeof(name))
|
||||
ids[ctype_str] = nil
|
||||
mts[name] = nil
|
||||
serializers[name] = nil
|
||||
deserializers[name] = nil
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
VERSION = "0.0-8",
|
||||
-- aliases
|
||||
s = serialize,
|
||||
d = deserialize,
|
||||
dn = deserializeN,
|
||||
r = readFile,
|
||||
w = writeFile,
|
||||
a = appendFile,
|
||||
|
||||
serialize = serialize,
|
||||
deserialize = deserialize,
|
||||
deserializeN = deserializeN,
|
||||
readFile = readFile,
|
||||
writeFile = writeFile,
|
||||
appendFile = appendFile,
|
||||
register = register,
|
||||
unregister = unregister,
|
||||
registerResource = registerResource,
|
||||
unregisterResource = unregisterResource,
|
||||
registerClass = registerClass,
|
||||
|
||||
registerStruct = registerStruct,
|
||||
unregisterStruct = unregisterStruct,
|
||||
|
||||
newbinser = newbinser
|
||||
}
|
||||
end
|
||||
|
||||
return newbinser()
|
@ -1,4 +1,11 @@
|
||||
local Gamestate = require("lib.hump.gamestate")
|
||||
local binser = require("lib.binser")
|
||||
local Vec = require("lib.brinevector")
|
||||
|
||||
binser.registerStruct("brinevector",
|
||||
function(v) return v.x, v.y end,
|
||||
function(x, y) return Vec(x, y) end
|
||||
)
|
||||
|
||||
function love.load()
|
||||
love.math.setRandomSeed(love.timer.getTime())
|
||||
|
@ -3,8 +3,14 @@ local UI = require("ui")
|
||||
local rgb = require("helpers.rgb")
|
||||
local darken = require("helpers.darken")
|
||||
local lighten = require("helpers.lighten")
|
||||
local Gamestate = require("lib.hump.gamestate")
|
||||
local http = require("socket.http")
|
||||
local enet = require("enet")
|
||||
|
||||
local socket = require("socket")
|
||||
local function getPublicIP()
|
||||
local ip = http.request("https://ipinfo.io/ip")
|
||||
return ip
|
||||
end
|
||||
|
||||
local function splitat(str, char)
|
||||
local index = str:find(char)
|
||||
@ -20,28 +26,19 @@ function MainMenu:init()
|
||||
bg_pressed_color = {darken(rgb(60, 60, 60))},
|
||||
}
|
||||
|
||||
self.addr_textbox = { text = "127.0.0.1:54321" }
|
||||
self.addr_textbox = { text = "" }
|
||||
|
||||
self.server_socket = nil
|
||||
self.client_socket = nil
|
||||
self.host_socket = enet.host_create("*:0")
|
||||
|
||||
self.peer_socket = nil
|
||||
self.hosting = false
|
||||
self.connecting = false
|
||||
end
|
||||
|
||||
function MainMenu:update()
|
||||
if (self.hosting or self.connecting) and not self.server_socket then
|
||||
self.server_socket = socket.bind("*", 0)
|
||||
self.server_socket:settimeout(0.05)
|
||||
end
|
||||
|
||||
if not self.client_socket then
|
||||
if self.hosting then
|
||||
self.client_socket = self.server_socket:accept()
|
||||
elseif self.connecting then
|
||||
local ip, port = splitat(self.addr_textbox.text, ":")
|
||||
self.client_socket = socket.connect(ip, port)
|
||||
end
|
||||
local event = self.host_socket:service()
|
||||
if event and event.type == "connect" then
|
||||
Gamestate.switch(require("states.main"), self.host_socket)
|
||||
end
|
||||
end
|
||||
|
||||
@ -56,37 +53,15 @@ end
|
||||
function MainMenu:draw()
|
||||
local w, h = love.graphics.getDimensions()
|
||||
|
||||
if self.server_socket then
|
||||
local ip, port = self.server_socket:getsockname()
|
||||
self.ui:label("server", 0, 0)
|
||||
self.ui:label(ip, 0, 40)
|
||||
self.ui:label(port, 0, 80)
|
||||
end
|
||||
|
||||
if self.client_socket then
|
||||
local ip, port = self.client_socket:getsockname()
|
||||
self.ui:label("client", 200, 0)
|
||||
self.ui:label(ip, 200, 40)
|
||||
self.ui:label(port, 200, 80)
|
||||
|
||||
local peerip, peerport = self.client_socket:getpeername()
|
||||
self.ui:label("peer", 400, 0)
|
||||
self.ui:label(peerip, 400, 40)
|
||||
self.ui:label(peerport, 400, 80)
|
||||
end
|
||||
|
||||
if self.hosting then
|
||||
self.ui:label("Hosting...", w/2-100, h/2)
|
||||
elseif self.connecting then
|
||||
self.ui:label("Connecting...", w/2-100, h/2)
|
||||
else
|
||||
self.ui:textbox(self.addr_textbox, w/2-250, h/2-30, 280, 60)
|
||||
if self.ui:button("Copy my address", w/2-50, h/2-100, 300, 60) then
|
||||
local _, port = splitat(self.host_socket:get_socket_address(), ":")
|
||||
local address = getPublicIP() .. ":" .. port
|
||||
love.system.setClipboardText(address)
|
||||
end
|
||||
if self.ui:button("Connect", w/2+50, h/2-30, 200, 60) then
|
||||
self.connecting = true
|
||||
end
|
||||
if self.ui:button("Host", w/2+50, h/2+40, 200, 60) then
|
||||
self.hosting = true
|
||||
end
|
||||
self.host_socket:connect(self.addr_textbox.text)
|
||||
end
|
||||
|
||||
self.ui:postDraw()
|
||||
|
@ -1,10 +1,9 @@
|
||||
local MainState = {}
|
||||
local pprint = require("lib.pprint")
|
||||
local nata = require("lib.nata")
|
||||
local Vec = require("lib.brinevector")
|
||||
local data = require("data")
|
||||
|
||||
function MainState:enter()
|
||||
function MainState:enter(_, host_socket)
|
||||
self.ecs = nata.new{
|
||||
groups = {
|
||||
physical = {filter = {"pos", "vel"}},
|
||||
@ -13,29 +12,19 @@ function MainState:enter()
|
||||
"bolt_count",
|
||||
"bolt_cooldown", "bolt_speed", "bolt_friction"
|
||||
}},
|
||||
controllable_player = {filter = {"controllable"}},
|
||||
sprite = {filter = {"sprite"}},
|
||||
bolt = {filter={"pos", "vel", "bolt"}}
|
||||
},
|
||||
systems = {
|
||||
require("systems.physics"),
|
||||
require("systems.player"),
|
||||
require("systems.sprite")
|
||||
require("systems.sprite"),
|
||||
require("systems.multiplayer")
|
||||
},
|
||||
data = {}
|
||||
data = {
|
||||
host_socket = host_socket
|
||||
}
|
||||
|
||||
self.ecs:queue{
|
||||
pos = Vec(100, 100),
|
||||
vel = Vec(0, 0),
|
||||
acc = Vec(),
|
||||
|
||||
sprite = {},
|
||||
friction = 0.998,
|
||||
speed = 800,
|
||||
bolt_count = 1,
|
||||
bolt_speed = 1000,
|
||||
bolt_cooldown = 0.2,
|
||||
bolt_friction = 0.9
|
||||
}
|
||||
end
|
||||
|
||||
@ -48,6 +37,15 @@ function MainState:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function MainState:cleanup()
|
||||
local MultiplayerSystem = self.ecs:getSystem(require("systems.multiplayer"))
|
||||
MultiplayerSystem:disconnectPeers()
|
||||
end
|
||||
|
||||
function MainState:quit()
|
||||
self:cleanup()
|
||||
end
|
||||
|
||||
function MainState:mousemoved(...)
|
||||
self.ecs:emit("mousemoved", ...)
|
||||
end
|
||||
|
157
src/systems/multiplayer.lua
Normal file
157
src/systems/multiplayer.lua
Normal file
@ -0,0 +1,157 @@
|
||||
local Multiplayer = {}
|
||||
local binser = require("lib.binser")
|
||||
local pprint = require("lib.pprint")
|
||||
local uid = require("helpers.uid")
|
||||
|
||||
local CMD = {
|
||||
SPAWN_PLAYER = 1,
|
||||
MOVE_PLAYER = 2,
|
||||
AIM_PLAYER = 3,
|
||||
PLAYER_SHOT = 4,
|
||||
}
|
||||
|
||||
local function removeValue(t, v)
|
||||
for i, vv in ipairs(t) do
|
||||
if v == vv then
|
||||
table.remove(t, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:init()
|
||||
self.connected_peers = {}
|
||||
local host_socket = self.pool.data.host_socket
|
||||
for i=1, host_socket:peer_count() do
|
||||
local peer = host_socket:get_peer(i)
|
||||
if peer:state() == "connected" then
|
||||
self:onPeerConnect(peer)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:onPeerConnect(peer)
|
||||
table.insert(self.connected_peers, peer:index())
|
||||
end
|
||||
|
||||
function Multiplayer:onPeerDisconnect(peer)
|
||||
local peer_index = peer:index()
|
||||
removeValue(self.connected_peers, peer_index)
|
||||
for _, player in ipairs(self.pool.groups.player.entities) do
|
||||
if player.peer_index == peer_index then
|
||||
self.pool:removeEntity(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:disconnectPeers()
|
||||
local host_socket = self.pool.data.host_socket
|
||||
for _, index in ipairs(self.connected_peers) do
|
||||
local peer = host_socket:get_peer(index)
|
||||
peer:disconnect_now()
|
||||
self:onPeerDisconnect(peer)
|
||||
end
|
||||
host_socket:flush()
|
||||
end
|
||||
|
||||
function Multiplayer:sendToPeer(peer, ...)
|
||||
peer:send(binser.serialize(...), nil, "unreliable")
|
||||
end
|
||||
|
||||
function Multiplayer:sendToAllPeers(...)
|
||||
local payload = binser.serialize(...)
|
||||
local host_socket = self.pool.data.host_socket
|
||||
for _, index in ipairs(self.connected_peers) do
|
||||
local peer = host_socket:get_peer(index)
|
||||
peer:send(payload, nil, "unreliable")
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:update()
|
||||
local host_socket = self.pool.data.host_socket
|
||||
local event = host_socket:service()
|
||||
if event then
|
||||
if event.type == "connect" then
|
||||
self:onPeerConnect(event.peer)
|
||||
elseif event.type == "disconnect" then
|
||||
self:onPeerDisconnect(event.peer)
|
||||
elseif event.type == "receive" then
|
||||
local parameters = binser.deserialize(event.data)
|
||||
self:handlePeerMessage(event.peer, unpack(parameters))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:getPlayerEntityById(id)
|
||||
for _, player in ipairs(self.pool.groups.player.entities) do
|
||||
if player.id == id then
|
||||
return player
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:handlePeerMessage(peer, cmd, ...)
|
||||
if cmd == CMD.SPAWN_PLAYER then
|
||||
local id = ...
|
||||
local PlayerSystem = self.pool:getSystem(require("systems.player"))
|
||||
local player = PlayerSystem:spawnPlayer()
|
||||
player.id = id
|
||||
player.peer_index = peer:index()
|
||||
elseif cmd == CMD.MOVE_PLAYER then
|
||||
local id, move_dir, pos = ...
|
||||
local player = self:getPlayerEntityById(id)
|
||||
|
||||
if player and player.peer_index == peer:index() then
|
||||
player.move_dir = move_dir
|
||||
player.pos = pos
|
||||
end
|
||||
elseif cmd == CMD.AIM_PLAYER then
|
||||
local id, aim_dir = ...
|
||||
local player = self:getPlayerEntityById(id)
|
||||
|
||||
if player and player.peer_index == peer:index() then
|
||||
player.aim_dir = aim_dir
|
||||
end
|
||||
elseif cmd == CMD.PLAYER_SHOT then
|
||||
local id = ...
|
||||
local player = self:getPlayerEntityById(id)
|
||||
|
||||
if player and player.peer_index == peer:index() then
|
||||
self.pool:emit("tryShootinBolt", player)
|
||||
end
|
||||
else
|
||||
print("DEBUG INFORMATION:")
|
||||
print("Message:")
|
||||
pprint{cmd, ...}
|
||||
error("Unhandled message from peer")
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:addToGroup(group, player)
|
||||
if group == "player" and not player.peer_index then
|
||||
player.id = uid()
|
||||
self:sendToAllPeers(CMD.SPAWN_PLAYER, player.id)
|
||||
self.pool:queue(player)
|
||||
end
|
||||
end
|
||||
|
||||
function Multiplayer:playerMoved(player)
|
||||
self:sendToAllPeers(CMD.MOVE_PLAYER, player.id, player.move_dir, player.pos)
|
||||
end
|
||||
|
||||
function Multiplayer:playerAimed(player)
|
||||
self:sendToAllPeers(CMD.AIM_PLAYER, player.id, player.aim_dir)
|
||||
end
|
||||
|
||||
function Multiplayer:playerShot(player)
|
||||
self:sendToAllPeers(CMD.PLAYER_SHOT, player.id)
|
||||
end
|
||||
|
||||
function Multiplayer:draw()
|
||||
local host_socket = self.pool.data.host_socket
|
||||
for _, index in ipairs(self.connected_peers) do
|
||||
local peer = host_socket:get_peer(index)
|
||||
love.graphics.print(peer:round_trip_time())
|
||||
end
|
||||
end
|
||||
|
||||
return Multiplayer
|
@ -1,5 +1,4 @@
|
||||
local Player = {}
|
||||
local pprint = require("lib.pprint")
|
||||
local data = require("data")
|
||||
local Vec = require("lib.brinevector")
|
||||
|
||||
@ -13,6 +12,12 @@ local function getDirection(up_key, down_key, left_key, right_key)
|
||||
return Vec(dx, dy).normalized
|
||||
end
|
||||
|
||||
function Player:init()
|
||||
-- Spawn in the entity that the local player will be using
|
||||
local player = self:spawnPlayer()
|
||||
player.controllable = true
|
||||
end
|
||||
|
||||
function Player:getMoveDirection()
|
||||
return getDirection(
|
||||
controls.move_up,
|
||||
@ -24,7 +29,11 @@ end
|
||||
|
||||
function Player:getAimDirection(player)
|
||||
if self.use_mouse_aim then
|
||||
return (Vec(love.mouse.getPosition()) - player.pos).normalized
|
||||
local MAX_DIRECTIONS = 8
|
||||
local angle_segment = math.pi*2/MAX_DIRECTIONS
|
||||
local angle = (Vec(love.mouse.getPosition()) - player.pos).angle
|
||||
local new_angle = math.floor(angle/angle_segment+0.5)*angle_segment
|
||||
return Vec(math.cos(new_angle), math.sin(new_angle))
|
||||
else
|
||||
return getDirection(
|
||||
controls.aim_up,
|
||||
@ -38,39 +47,43 @@ end
|
||||
function Player:addToGroup(group, e)
|
||||
if group == "player" then
|
||||
e.bolt_cooldown_timer = e.bolt_cooldown_timer or 0
|
||||
e.aim_dir = e.aim_dir or Vec()
|
||||
e.move_dir = e.move_dir or Vec()
|
||||
end
|
||||
end
|
||||
|
||||
function Player:update(dt)
|
||||
local move_direction = self:getMoveDirection()
|
||||
|
||||
if love.keyboard.isDown(controls.aim_up, controls.aim_down, controls.aim_left, controls.aim_right) then
|
||||
self.use_mouse_aim = false
|
||||
end
|
||||
|
||||
-- Update each player
|
||||
for _, e in ipairs(self.pool.groups.player.entities) do
|
||||
-- Update controls for "my" players
|
||||
local move_direction = self:getMoveDirection()
|
||||
for _, e in ipairs(self.pool.groups.controllable_player.entities) do
|
||||
-- Update where they are aiming/looking
|
||||
e.aim_dir = self:getAimDirection(e)
|
||||
local aim_direction = self:getAimDirection(e)
|
||||
if e.aim_dir ~= aim_direction then
|
||||
e.aim_dir = aim_direction
|
||||
self.pool:emit("playerAimed", e)
|
||||
end
|
||||
|
||||
-- Update acceleration to make the player move
|
||||
e.acc = move_direction * e.speed
|
||||
if e.move_dir ~= move_direction then
|
||||
e.move_dir = move_direction
|
||||
self.pool:emit("playerMoved", e)
|
||||
end
|
||||
|
||||
-- Check if the player tried to shoot a bolt
|
||||
if love.keyboard.isDown(controls.shoot) and
|
||||
(e.aim_dir.x ~= 0 or e.aim_dir.y ~= 0) and
|
||||
e.bolt_cooldown_timer == 0 and
|
||||
e.bolt_count > 0
|
||||
then
|
||||
e.bolt_cooldown_timer = e.bolt_cooldown
|
||||
e.bolt_count = e.bolt_count - 1
|
||||
self.pool:queue{
|
||||
pos = e.pos + e.aim_dir * 30,
|
||||
vel = e.aim_dir * e.bolt_speed,
|
||||
friction = e.bolt_friction,
|
||||
bolt = true,
|
||||
sprite = {}
|
||||
}
|
||||
if love.keyboard.isDown(controls.shoot) then
|
||||
if self:tryShootinBolt(e) then
|
||||
self.pool:emit("playerShot", e)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Update each player
|
||||
for _, e in ipairs(self.pool.groups.player.entities) do
|
||||
e.acc = e.move_dir * e.speed
|
||||
|
||||
-- Decrease bolt cooldown timer
|
||||
if e.bolt_cooldown_timer > 0 then
|
||||
@ -87,10 +100,44 @@ function Player:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:tryShootinBolt(player)
|
||||
if (player.aim_dir.x ~= 0 or player.aim_dir.y ~= 0) and
|
||||
player.bolt_cooldown_timer == 0 and
|
||||
player.bolt_count > 0
|
||||
then
|
||||
player.bolt_cooldown_timer = player.bolt_cooldown
|
||||
player.bolt_count = player.bolt_count - 1
|
||||
|
||||
return self.pool:queue{
|
||||
pos = player.pos + player.aim_dir * 30,
|
||||
vel = player.aim_dir * player.bolt_speed,
|
||||
friction = player.bolt_friction,
|
||||
bolt = true,
|
||||
sprite = {}
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Player:mousemoved()
|
||||
self.use_mouse_aim = true
|
||||
end
|
||||
|
||||
function Player:spawnPlayer()
|
||||
return self.pool:queue{
|
||||
pos = Vec(100, 100),
|
||||
vel = Vec(0, 0),
|
||||
acc = Vec(),
|
||||
|
||||
sprite = {},
|
||||
friction = 0.998,
|
||||
speed = 800,
|
||||
bolt_count = 1,
|
||||
bolt_speed = 1000,
|
||||
bolt_cooldown = 0.2,
|
||||
bolt_friction = 0.9
|
||||
}
|
||||
end
|
||||
|
||||
function Player:draw()
|
||||
for _, e in ipairs(self.pool.groups.player.entities) do
|
||||
if e.aim_dir.x ~= 0 or e.aim_dir.y ~= 0 then
|
||||
|
@ -31,6 +31,10 @@ return function(ui, textbox, x, y, w, h)
|
||||
elseif ui.keys_pressed["backspace"] and textbox.cursor > 0 then
|
||||
textbox.text = textbox.text:sub(0, textbox.cursor-1) .. textbox.text:sub(textbox.cursor+1)
|
||||
textbox.cursor = textbox.cursor - 1
|
||||
elseif ui.keys_pressed["v"] and love.keyboard.isDown("lctrl", "rctrl") then
|
||||
local text = love.system.getClipboardText()
|
||||
textbox.text = textbox.text:sub(1, textbox.cursor) .. text .. textbox.text:sub(textbox.cursor+1)
|
||||
textbox.cursor = textbox.cursor + #text
|
||||
end
|
||||
|
||||
if ui.entered_text then
|
||||
|
Loading…
Reference in New Issue
Block a user