temp: add animated sprites
This commit is contained in:
parent
4c400f5370
commit
513ad6d119
@ -1,5 +1,8 @@
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{
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{
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"$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
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"$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
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"Lua.diagnostics.disable": [
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"param-type-mismatch"
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],
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"Lua.runtime.version": "LuaJIT",
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"Lua.runtime.version": "LuaJIT",
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"Lua.workspace.checkThirdParty": false,
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"Lua.workspace.checkThirdParty": false,
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"Lua.workspace.library": [
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"Lua.workspace.library": [
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@ -1,6 +1,6 @@
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local map = vim.api.nvim_set_keymap
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local map = vim.api.nvim_set_keymap
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map('n', '<leader>l', ":execute 'silent !kitty love src &' | redraw!<cr>", {
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map('n', '<leader>l', ":execute 'silent !kitty -d src love . &' | redraw!<cr>", {
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silent = true,
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silent = true,
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noremap = true
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noremap = true
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})
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})
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32
src/data/maps/playground.tmx
Normal file
32
src/data/maps/playground.tmx
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="1">
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<editorsettings>
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<export target="test.lua" format="lua"/>
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</editorsettings>
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<tileset firstgid="1" source="../tilesets/test.tsx"/>
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<layer id="1" name="walls" width="30" height="20">
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<data encoding="csv">
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
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1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2147483649,2147483649,2147483649,0,0,0,0,1,
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1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,2147483649,2147483649,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,2147483649,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,2147483649,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,2147483649,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,2147483649,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,2147483649,2147483649,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,2147483649,2147483649,2147483649,0,0,0,0,1,
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1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,
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1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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</data>
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</layer>
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<objectgroup id="2" name="spawnpoints"/>
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</map>
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BIN
src/data/sprites/player.aseprite
Normal file
BIN
src/data/sprites/player.aseprite
Normal file
Binary file not shown.
353
src/lib/ase-loader.lua
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353
src/lib/ase-loader.lua
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@ -0,0 +1,353 @@
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--[[
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MIT License
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Copyright (c) 2021 Pedro Lucas (github.com/elloramir)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]--
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-- sizes in bytes
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local BYTE = 1
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local WORD = 2
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local SHORT = 2
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local DWORD = 4
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local LONG = 4
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local FIXED = 4
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-- parse data/text to number
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local function read_num(data, size)
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local bytes = data:read(size)
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local hex = ""
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for i = size, 1, -1 do
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local char = string.sub(bytes, i, i)
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hex = hex .. string.format("%02X", string.byte(char))
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end
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return tonumber(hex, 16)
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end
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-- return a string by it size
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local function read_string(data)
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local length = read_num(data, WORD)
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return data:read(length)
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end
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local function grab_header(data)
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local header = {}
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header.file_size = read_num(data, DWORD)
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header.magic_number = read_num(data, WORD)
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if header.magic_number ~= 0xA5E0 then
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error("Not a valid aseprite file")
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end
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header.frames_number = read_num(data, WORD)
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header.width = read_num(data, WORD)
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header.height = read_num(data, WORD)
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header.color_depth = read_num(data, WORD)
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header.opacity = read_num(data, DWORD)
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header.speed = read_num(data, WORD)
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-- skip
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read_num(data, DWORD * 2)
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header.palette_entry = read_num(data, BYTE)
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-- skip
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read_num(data, BYTE * 3)
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header.number_color = read_num(data, WORD)
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header.pixel_width = read_num(data, BYTE)
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header.pixel_height = read_num(data, BYTE)
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header.grid_x = read_num(data, SHORT)
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header.grid_y = read_num(data, SHORT)
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header.grid_width = read_num(data, WORD)
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header.grid_height = read_num(data, WORD)
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-- skip
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read_num(data, BYTE * 84)
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-- to the future
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header.frames = {}
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return header
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end
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local function grab_frame_header(data)
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local frame_header = {}
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frame_header.bytes_size = read_num(data, DWORD)
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frame_header.magic_number = read_num(data, WORD)
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if frame_header.magic_number ~= 0xF1FA then
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error("Corrupted file")
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end
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local old_chunks = read_num(data, WORD)
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frame_header.frame_duration = read_num(data, WORD)
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-- skip
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read_num(data, BYTE * 2)
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-- if 0, use old chunks as chunks
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local new_chunks = read_num(data, DWORD)
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if new_chunks == 0 then
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frame_header.chunks_number = old_chunks
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else
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frame_header.chunks_number = new_chunks
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end
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-- to the future
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frame_header.chunks = {}
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return frame_header
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end
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local function grab_color_profile(data)
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local color_profile = {}
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color_profile.type = read_num(data, WORD)
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color_profile.uses_fixed_gama = read_num(data, WORD)
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color_profile.fixed_game = read_num(data, FIXED)
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-- skip
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read_num(data, BYTE * 8)
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if color_profile.type ~= 1 then
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error("No suported color profile, use sRGB")
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end
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return color_profile
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end
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local function grab_palette(data)
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local palette = {}
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palette.entry_size = read_num(data, DWORD)
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palette.first_color = read_num(data, DWORD)
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palette.last_color = read_num(data, DWORD)
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palette.colors = {}
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-- skip
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read_num(data, BYTE * 8)
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for i = 1, palette.entry_size do
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local has_name = read_num(data, WORD)
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palette.colors[i] = {
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color = {
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read_num(data, BYTE),
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read_num(data, BYTE),
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read_num(data, BYTE),
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read_num(data, BYTE)}}
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if has_name == 1 then
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palette.colors[i].name = read_string(data)
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end
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end
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return palette
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end
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local function grab_old_palette(data)
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local palette = {}
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palette.packets = read_num(data, WORD)
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palette.colors_packet = {}
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for i = 1, palette.packets do
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palette.colors_packet[i] = {
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entries = read_num(data, BYTE),
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number = read_num(data, BYTE),
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colors = {}}
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for j = 1, palette.colors_packet[i].number do
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palette.colors_packet[i][j] = {
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read_num(data, BYTE),
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read_num(data, BYTE),
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read_num(data, BYTE)}
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end
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end
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return palette
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end
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local function grab_layer(data)
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local layer = {}
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layer.flags = read_num(data, WORD)
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layer.type = read_num(data, WORD)
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layer.child_level = read_num(data, WORD)
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layer.width = read_num(data, WORD)
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layer.height = read_num(data, WORD)
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layer.blend = read_num(data, WORD)
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layer.opacity = read_num(data, BYTE)
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-- skip
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read_num(data, BYTE * 3)
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layer.name = read_string(data)
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return layer
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end
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local function grab_cel(data, size)
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local cel = {}
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cel.layer_index = read_num(data, WORD)
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cel.x = read_num(data, WORD)
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cel.y = read_num(data, WORD)
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cel.opacity_level = read_num(data, BYTE)
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cel.type = read_num(data, WORD)
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read_num(data, BYTE * 7)
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if cel.type == 2 then
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cel.width = read_num(data, WORD)
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cel.height = read_num(data, WORD)
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cel.data = data:read(size - 26)
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end
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return cel
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end
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local function grab_tags(data)
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local tags = {}
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tags.number = read_num(data, WORD)
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tags.tags = {}
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-- skip
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read_num(data, BYTE * 8)
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for i = 1, tags.number do
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tags.tags[i] = {
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from = read_num(data, WORD),
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to = read_num(data, WORD),
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direction = read_num(data, BYTE),
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extra_byte = read_num(data, BYTE),
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color = read_num(data, BYTE * 3),
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skip_holder = read_num(data, BYTE * 8),
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name = read_string(data)}
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end
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return tags
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end
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local function grab_slice(data)
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local slice = {}
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slice.key_numbers = read_num(data, DWORD)
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slice.keys = {}
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slice.flags = read_num(data, DWORD)
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-- reserved?
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read_num(data, DWORD)
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slice.name = read_string(data)
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for i = 1, slice.key_numbers do
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slice.keys[i] = {
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frame = read_num(data, DWORD),
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x = read_num(data, DWORD),
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y = read_num(data, DWORD),
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width = read_num(data, DWORD),
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height = read_num(data, DWORD)}
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if slice.flags == 1 then
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slice.keys[i].center_x = read_num(data, DWORD)
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slice.keys[i].center_y = read_num(data, DWORD)
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slice.keys[i].center_width = read_num(data, DWORD)
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slice.keys[i].center_height = read_num(data, DWORD)
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elseif slice.flags == 2 then
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slice.keys[i].pivot_x = read_num(data, DWORD)
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slice.keys[i].pivot_y = read_num(data, DWORD)
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end
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end
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return slice
|
||||||
|
end
|
||||||
|
|
||||||
|
local function grab_user_data(data)
|
||||||
|
local user_data = {}
|
||||||
|
|
||||||
|
user_data.flags = read_num(data, DWORD)
|
||||||
|
|
||||||
|
if user_data.flags == 1 then
|
||||||
|
user_data.text = read_string(data)
|
||||||
|
elseif user_data.flags == 2 then
|
||||||
|
user_data.colors = read_num(data, BYTE * 4)
|
||||||
|
end
|
||||||
|
|
||||||
|
return user_data
|
||||||
|
end
|
||||||
|
|
||||||
|
local function grab_chunk(data)
|
||||||
|
local chunk = {}
|
||||||
|
chunk.size = read_num(data, DWORD)
|
||||||
|
chunk.type = read_num(data, WORD)
|
||||||
|
|
||||||
|
if chunk.type == 0x2007 then
|
||||||
|
chunk.data = grab_color_profile(data)
|
||||||
|
elseif chunk.type == 0x2019 then
|
||||||
|
chunk.data = grab_palette(data)
|
||||||
|
elseif chunk.type == 0x0004 then
|
||||||
|
chunk.data = grab_old_palette(data)
|
||||||
|
elseif chunk.type == 0x2004 then
|
||||||
|
chunk.data = grab_layer(data)
|
||||||
|
elseif chunk.type == 0x2005 then
|
||||||
|
chunk.data = grab_cel(data, chunk.size)
|
||||||
|
elseif chunk.type == 0x2018 then
|
||||||
|
chunk.data = grab_tags(data)
|
||||||
|
elseif chunk.type == 0x2022 then
|
||||||
|
chunk.data = grab_slice(data)
|
||||||
|
elseif chunk.type == 0x2020 then
|
||||||
|
chunk.data = grab_user_data(data)
|
||||||
|
end
|
||||||
|
|
||||||
|
return chunk
|
||||||
|
end
|
||||||
|
|
||||||
|
local function ase_loader(src)
|
||||||
|
local data = io.open(src, "rb")
|
||||||
|
assert(data, "can't open " .. src)
|
||||||
|
local ase = {}
|
||||||
|
|
||||||
|
-- parse header
|
||||||
|
ase.header = grab_header(data)
|
||||||
|
|
||||||
|
-- parse frames
|
||||||
|
for i = 1, ase.header.frames_number do
|
||||||
|
ase.header.frames[i] = grab_frame_header(data)
|
||||||
|
|
||||||
|
-- parse frames chunks
|
||||||
|
for j = 1, ase.header.frames[i].chunks_number do
|
||||||
|
ase.header.frames[i].chunks[j] = grab_chunk(data)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
data.close()
|
||||||
|
return ase
|
||||||
|
end
|
||||||
|
|
||||||
|
return ase_loader
|
||||||
388
src/lib/json.lua
Normal file
388
src/lib/json.lua
Normal file
@ -0,0 +1,388 @@
|
|||||||
|
--
|
||||||
|
-- json.lua
|
||||||
|
--
|
||||||
|
-- Copyright (c) 2020 rxi
|
||||||
|
--
|
||||||
|
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||||
|
-- this software and associated documentation files (the "Software"), to deal in
|
||||||
|
-- the Software without restriction, including without limitation the rights to
|
||||||
|
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||||
|
-- of the Software, and to permit persons to whom the Software is furnished to do
|
||||||
|
-- so, subject to the following conditions:
|
||||||
|
--
|
||||||
|
-- The above copyright notice and this permission notice shall be included in all
|
||||||
|
-- copies or substantial portions of the Software.
|
||||||
|
--
|
||||||
|
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
-- SOFTWARE.
|
||||||
|
--
|
||||||
|
|
||||||
|
local json = { _version = "0.1.2" }
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Encode
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local encode
|
||||||
|
|
||||||
|
local escape_char_map = {
|
||||||
|
[ "\\" ] = "\\",
|
||||||
|
[ "\"" ] = "\"",
|
||||||
|
[ "\b" ] = "b",
|
||||||
|
[ "\f" ] = "f",
|
||||||
|
[ "\n" ] = "n",
|
||||||
|
[ "\r" ] = "r",
|
||||||
|
[ "\t" ] = "t",
|
||||||
|
}
|
||||||
|
|
||||||
|
local escape_char_map_inv = { [ "/" ] = "/" }
|
||||||
|
for k, v in pairs(escape_char_map) do
|
||||||
|
escape_char_map_inv[v] = k
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function escape_char(c)
|
||||||
|
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function encode_nil(val)
|
||||||
|
return "null"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function encode_table(val, stack)
|
||||||
|
local res = {}
|
||||||
|
stack = stack or {}
|
||||||
|
|
||||||
|
-- Circular reference?
|
||||||
|
if stack[val] then error("circular reference") end
|
||||||
|
|
||||||
|
stack[val] = true
|
||||||
|
|
||||||
|
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||||
|
-- Treat as array -- check keys are valid and it is not sparse
|
||||||
|
local n = 0
|
||||||
|
for k in pairs(val) do
|
||||||
|
if type(k) ~= "number" then
|
||||||
|
error("invalid table: mixed or invalid key types")
|
||||||
|
end
|
||||||
|
n = n + 1
|
||||||
|
end
|
||||||
|
if n ~= #val then
|
||||||
|
error("invalid table: sparse array")
|
||||||
|
end
|
||||||
|
-- Encode
|
||||||
|
for i, v in ipairs(val) do
|
||||||
|
table.insert(res, encode(v, stack))
|
||||||
|
end
|
||||||
|
stack[val] = nil
|
||||||
|
return "[" .. table.concat(res, ",") .. "]"
|
||||||
|
|
||||||
|
else
|
||||||
|
-- Treat as an object
|
||||||
|
for k, v in pairs(val) do
|
||||||
|
if type(k) ~= "string" then
|
||||||
|
error("invalid table: mixed or invalid key types")
|
||||||
|
end
|
||||||
|
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||||
|
end
|
||||||
|
stack[val] = nil
|
||||||
|
return "{" .. table.concat(res, ",") .. "}"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function encode_string(val)
|
||||||
|
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function encode_number(val)
|
||||||
|
-- Check for NaN, -inf and inf
|
||||||
|
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||||
|
error("unexpected number value '" .. tostring(val) .. "'")
|
||||||
|
end
|
||||||
|
return string.format("%.14g", val)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local type_func_map = {
|
||||||
|
[ "nil" ] = encode_nil,
|
||||||
|
[ "table" ] = encode_table,
|
||||||
|
[ "string" ] = encode_string,
|
||||||
|
[ "number" ] = encode_number,
|
||||||
|
[ "boolean" ] = tostring,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
encode = function(val, stack)
|
||||||
|
local t = type(val)
|
||||||
|
local f = type_func_map[t]
|
||||||
|
if f then
|
||||||
|
return f(val, stack)
|
||||||
|
end
|
||||||
|
error("unexpected type '" .. t .. "'")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function json.encode(val)
|
||||||
|
return ( encode(val) )
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Decode
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local parse
|
||||||
|
|
||||||
|
local function create_set(...)
|
||||||
|
local res = {}
|
||||||
|
for i = 1, select("#", ...) do
|
||||||
|
res[ select(i, ...) ] = true
|
||||||
|
end
|
||||||
|
return res
|
||||||
|
end
|
||||||
|
|
||||||
|
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||||
|
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||||
|
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||||
|
local literals = create_set("true", "false", "null")
|
||||||
|
|
||||||
|
local literal_map = {
|
||||||
|
[ "true" ] = true,
|
||||||
|
[ "false" ] = false,
|
||||||
|
[ "null" ] = nil,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
local function next_char(str, idx, set, negate)
|
||||||
|
for i = idx, #str do
|
||||||
|
if set[str:sub(i, i)] ~= negate then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return #str + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function decode_error(str, idx, msg)
|
||||||
|
local line_count = 1
|
||||||
|
local col_count = 1
|
||||||
|
for i = 1, idx - 1 do
|
||||||
|
col_count = col_count + 1
|
||||||
|
if str:sub(i, i) == "\n" then
|
||||||
|
line_count = line_count + 1
|
||||||
|
col_count = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function codepoint_to_utf8(n)
|
||||||
|
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||||
|
local f = math.floor
|
||||||
|
if n <= 0x7f then
|
||||||
|
return string.char(n)
|
||||||
|
elseif n <= 0x7ff then
|
||||||
|
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||||
|
elseif n <= 0xffff then
|
||||||
|
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||||
|
elseif n <= 0x10ffff then
|
||||||
|
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||||
|
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||||
|
end
|
||||||
|
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function parse_unicode_escape(s)
|
||||||
|
local n1 = tonumber( s:sub(1, 4), 16 )
|
||||||
|
local n2 = tonumber( s:sub(7, 10), 16 )
|
||||||
|
-- Surrogate pair?
|
||||||
|
if n2 then
|
||||||
|
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||||
|
else
|
||||||
|
return codepoint_to_utf8(n1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function parse_string(str, i)
|
||||||
|
local res = ""
|
||||||
|
local j = i + 1
|
||||||
|
local k = j
|
||||||
|
|
||||||
|
while j <= #str do
|
||||||
|
local x = str:byte(j)
|
||||||
|
|
||||||
|
if x < 32 then
|
||||||
|
decode_error(str, j, "control character in string")
|
||||||
|
|
||||||
|
elseif x == 92 then -- `\`: Escape
|
||||||
|
res = res .. str:sub(k, j - 1)
|
||||||
|
j = j + 1
|
||||||
|
local c = str:sub(j, j)
|
||||||
|
if c == "u" then
|
||||||
|
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||||
|
or str:match("^%x%x%x%x", j + 1)
|
||||||
|
or decode_error(str, j - 1, "invalid unicode escape in string")
|
||||||
|
res = res .. parse_unicode_escape(hex)
|
||||||
|
j = j + #hex
|
||||||
|
else
|
||||||
|
if not escape_chars[c] then
|
||||||
|
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||||
|
end
|
||||||
|
res = res .. escape_char_map_inv[c]
|
||||||
|
end
|
||||||
|
k = j + 1
|
||||||
|
|
||||||
|
elseif x == 34 then -- `"`: End of string
|
||||||
|
res = res .. str:sub(k, j - 1)
|
||||||
|
return res, j + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
j = j + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
decode_error(str, i, "expected closing quote for string")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function parse_number(str, i)
|
||||||
|
local x = next_char(str, i, delim_chars)
|
||||||
|
local s = str:sub(i, x - 1)
|
||||||
|
local n = tonumber(s)
|
||||||
|
if not n then
|
||||||
|
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||||
|
end
|
||||||
|
return n, x
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function parse_literal(str, i)
|
||||||
|
local x = next_char(str, i, delim_chars)
|
||||||
|
local word = str:sub(i, x - 1)
|
||||||
|
if not literals[word] then
|
||||||
|
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||||
|
end
|
||||||
|
return literal_map[word], x
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function parse_array(str, i)
|
||||||
|
local res = {}
|
||||||
|
local n = 1
|
||||||
|
i = i + 1
|
||||||
|
while 1 do
|
||||||
|
local x
|
||||||
|
i = next_char(str, i, space_chars, true)
|
||||||
|
-- Empty / end of array?
|
||||||
|
if str:sub(i, i) == "]" then
|
||||||
|
i = i + 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
-- Read token
|
||||||
|
x, i = parse(str, i)
|
||||||
|
res[n] = x
|
||||||
|
n = n + 1
|
||||||
|
-- Next token
|
||||||
|
i = next_char(str, i, space_chars, true)
|
||||||
|
local chr = str:sub(i, i)
|
||||||
|
i = i + 1
|
||||||
|
if chr == "]" then break end
|
||||||
|
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||||
|
end
|
||||||
|
return res, i
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function parse_object(str, i)
|
||||||
|
local res = {}
|
||||||
|
i = i + 1
|
||||||
|
while 1 do
|
||||||
|
local key, val
|
||||||
|
i = next_char(str, i, space_chars, true)
|
||||||
|
-- Empty / end of object?
|
||||||
|
if str:sub(i, i) == "}" then
|
||||||
|
i = i + 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
-- Read key
|
||||||
|
if str:sub(i, i) ~= '"' then
|
||||||
|
decode_error(str, i, "expected string for key")
|
||||||
|
end
|
||||||
|
key, i = parse(str, i)
|
||||||
|
-- Read ':' delimiter
|
||||||
|
i = next_char(str, i, space_chars, true)
|
||||||
|
if str:sub(i, i) ~= ":" then
|
||||||
|
decode_error(str, i, "expected ':' after key")
|
||||||
|
end
|
||||||
|
i = next_char(str, i + 1, space_chars, true)
|
||||||
|
-- Read value
|
||||||
|
val, i = parse(str, i)
|
||||||
|
-- Set
|
||||||
|
res[key] = val
|
||||||
|
-- Next token
|
||||||
|
i = next_char(str, i, space_chars, true)
|
||||||
|
local chr = str:sub(i, i)
|
||||||
|
i = i + 1
|
||||||
|
if chr == "}" then break end
|
||||||
|
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||||
|
end
|
||||||
|
return res, i
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local char_func_map = {
|
||||||
|
[ '"' ] = parse_string,
|
||||||
|
[ "0" ] = parse_number,
|
||||||
|
[ "1" ] = parse_number,
|
||||||
|
[ "2" ] = parse_number,
|
||||||
|
[ "3" ] = parse_number,
|
||||||
|
[ "4" ] = parse_number,
|
||||||
|
[ "5" ] = parse_number,
|
||||||
|
[ "6" ] = parse_number,
|
||||||
|
[ "7" ] = parse_number,
|
||||||
|
[ "8" ] = parse_number,
|
||||||
|
[ "9" ] = parse_number,
|
||||||
|
[ "-" ] = parse_number,
|
||||||
|
[ "t" ] = parse_literal,
|
||||||
|
[ "f" ] = parse_literal,
|
||||||
|
[ "n" ] = parse_literal,
|
||||||
|
[ "[" ] = parse_array,
|
||||||
|
[ "{" ] = parse_object,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
parse = function(str, idx)
|
||||||
|
local chr = str:sub(idx, idx)
|
||||||
|
local f = char_func_map[chr]
|
||||||
|
if f then
|
||||||
|
return f(str, idx)
|
||||||
|
end
|
||||||
|
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function json.decode(str)
|
||||||
|
if type(str) ~= "string" then
|
||||||
|
error("expected argument of type string, got " .. type(str))
|
||||||
|
end
|
||||||
|
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||||
|
idx = next_char(str, idx, space_chars, true)
|
||||||
|
if idx <= #str then
|
||||||
|
decode_error(str, idx, "trailing garbage")
|
||||||
|
end
|
||||||
|
return res
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
return json
|
||||||
@ -132,7 +132,10 @@ function Player:spawnPlayer()
|
|||||||
vel = Vec(0, 0),
|
vel = Vec(0, 0),
|
||||||
acc = Vec(),
|
acc = Vec(),
|
||||||
|
|
||||||
sprite = {},
|
sprite = {
|
||||||
|
name = "player",
|
||||||
|
variant = "walk"
|
||||||
|
},
|
||||||
friction = 0.998,
|
friction = 0.998,
|
||||||
speed = 800,
|
speed = 800,
|
||||||
bolt_count = 10,
|
bolt_count = 10,
|
||||||
|
|||||||
@ -1,5 +1,76 @@
|
|||||||
|
local pprint = require("lib.pprint")
|
||||||
|
local aseLoader = require("lib.ase-loader")
|
||||||
local Sprite = {}
|
local Sprite = {}
|
||||||
|
|
||||||
|
-- TODO: Maybe add a texture atlas library for packing frame data
|
||||||
|
-- TODO: For production maybe use another type of loader? (https://github.com/elloramir/packer, https://github.com/EngineerSmith/Runtime-TextureAtlas)
|
||||||
|
local function loadAsepriteSprite(path)
|
||||||
|
local sprite = {}
|
||||||
|
local ase = aseLoader(path)
|
||||||
|
|
||||||
|
sprite.width = ase.header.width
|
||||||
|
sprite.height = ase.header.height
|
||||||
|
sprite.variants = {}
|
||||||
|
|
||||||
|
local FRAME_DATA_CHUNK = 0x2005
|
||||||
|
local FRAME_TAG_CHUNK = 0x2018
|
||||||
|
|
||||||
|
local frames = {}
|
||||||
|
local tags = {}
|
||||||
|
local default_variant
|
||||||
|
|
||||||
|
for _, frame in ipairs(ase.header.frames) do
|
||||||
|
for _, chunk in ipairs(frame.chunks) do
|
||||||
|
if chunk.type == FRAME_DATA_CHUNK then
|
||||||
|
print("frame data")
|
||||||
|
local cel = chunk.data
|
||||||
|
local buffer = love.data.decompress("data", "zlib", cel.data)
|
||||||
|
local data = love.image.newImageData(cel.width, cel.height, "rgba8", buffer)
|
||||||
|
local image = love.graphics.newImage(data)
|
||||||
|
local canvas = love.graphics.newCanvas(sprite.width, sprite.height)
|
||||||
|
|
||||||
|
-- you need to draw in a canvas before.
|
||||||
|
-- frame images can be of different sizes
|
||||||
|
-- but never bigger than the header width and height
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.draw(image, cel.x, cel.y)
|
||||||
|
love.graphics.setCanvas()
|
||||||
|
|
||||||
|
table.insert(frames, {
|
||||||
|
image = canvas,
|
||||||
|
duration = frame.frame_duration / 1000
|
||||||
|
})
|
||||||
|
elseif chunk.type == FRAME_TAG_CHUNK then
|
||||||
|
for i, tag in ipairs(chunk.data.tags) do
|
||||||
|
-- first tag as default
|
||||||
|
if i == 1 then
|
||||||
|
default_variant = tag.name
|
||||||
|
end
|
||||||
|
|
||||||
|
-- aseprite use 0 notation to begin
|
||||||
|
-- but in lua, everthing starts in 1
|
||||||
|
tag.to = tag.to + 1
|
||||||
|
tag.from = tag.from + 1
|
||||||
|
tag.frames = tag.to - tag.from
|
||||||
|
tags[tag.name] = tag
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
pprint(tags)
|
||||||
|
pprint(frames)
|
||||||
|
|
||||||
|
return sprite
|
||||||
|
end
|
||||||
|
|
||||||
|
local all_sprites = {}
|
||||||
|
all_sprites.player = loadAsepriteSprite("data/sprites/player.aseprite")
|
||||||
|
|
||||||
|
function Sprite:addToWorld(group, e)
|
||||||
|
if group ~= "sprite" then return end
|
||||||
|
end
|
||||||
|
|
||||||
function Sprite:draw()
|
function Sprite:draw()
|
||||||
for _, e in ipairs(self.pool.groups.sprite.entities) do
|
for _, e in ipairs(self.pool.groups.sprite.entities) do
|
||||||
love.graphics.setColor(1, 1, 1)
|
love.graphics.setColor(1, 1, 1)
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user