add caching to graph drawing
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parent
0d9033c926
commit
801f9f6ef4
12
src/app.zig
12
src/app.zig
@ -19,7 +19,9 @@ const Vec2 = rl.Vector2;
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const App = @This();
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const Channel = struct {
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view_rect: Graph.ViewRectangle,
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view_cache: Graph.Cache = .{},
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view_rect: Graph.ViewOptions,
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min_value: f64,
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max_value: f64,
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samples: union(enum) {
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@ -58,10 +60,11 @@ pub fn init(
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}
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pub fn deinit(self: *App) void {
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for (self.channels.items) |channel| {
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for (self.channels.items) |*channel| {
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if (channel.samples == .owned) {
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self.allocator.free(channel.samples.owned);
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}
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channel.view_cache.deinit();
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}
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self.channels.deinit();
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self.task_pool.deinit(self.allocator);
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@ -163,14 +166,17 @@ pub fn tick(self: *App) !void {
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{
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var channels_stack = UI.Stack.init(RectUtils.shrink(graphs_rect, 10), .top_to_bottom);
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for (self.channels.items) |channel| {
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for (self.channels.items) |*channel| {
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const channel_rect = channels_stack.next(128);
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Graph.draw(
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&channel.view_cache,
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channel_rect,
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channel.view_rect,
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channel.samples.owned
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);
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rl.drawRectangleLinesEx(channel_rect, 1, rl.Color.black);
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}
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}
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145
src/graph.zig
145
src/graph.zig
@ -6,7 +6,7 @@ const assert = std.debug.assert;
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const Vec2 = rl.Vector2;
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const clamp = std.math.clamp;
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pub const ViewRectangle = struct {
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pub const ViewOptions = struct {
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from: f32, // inclusive
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to: f32, // exclusive
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min_value: f64,
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@ -16,12 +16,29 @@ pub const ViewRectangle = struct {
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dot_size: f32 = 2
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};
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pub const Cache = struct {
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texture: ?rl.RenderTexture2D = null,
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options: ?ViewOptions = null,
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pub fn deinit(self: *Cache) void {
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if (self.texture) |texture| {
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texture.unload();
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self.texture = null;
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}
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self.options = null;
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}
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pub fn invalidate(self: *Cache) void {
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self.options = null;
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}
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};
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fn remap(comptime T: type, from_min: T, from_max: T, to_min: T, to_max: T, value: T) T {
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const t = (value - from_min) / (from_max - from_min);
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return std.math.lerp(to_min, to_max, t);
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}
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fn mapSampleX(draw_rect: rl.Rectangle, view_rect: ViewRectangle, index: f64) f64 {
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fn mapSampleX(draw_rect: rl.Rectangle, view_rect: ViewOptions, index: f64) f64 {
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return remap(
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f64,
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view_rect.from, view_rect.to,
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@ -30,16 +47,16 @@ fn mapSampleX(draw_rect: rl.Rectangle, view_rect: ViewRectangle, index: f64) f64
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);
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}
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fn mapSampleY(draw_rect: rl.Rectangle, view_rect: ViewRectangle, sample: f64) f64 {
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fn mapSampleY(draw_rect: rl.Rectangle, view_rect: ViewOptions, sample: f64) f64 {
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return remap(
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f64,
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view_rect.min_value, view_rect.max_value,
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@floatCast(draw_rect.y + draw_rect.height), @floatCast(draw_rect.y),
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draw_rect.y + draw_rect.height, draw_rect.y,
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sample
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);
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}
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fn mapSamplePointToGraph(draw_rect: rl.Rectangle, view_rect: ViewRectangle, index: f64, sample: f64) Vec2 {
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fn mapSamplePointToGraph(draw_rect: rl.Rectangle, view_rect: ViewOptions, index: f64, sample: f64) Vec2 {
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return .{
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.x = @floatCast(mapSampleX(draw_rect, view_rect, index)),
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.y = @floatCast(mapSampleY(draw_rect, view_rect, sample))
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@ -56,22 +73,20 @@ fn clampIndexUsize(value: f32, size: usize) usize {
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return @intFromFloat(clamp(value, 0, size_f32));
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}
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pub fn draw(draw_rect: rl.Rectangle, view_rect: ViewRectangle, samples: []const f64) void {
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assert(view_rect.left_aligned); // TODO:
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assert(view_rect.to > view_rect.from);
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fn drawSamples(draw_rect: rl.Rectangle, options: ViewOptions, samples: []const f64) void {
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assert(options.left_aligned); // TODO:
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assert(options.to > options.from);
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rl.drawRectangleLinesEx(draw_rect, 1, rl.Color.black);
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if (options.from > @as(f32, @floatFromInt(samples.len))) return;
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if (options.to < 0) return;
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if (view_rect.from > @as(f32, @floatFromInt(samples.len))) return;
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if (view_rect.to < 0) return;
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const sample_count = view_rect.to - view_rect.from;
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const sample_count = options.to - options.from;
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const samples_per_column = sample_count / draw_rect.width;
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const samples_threshold = 2;
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if (samples_per_column >= samples_threshold) {
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var i = clampIndex(view_rect.from, samples.len);
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while (i < clampIndex(view_rect.to, samples.len)) : (i += samples_per_column) {
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var i = clampIndex(options.from, samples.len);
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while (i < clampIndex(options.to, samples.len)) : (i += samples_per_column) {
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const from_index = clampIndexUsize(i, samples.len);
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const to_index = clampIndexUsize(i+samples_per_column, samples.len);
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const column_samples = samples[from_index..to_index];
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@ -85,32 +100,32 @@ pub fn draw(draw_rect: rl.Rectangle, view_rect: ViewRectangle, samples: []const
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column_max = @max(column_max, sample);
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}
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const x = mapSampleX(draw_rect, view_rect, @floatFromInt(from_index));
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const y_min = mapSampleY(draw_rect, view_rect, column_min);
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const y_max = mapSampleY(draw_rect, view_rect, column_max);
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const x = mapSampleX(draw_rect, options, @floatFromInt(from_index));
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const y_min = mapSampleY(draw_rect, options, column_min);
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const y_max = mapSampleY(draw_rect, options, column_max);
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if (column_samples.len == 1) {
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rl.drawLineV(
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mapSamplePointToGraph(draw_rect, view_rect, i, samples[from_index]),
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mapSamplePointToGraph(draw_rect, view_rect, i-1, samples[clampIndexUsize(i-1, samples.len-1)]),
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view_rect.color
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mapSamplePointToGraph(draw_rect, options, i, samples[from_index]),
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mapSamplePointToGraph(draw_rect, options, i-1, samples[clampIndexUsize(i-1, samples.len-1)]),
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options.color
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);
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rl.drawLineV(
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mapSamplePointToGraph(draw_rect, view_rect, i, samples[from_index]),
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mapSamplePointToGraph(draw_rect, view_rect, i+1, samples[clampIndexUsize(i+1, samples.len-1)]),
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view_rect.color
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mapSamplePointToGraph(draw_rect, options, i, samples[from_index]),
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mapSamplePointToGraph(draw_rect, options, i+1, samples[clampIndexUsize(i+1, samples.len-1)]),
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options.color
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);
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} else if (@abs(y_max - y_min) < 1) {
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rl.drawPixelV(
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.{ .x = @floatCast(x), .y = @floatCast(y_min) },
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view_rect.color
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options.color
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);
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} else {
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rl.drawLineV(
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.{ .x = @floatCast(x), .y = @floatCast(y_min) },
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.{ .x = @floatCast(x), .y = @floatCast(y_max) },
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view_rect.color
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options.color
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);
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}
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}
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@ -124,29 +139,87 @@ pub fn draw(draw_rect: rl.Rectangle, view_rect: ViewRectangle, samples: []const
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defer rl.endScissorMode();
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{
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const from_index = clampIndexUsize(@floor(view_rect.from), samples.len);
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const to_index = clampIndexUsize(@ceil(view_rect.to) + 1, samples.len);
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const from_index = clampIndexUsize(@floor(options.from), samples.len);
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const to_index = clampIndexUsize(@ceil(options.to) + 1, samples.len);
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for (from_index..(to_index-1)) |i| {
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const from_point = mapSamplePointToGraph(draw_rect, view_rect, @floatFromInt(i), samples[i]);
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const to_point = mapSamplePointToGraph(draw_rect, view_rect, @floatFromInt(i + 1), samples[i + 1]);
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rl.drawLineV(from_point, to_point, view_rect.color);
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const from_point = mapSamplePointToGraph(draw_rect, options, @floatFromInt(i), samples[i]);
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const to_point = mapSamplePointToGraph(draw_rect, options, @floatFromInt(i + 1), samples[i + 1]);
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rl.drawLineV(from_point, to_point, options.color);
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}
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}
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{
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const from_index = clampIndexUsize(@ceil(view_rect.from), samples.len);
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const to_index = clampIndexUsize(@ceil(view_rect.to), samples.len);
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const from_index = clampIndexUsize(@ceil(options.from), samples.len);
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const to_index = clampIndexUsize(@ceil(options.to), samples.len);
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const min_circle_size = 0.5;
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const max_circle_size = view_rect.dot_size;
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const max_circle_size = options.dot_size;
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var circle_size = remap(f32, samples_threshold, 0.2, min_circle_size, max_circle_size, samples_per_column);
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circle_size = @min(circle_size, max_circle_size);
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for (from_index..to_index) |i| {
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const center = mapSamplePointToGraph(draw_rect, view_rect, @floatFromInt(i), samples[i]);
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rl.drawCircleV(center, circle_size, view_rect.color);
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const center = mapSamplePointToGraph(draw_rect, options, @floatFromInt(i), samples[i]);
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rl.drawCircleV(center, circle_size, options.color);
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}
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}
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}
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}
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pub fn draw(cache: ?*Cache, draw_rect: rl.Rectangle, options: ViewOptions, samples: []const f64) void {
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if (cache) |c| {
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const render_width: i32 = @intFromFloat(@ceil(draw_rect.width));
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const render_height: i32 = @intFromFloat(@ceil(draw_rect.height));
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// Unload render texture if rendering width or height changed
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if (c.texture) |render_texture| {
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const texure = render_texture.texture;
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if (texure.width != render_width or texure.height != render_height) {
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render_texture.unload();
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c.texture = null;
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c.options = null;
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}
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}
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if (c.texture == null) {
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const texture = rl.loadRenderTexture(render_width, render_height);
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// TODO: Maybe fallback to just drawing without caching, if GPU doesn't have enough memory?
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assert(rl.isRenderTextureReady(texture));
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c.texture = texture;
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}
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const render_texture = c.texture.?;
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if (c.options != null and std.meta.eql(c.options.?, options)) {
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const source = rl.Rectangle{
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.x = 0,
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.y = 0,
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.width = @floatFromInt(render_texture.texture.width),
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.height = @floatFromInt(-render_texture.texture.height)
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};
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rl.drawTexturePro(
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render_texture.texture,
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source,
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draw_rect,
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rl.Vector2.zero(),
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0, rl.Color.white
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);
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return;
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}
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c.options = options;
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render_texture.begin();
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rl.gl.rlPushMatrix();
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rl.gl.rlTranslatef(-draw_rect.x, -draw_rect.y, 0);
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}
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drawSamples(draw_rect, options, samples);
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if (cache) |c| {
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rl.gl.rlPopMatrix();
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const render_texture = c.texture.?;
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render_texture.end();
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}
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}
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