local Circle = {} Circle.__index = Circle function Circle.new(class, x, y) local self = setmetatable({}, class) self.x = x self.y = y self.r = 1 self.growing = true return self end function Circle:grow(grow_speed) if self.growing then self.r = self.r + (grow_speed or 1) end end function Circle:edges() local w, h = love.graphics.getDimensions() return self.x + self.r > w or self.x - self.r < 0 or self.y + self.r > h or self.y - self.r < 0 end function Circle:draw() love.graphics.circle("line", self.x, self.y, self.r) end return Circle