#include "raygui.h" void mGuiEnable(void) { GuiEnable(); } void mGuiDisable(void) { GuiDisable(); } void mGuiLock(void) { GuiLock(); } void mGuiUnlock(void) { GuiUnlock(); } bool mGuiIsLocked(void) { return GuiIsLocked(); } void mGuiSetAlpha(float alpha) { GuiSetAlpha(alpha); } void mGuiSetState(int state) { GuiSetState(state); } int mGuiGetState(void) { return GuiGetState(); } void mGuiSetFont(Font *font) { GuiSetFont(*font); } void mGuiGetFont(Font *out) { *out = GuiGetFont(); } void mGuiSetStyle(int control, int property, int value) { GuiSetStyle(control, property, value); } int mGuiGetStyle(int control, int property) { return GuiGetStyle(control, property); } void mGuiLoadStyle(const char * fileName) { GuiLoadStyle(fileName); } void mGuiLoadStyleDefault(void) { GuiLoadStyleDefault(); } void mGuiEnableTooltip(void) { GuiEnableTooltip(); } void mGuiDisableTooltip(void) { GuiDisableTooltip(); } void mGuiSetTooltip(const char * tooltip) { GuiSetTooltip(tooltip); } const char * mGuiIconText(int iconId, const char * text) { return GuiIconText(iconId, text); } void mGuiSetIconScale(int scale) { GuiSetIconScale(scale); } unsigned int * mGuiGetIcons(void) { return GuiGetIcons(); } char ** mGuiLoadIcons(const char * fileName, bool loadIconsName) { return GuiLoadIcons(fileName, loadIconsName); } int mGuiWindowBox(Rectangle *bounds, const char * title) { return GuiWindowBox(*bounds, title); } int mGuiGroupBox(Rectangle *bounds, const char * text) { return GuiGroupBox(*bounds, text); } int mGuiLine(Rectangle *bounds, const char * text) { return GuiLine(*bounds, text); } int mGuiPanel(Rectangle *bounds, const char * text) { return GuiPanel(*bounds, text); } int mGuiTabBar(Rectangle *bounds, const char ** text, int count, int * active) { return GuiTabBar(*bounds, text, count, active); } int mGuiScrollPanel(Rectangle *bounds, const char * text, Rectangle *content, Vector2 * scroll, Rectangle * view) { return GuiScrollPanel(*bounds, text, *content, scroll, view); } int mGuiLabel(Rectangle *bounds, const char * text) { return GuiLabel(*bounds, text); } int mGuiButton(Rectangle *bounds, const char * text) { return GuiButton(*bounds, text); } int mGuiLabelButton(Rectangle *bounds, const char * text) { return GuiLabelButton(*bounds, text); } int mGuiToggle(Rectangle *bounds, const char * text, bool * active) { return GuiToggle(*bounds, text, active); } int mGuiToggleGroup(Rectangle *bounds, const char * text, int * active) { return GuiToggleGroup(*bounds, text, active); } int mGuiToggleSlider(Rectangle *bounds, const char * text, int * active) { return GuiToggleSlider(*bounds, text, active); } int mGuiCheckBox(Rectangle *bounds, const char * text, bool * checked) { return GuiCheckBox(*bounds, text, checked); } int mGuiComboBox(Rectangle *bounds, const char * text, int * active) { return GuiComboBox(*bounds, text, active); } int mGuiDropdownBox(Rectangle *bounds, const char * text, int * active, bool editMode) { return GuiDropdownBox(*bounds, text, active, editMode); } int mGuiSpinner(Rectangle *bounds, const char * text, int * value, int minValue, int maxValue, bool editMode) { return GuiSpinner(*bounds, text, value, minValue, maxValue, editMode); } int mGuiValueBox(Rectangle *bounds, const char * text, int * value, int minValue, int maxValue, bool editMode) { return GuiValueBox(*bounds, text, value, minValue, maxValue, editMode); } int mGuiTextBox(Rectangle *bounds, char * text, int textSize, bool editMode) { return GuiTextBox(*bounds, text, textSize, editMode); } int mGuiSlider(Rectangle *bounds, const char * textLeft, const char * textRight, float * value, float minValue, float maxValue) { return GuiSlider(*bounds, textLeft, textRight, value, minValue, maxValue); } int mGuiSliderBar(Rectangle *bounds, const char * textLeft, const char * textRight, float * value, float minValue, float maxValue) { return GuiSliderBar(*bounds, textLeft, textRight, value, minValue, maxValue); } int mGuiProgressBar(Rectangle *bounds, const char * textLeft, const char * textRight, float * value, float minValue, float maxValue) { return GuiProgressBar(*bounds, textLeft, textRight, value, minValue, maxValue); } int mGuiStatusBar(Rectangle *bounds, const char * text) { return GuiStatusBar(*bounds, text); } int mGuiDummyRec(Rectangle *bounds, const char * text) { return GuiDummyRec(*bounds, text); } int mGuiGrid(Rectangle *bounds, const char * text, float spacing, int subdivs, Vector2 * mouseCell) { return GuiGrid(*bounds, text, spacing, subdivs, mouseCell); } int mGuiListView(Rectangle *bounds, const char * text, int * scrollIndex, int * active) { return GuiListView(*bounds, text, scrollIndex, active); } int mGuiListViewEx(Rectangle *bounds, const char ** text, int count, int * scrollIndex, int * active, int * focus) { return GuiListViewEx(*bounds, text, count, scrollIndex, active, focus); } int mGuiMessageBox(Rectangle *bounds, const char * title, const char * message, const char * buttons) { return GuiMessageBox(*bounds, title, message, buttons); } int mGuiTextInputBox(Rectangle *bounds, const char * title, const char * message, const char * buttons, char * text, int textMaxSize, bool * secretViewActive) { return GuiTextInputBox(*bounds, title, message, buttons, text, textMaxSize, secretViewActive); } int mGuiColorPicker(Rectangle *bounds, const char * text, Color * color) { return GuiColorPicker(*bounds, text, color); } int mGuiColorPanel(Rectangle *bounds, const char * text, Color * color) { return GuiColorPanel(*bounds, text, color); } int mGuiColorBarAlpha(Rectangle *bounds, const char * text, float * alpha) { return GuiColorBarAlpha(*bounds, text, alpha); } int mGuiColorBarHue(Rectangle *bounds, const char * text, float * value) { return GuiColorBarHue(*bounds, text, value); } int mGuiColorPickerHSV(Rectangle *bounds, const char * text, Vector3 * colorHsv) { return GuiColorPickerHSV(*bounds, text, colorHsv); } int mGuiColorPanelHSV(Rectangle *bounds, const char * text, Vector3 * colorHsv) { return GuiColorPanelHSV(*bounds, text, colorHsv); }