![logo](logo.png) # raygui.zig Idiomatic [raygui](https://github.com/raysan5/raygui) **RAYGUIAPI** (raygui.h) bindings for [Zig](https://ziglang.org/) (master). ## usage The easy way would be adding this as submodule directly in your source folder. Thats what I do until there is an official package manager for Zig. ```sh cd $YOUR_SRC_FOLDER git submodule add https://github.com/ryupold/raygui.zig raygui git submodule update --init --recursive ``` The bindings have been prebuilt so you just need to add raylib as module build.zig: ```zig const raylib = @import("path/to/raylib.zig/build.zig"); const raygui = @import("path/to/raygui.zig/build.zig"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const mode = b.standardOptimizeOption(.{}); const exe = ...; raylib.addTo(b, exe, target, mode); raygui.addTo(b, exe, target, mode); } ``` and import in main.zig: ```zig const raylib = @import("raylib"); const raygui = @import("raygui"); pub fn main() void { raylib.InitWindow(800, 800, "hello world!"); raylib.SetConfigFlags(.FLAG_WINDOW_RESIZABLE); raylib.SetTargetFPS(60); defer raylib.CloseWindow(); while (!raylib.WindowShouldClose()) { raylib.BeginDrawing(); defer raylib.EndDrawing(); raylib.ClearBackground(raylib.BLACK); raylib.DrawFPS(10, 10); if (raygui.GuiButton(.{ .x = 100, .y = 100, .width = 200, .height = 100 }, "press me!")) { std.debug.print("pressed\n", .{}); } } } ``` > See `build.zig` in [examples-raylib.zig](https://github.com/ryupold/examples-raylib.zig) for how to build. > Note: you only need the files `raygui.zig`, `raygui_marshal.h` and `raygui_marshal.c` for this to work > This weird workaround with `raygui_marshal.h/raygui_marshal.c` I actually had to make for Webassembly builds to work, because passing structs as function parameters or returning them cannot be done on the Zig side somehow. If I try it, I get a runtime error "index out of bounds". This happens only in WebAssembly builds. So `raygui_marshal.c` must be compiled with `emcc`. See [build.zig](https://github.com/ryupold/examples-raylib.zig/blob/main/build.zig) in the examples. ## custom definitions An easy way to fix binding mistakes is to edit them in `bindings.json` and setting the custom flag to true. This way the binding will not be overriden when calling `zig build intermediate`. Additionally you can add custom definitions into `inject.zig, inject.h, inject.c` these files will be prepended accordingly. ## disclaimer I have NOT tested most of the generated functions, so there might be bugs. Especially when it comes to pointers as it is not decidable (for the generator) what a pointer to C means. Could be single item, array, sentinel terminated and/or nullable. If you run into crashes using one of the functions or types in `raygui.zig` feel free to [create an issue](https://github.com/ryupold/raygui.zig/issues) and I will look into it. ## generate bindings for current raygui source (submodule) ```sh zig build parse # create JSON files with raylib_parser zig build intermediate # generate bindings.json (keeps definitions with custom=true) zig build bindings # write all intermediate bindings to raylib.zig ``` For easier diffing and to follow changes to the raygui repository I commit also the generated json files.