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cc-storage-terminal/views/main.lua

395 lines
12 KiB
Lua

local term_stack = require("term-stack")
local ensure_width = require("cc.strings").ensure_width
local ui = require("ui")
local main_view = {}
local function clamp(x, min, max)
return math.min(math.max(x, min), max)
end
local function rect(x, y, w, h)
return { x = x, y = y, w = w, h = h or w }
end
local function list_items(inventories)
local item_registry = {}
for _, name in ipairs(inventories) do
for slot, item in pairs(peripheral.call(name, "list")) do
item_registry[item.name] = item_registry[item.name] or {}
table.insert(item_registry[item.name], {
count = item.count,
slot = slot,
peripheral = name
})
end
end
for _, items in pairs(item_registry) do
items.count = 0
for _, slot in ipairs(items) do
items.count = items.count + slot.count
end
end
return item_registry
end
local function populate_item_details(item_details, item_registry)
for name, items in pairs(item_registry) do
local item = items[1]
if item and not item_details[name] then
local detail = peripheral.call(item.peripheral, "getItemDetail", item.slot)
item_details[name] = {
display_name = detail.displayName,
stack_size = detail.maxCount
}
end
end
end
local function remove_value(array, value)
for i, v in ipairs(array) do
if v == value then
table.remove(array, i)
return
end
end
end
local function vsplit(area, x)
local left_area = rect(area.x, area.y, x - area.x, area.h)
local right_area = rect(area.x + left_area.w+1, area.y, area.w - left_area.w-1, area.h)
return left_area, right_area
end
local function vline(x, y, height)
for i=1, height do
term.setCursorPos(x, y+i-1)
term.write("|")
end
end
local function get_item_counts(items)
local item_counts = {}
for name, item_collection in pairs(items) do
item_counts[name] = item_collection.count
end
return item_counts
end
function main_view:prepare(inventories, result_inventory)
self.event = {}
self.is_left_active = true
self.main_area = rect(1, 1, term.getSize())
self.split_x = math.floor(self.main_area.w*0.5)
self.left_area, self.right_area = vsplit(self.main_area, self.split_x)
self.result_inventory = result_inventory
self.inventories = inventories
remove_value(self.inventories, result_inventory)
self.item_registry = list_items(self.inventories)
self.item_details = {}
populate_item_details(self.item_details, self.item_registry)
local all_item_counts = get_item_counts(self.item_registry)
self.left_store = {
all_items = all_item_counts,
filtered_names = self:list_filtered_names(all_item_counts, ""),
search_bar = "",
selected_idx = 1,
scroll = 0
}
self.right_store = {
all_items = {},
filtered_names = {},
search_bar = "",
selected_idx = 1,
scroll = 0
}
end
function main_view:list_filtered_names(all_items, name_filter)
name_filter = name_filter:lower()
local names = {}
for name, count in pairs(all_items) do
local display_name = self.item_details[name].display_name:lower()
if display_name:find(name_filter) and count > 0 then
table.insert(names, name)
end
end
table.sort(names, function(a, b)
if all_items[a] == all_items[b] then
return a < b
else
return all_items[a] > all_items[b]
end
end)
return names
end
function main_view:display_item_list(store, area, active)
term_stack.push_cursor(area.x, area.y)
local filtered_names = store.filtered_names
local shown_count = #filtered_names
local max_count = 0
for i=1, math.min(area.h, shown_count) do
local name = filtered_names[i + store.scroll]
local count = store.all_items[name]
max_count = math.max(max_count, count)
end
local max_count_width = math.floor(math.log(max_count, 10) + 1)
for row=1, math.min(area.h, shown_count) do
local i = row + store.scroll
local name = filtered_names[i]
local count = store.all_items[name]
local item_info = self.item_details[name]
local count_width = math.floor(math.log(count, 10) + 1)
if i == store.selected_idx and active then
term.setTextColor(colors.yellow)
else
term.setTextColor(colors.white)
end
term.setCursorPos((max_count_width+1 - count_width), row)
term.write(count)
term.setCursorPos(max_count_width+2, row)
term.write(ensure_width(item_info.display_name, area.w-max_count_width-1))
end
if shown_count > area.h then
local scroll_height = math.max(1, area.h/shown_count*area.h)
local y = 1+store.scroll/shown_count*area.h
paintutils.drawLine(area.w, y, area.w, y+scroll_height-1, colors.lightGray)
end
term_stack.pop_cursor()
end
function main_view:move_item(item_name, amount, destination)
local item_collection = self.item_registry[item_name]
local moved_amount = 0
while moved_amount < amount and item_collection.count > 0 do
local slot_details = item_collection[#item_collection]
local needed_amount = amount - moved_amount
local transferred_amount = peripheral.call(slot_details.peripheral, "pushItems", destination, slot_details.slot, needed_amount)
if transferred_amount == 0 then break end
moved_amount = moved_amount + transferred_amount
slot_details.count = slot_details.count - transferred_amount
item_collection.count = item_collection.count - transferred_amount
if slot_details.count == 0 then
table.remove(item_collection)
end
end
return moved_amount
end
function main_view:update_selected_item(store, area, idx)
local filtered_count = #store.filtered_names
store.selected_idx = clamp(idx, 1, filtered_count)
local margin = 2
local item_list_height = area.h-1
if store.selected_idx > store.scroll+item_list_height-margin then
store.scroll = math.min(store.selected_idx-item_list_height+margin, filtered_count-item_list_height)
elseif store.selected_idx <= store.scroll+margin then
store.scroll = math.max(store.selected_idx-1-margin, 0)
end
end
function main_view:select_item(store, area, item_name)
for i, name in ipairs(store.filtered_names) do
if name == item_name then
self:update_selected_item(store, area, i)
return
end
end
end
function main_view:refresh_filtered_names(store, area)
store.filtered_names = main_view:list_filtered_names(store.all_items, store.search_bar or "")
self:update_selected_item(store, area, store.selected_idx)
end
function main_view:display_items_with_search(store, area, active)
term_stack.push_cursor(area.x, area.y)
local new_search_bar = ui:textbox(area.w, active, "Search", store.search_bar)
if new_search_bar ~= store.search_bar then
store.search_bar = new_search_bar
self:refresh_filtered_names(store, area)
end
if active then
if ui.event[1] == "key" then
local key = ui.event[2]
if key == keys.down or (main_view.ctrl_down and key == keys.j) then
store.selected_idx = math.min(store.selected_idx + 1, #store.filtered_names)
elseif key == keys.up or (main_view.ctrl_down and key == keys.k) then
store.selected_idx = math.max(store.selected_idx - 1, 1)
end
local margin = 2
local item_list_height = area.h-1
if store.selected_idx > store.scroll+item_list_height-margin then
store.scroll = math.min(store.selected_idx-item_list_height+margin, #store.filtered_names - item_list_height)
elseif store.selected_idx <= store.scroll+margin then
store.scroll = math.max(store.selected_idx-1-margin, 0)
end
end
end
term.setBackgroundColor(colors.black)
main_view:display_item_list(store, rect(1, 2, area.w, area.h-1), active)
term_stack.pop_cursor()
end
function main_view:has_selected_items()
for _, count in pairs(main_view.right_store.all_items) do
if count > 0 then
return true
end
end
return false
end
function main_view:refresh_items()
self.item_registry = list_items(self.inventories)
populate_item_details(self.item_details, self.item_registry)
self.left_store.all_items = get_item_counts(self.item_registry)
self.right_store.all_items = {}
self:refresh_filtered_names(self.left_store, self.left_area)
self:refresh_filtered_names(self.right_store, self.right_area)
end
function main_view:deposit_items()
for slot, item in pairs(peripheral.call(self.result_inventory, "list")) do
local total_transferred = 0
for _, inventory in ipairs(self.inventories) do
local transferred = peripheral.call(self.result_inventory, "pushItems", inventory, slot)
total_transferred = total_transferred + transferred
if total_transferred == item.count then break end
end
end
self:refresh_items()
end
function main_view:draw()
term.setBackgroundColor(colors.black)
term.clear()
local has_selected_items = self:has_selected_items()
if has_selected_items then
term.setTextColor(colors.lightGray)
vline(self.split_x, self.main_area.y, self.main_area.h)
main_view:display_items_with_search(self.left_store, self.left_area, self.is_left_active)
main_view:display_items_with_search(self.right_store, self.right_area, not self.is_left_active)
else
main_view:display_items_with_search(self.left_store, self.main_area, true)
end
end
function main_view:on_event(event, ...)
local has_selected_items = self:has_selected_items()
if not has_selected_items and not self.is_left_active then
self.is_left_active = true
end
if event == "key" then
self:on_key(...)
elseif event == "key_up" then
self:on_key_up(...)
end
end
function main_view:on_key(key)
local left_selected = self.left_store.filtered_names[self.left_store.selected_idx]
local right_selected = self.right_store.filtered_names[self.right_store.selected_idx]
if key == keys.rightCtrl or key == keys.leftCtrl then
self.ctrl_down = true
elseif key == keys.rightAlt or key == keys.leftAlt then
self.alt_down = true
elseif key == keys.tab then
self.is_left_active = not self.is_left_active
elseif key == keys.f5 then
self:refresh_items()
end
if self.ctrl_down then
local has_selected_items = self:has_selected_items()
if key == keys.space then
if has_selected_items then
for name, count in pairs(self.right_store.all_items) do
local transferred = self:move_item(name, count, self.result_inventory)
self.left_store.all_items[name] = self.left_store.all_items[name] - transferred
end
self.right_store.all_items = {}
self:refresh_filtered_names(self.left_store, self.left_area)
self:refresh_filtered_names(self.right_store, self.right_area)
else
if left_selected then
local item = left_selected
local stack_size = self.item_details[item].stack_size
local transferred_count = self:move_item(item, stack_size, self.result_inventory)
self.left_store.all_items[item] = self.left_store.all_items[item] - transferred_count
self:refresh_filtered_names(self.left_store, self.left_area)
self:select_item(self.left_store, self.left_area, item)
end
end
elseif key == keys.d then
self:deposit_items()
end
if self.is_left_active then
if key == keys.l and left_selected then
local item = left_selected
local stack_size = self.item_details[item].stack_size
local transferred = math.min(self.left_store.all_items[item], stack_size)
self.left_store.all_items[item] = self.left_store.all_items[item] - transferred
self.right_store.all_items[item] = (self.right_store.all_items[item] or 0) + transferred
self:refresh_filtered_names(self.left_store, self.left_area)
self:refresh_filtered_names(self.right_store, self.right_area)
self:select_item(self.left_store, self.left_area, item)
end
else
if key == keys.h and right_selected then
local item = right_selected
local stack_size = self.item_details[item].stack_size
local transferred = math.min(self.right_store.all_items[item], stack_size)
self.left_store.all_items[item] = self.left_store.all_items[item] + transferred
self.right_store.all_items[item] = self.right_store.all_items[item] - transferred
self:refresh_filtered_names(self.left_store, self.left_area)
self:refresh_filtered_names(self.right_store, self.right_area)
self:select_item(self.right_store, self.right_area, item)
end
end
end
end
function main_view:on_key_up(key)
if key == keys.rightCtrl or key == keys.leftCtrl then
self.ctrl_down = false
elseif key == keys.rightAlt or key == keys.leftAlt then
self.alt_down = false
end
end
return main_view