Go to file
2023-07-19 16:37:37 +03:00
depends add raylib submodules 2023-07-17 17:01:46 +03:00
docs Initial commit 2023-07-17 13:58:36 +00:00
src refactor to add looping walls 2023-07-19 16:37:37 +03:00
.gitignore add world with collisions to obstacles 2023-07-19 00:05:43 +03:00
.gitmodules Initial commit 2023-07-17 13:58:36 +00:00
LICENCE Initial commit 2023-07-17 13:58:36 +00:00
Makefile add world with collisions to obstacles 2023-07-19 00:05:43 +03:00
README.md remove not needed text from readme 2023-07-17 17:10:05 +03:00

Boids playground

Getting Started

Installing Dependencies

Before building the project, you will need to install all relevant dependencies for your platform so that the project has access to all the tools required, and raylib can compile and link correctly. You can find intructions for installing dependencies on macOS, Linux, and Windows in the docs file on installing dependencies.

Building the Project

Once you have cloned this repository and installed dependencies, building the project is as simple as running these two commands in its root directory:

macOS & Linux

$ make setup
$ make

Windows

> mingw32-make setup
> mingw32-make