generated from rpuzonas/raylib-cpp-template
remove raylib-cpp dependency
This commit is contained in:
parent
43d09a64ca
commit
f6780a1a29
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,6 +1,3 @@
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[submodule "depends/raylib-cpp"]
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path = depends/raylib-cpp
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url = https://github.com/robloach/raylib-cpp
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[submodule "depends/raylib"]
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path = depends/raylib
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url = https://github.com/raysan5/raylib
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3
Makefile
3
Makefile
@ -14,7 +14,7 @@ WEB_HEAP_SIZE := 335544320
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WEB_STACK_SIZE := 196608
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WEB_SHELL := src/shell.html
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DEBUG_MODE := no
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DEBUG_MODE := yes
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COMPILER_FLAGS := -std=c++17 -Wno-enum-compare -O3 -flto -msse4.2 -mavx
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COMPILER_FLAGS += -DRPROF_IMPLEMENTATION
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@ -40,7 +40,6 @@ EMSDK_PATH := $(SUBMODULES_PATH)/emsdk
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RAYLIB_PLATFORM := PLATFORM_DESKTOP
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COMPILER_FLAGS += -I$(SUBMODULES_PATH)/raylib/src
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COMPILER_FLAGS += -I$(SUBMODULES_PATH)/raylib-cpp/include
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ifeq ($(OS), Windows_NT)
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CXX ?= g++
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@ -1 +0,0 @@
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Subproject commit 3f2b428211ad04b2a3acefd65a9621a116678108
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@ -19,16 +19,13 @@
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static App g_app;
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// TODO: Use compute shaders/multithreading to speed up performance
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// TODO: Repeat visuals in looping walls mode
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// TODO: Make WASM canvas resizable
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// TODO: Add prompt for restarting program in WASM on crash
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// TODO: Add controls window
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// TODO: Make boids form specific shapes defined by user, options:
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// Circles, triangles, by image, text.
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// Circles, triangles, by image, text.
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void UpdateDrawFrame();
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static void profiling_test();
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@ -109,7 +106,7 @@ void UpdateDrawFrame() {
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// If user goes to another tab and comes back, the time that the user was gone needs to be ignored.
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// So boids wouldn't tunnel through walls and do other shenanigans.
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if (dt <= 5*TIME_PER_FRAME) {
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world_update(&g_world, dt);
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world_update(&g_app.world, dt);
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}
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#else
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world_update(&g_app.world, dt);
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@ -1,5 +1,5 @@
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#include "raycast.hpp"
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#include "raymath.hpp"
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#include "raymath.h"
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static float get_intersect_point(Vector2 ray_origin, Vector2 ray_dir, Vector2 line1, Vector2 line2) {
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Vector2 line_dir = Vector2Subtract(line2, line1);
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@ -40,7 +40,7 @@ static void ui_draw(World *world, Visuals *visuals, UI *ui) {
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return;
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}
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float panel_height = 335;
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float panel_height = 315;
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ui->show_panel = !GuiWindowBox({ 20, 20, 660, panel_height }, "Control panel");
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float group_height = panel_height - 45;
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@ -54,7 +54,8 @@ static void ui_draw(World *world, Visuals *visuals, UI *ui) {
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GuiCheckBox(next_in_layout(&layout, 15, 15), "Show view cone", &visuals->draw_view_cone);
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GuiCheckBox(next_in_layout(&layout, 15, 15), "Show separation radius", &visuals->draw_separation_radius);
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GuiCheckBox(next_in_layout(&layout, 15, 15), "Show collision rays", &visuals->draw_collision_avoidance_rays);
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GuiCheckBox(next_in_layout(&layout, 15, 15), "Show pulling forces", &visuals->draw_pulling_forces);
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// TODO: Visualize cohesion, alignment and separation forces
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// GuiCheckBox(next_in_layout(&layout, 15, 15), "Show pulling forces", &visuals->draw_pulling_forces);
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GuiSlider(next_in_layout(&layout, 100, 15), NULL, "Boid size", &visuals->boid_edge_size, 2.5, 50);
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Rectangle boid_color_rect = next_in_layout(&layout, 50, 50);
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