artificer/lib/gather_goal.zig

60 lines
1.5 KiB
Zig

// zig fmt: off
const Api = @import("./api/root.zig");
const Artificer = @import("./artificer.zig");
const Context = Artificer.GoalContext;
const Requirements = Artificer.Requirements;
const Goal = @This();
item: Api.Store.Id,
quantity: u64,
pub fn tick(self: *Goal, ctx: *Context) void {
if (self.quantity == 0) {
ctx.completed = true;
return;
}
const resource_id = ctx.findBestResourceWithItem(self.item) orelse @panic("Failed to find resource with item");
const map_position: Api.Position = ctx.findNearestMapWithResource(resource_id) orelse @panic("Map with resource not found");
if (!map_position.eql(ctx.character.position)) {
ctx.queueAction(.{
.move = map_position
});
return;
}
// TODO: Check for enough space in invetory? Or add it as a requirement
ctx.queueAction(.{
.gather = {}
});
}
pub fn requirements(self: Goal, ctx: *Context) Requirements {
_ = ctx;
_ = self;
const reqs: Requirements = .{};
// TODO: add skill requirement
return reqs;
}
pub fn onActionCompleted(self: *Goal, ctx: *Context, result: Artificer.ActionResult) void {
_ = ctx;
if (result == .gather) {
const gather_result = result.gather;
const gather_quantity = gather_result.details.items.getQuantity(self.item);
if (self.quantity > gather_quantity) {
self.quantity -= gather_quantity;
} else {
self.quantity = 0;
}
}
}