artificer/api/server.zig

2136 lines
65 KiB
Zig

const std = @import("std");
const assert = std.debug.assert;
const json = std.json;
const Allocator = std.mem.Allocator;
// TODO: Maybe it would be good to move date time parsing to separate module
pub const parseDateTime = @import("./date_time/parse.zig").parseDateTime;
const json_utils = @import("json_utils.zig");
pub const Character = @import("character.zig");
const BoundedSlotsArray = @import("./slot_array.zig").BoundedSlotsArray;
const EnumStringUtils = @import("./enum_string_utils.zig").EnumStringUtils;
pub const Slot = @import("./slot.zig");
pub const Position = @import("./position.zig");
// Specification: https://api.artifactsmmo.com/docs
const Server = @This();
const log = std.log.scoped(.api);
pub const ItemId = u32;
allocator: Allocator,
client: std.http.Client,
server: []u8,
server_uri: std.Uri,
token: ?[]u8 = null,
item_codes: std.ArrayList([]u8),
characters: std.ArrayList(Character),
items: std.StringHashMap(Item),
maps: std.AutoHashMap(Position, MapTile),
resources: std.StringHashMap(Resource),
monsters: std.StringHashMap(Monster),
prefetched_resources: bool = false,
prefetched_maps: bool = false,
prefetched_monsters: bool = false,
prefetched_items: bool = false,
// ------------------------- API errors ------------------------
pub const APIError = error {
ServerUnavailable,
RequestFailed,
ParseFailed,
OutOfMemory
};
pub const MoveError = APIError || error {
MapNotFound,
CharacterIsBusy,
CharacterAtDestination,
CharacterNotFound,
CharacterInCooldown
};
pub const FightError = APIError || error {
CharacterIsBusy,
CharacterIsFull,
CharacterNotFound,
CharacterInCooldown,
MonsterNotFound,
};
pub const GatherError = APIError || error {
CharacterIsBusy,
NotEnoughSkill,
CharacterIsFull,
CharacterNotFound,
CharacterInCooldown,
ResourceNotFound
};
pub const BankDepositItemError = APIError || error {
ItemNotFound,
BankIsBusy,
NotEnoughItems,
CharacterIsBusy,
CharacterNotFound,
CharacterInCooldown,
BankNotFound
};
pub const BankDepositGoldError = APIError || error {
BankIsBusy,
NotEnoughGold,
CharacterIsBusy,
CharacterNotFound,
CharacterInCooldown,
BankNotFound
};
pub const BankWithdrawGoldError = APIError || error {
BankIsBusy,
NotEnoughGold,
CharacterIsBusy,
CharacterNotFound,
CharacterInCooldown,
BankNotFound
};
pub const BankWithdrawItemError = APIError || error {
ItemNotFound,
BankIsBusy,
NotEnoughItems,
CharacterIsBusy,
CharacterIsFull,
CharacterNotFound,
CharacterInCooldown,
BankNotFound
};
pub const CraftError = APIError || error {
RecipeNotFound,
NotEnoughItems,
CharacterIsBusy,
NotEnoughSkill,
CharacterIsFull,
CharacterNotFound,
CharacterInCooldown,
WorkshopNotFound
};
pub const UnequipError = APIError || error {
ItemNotFound, // TODO: Can this really occur? maybe a bug in docs
CharacterIsBusy,
SlotIsEmpty,
CharacterIsFull,
CharacterNotFound,
CharacterInCooldown,
};
pub const EquipError = APIError || error {
ItemNotFound,
SlotIsFull,
CharacterIsBusy,
NotEnoughSkill,
CharacterNotFound,
CharacterInCooldown,
};
// ------------------------- API result structs ------------------------
pub const EquipmentSlot = @import("./equipment.zig").Slot;
pub const Skill = enum {
weaponcrafting,
gearcrafting,
jewelrycrafting,
cooking,
woodcutting,
mining,
};
pub const SkillUtils = EnumStringUtils(Skill, .{
.{ "weaponcrafting" , Skill.weaponcrafting },
.{ "gearcrafting" , Skill.gearcrafting },
.{ "jewelrycrafting", Skill.jewelrycrafting },
.{ "cooking" , Skill.cooking },
.{ "woodcutting" , Skill.woodcutting },
.{ "mining" , Skill.mining },
});
const ServerStatus = struct {
allocator: Allocator,
status: []const u8,
version: []const u8,
characters_online: i64,
pub fn parse(api: *Server, object: json.ObjectMap, allocator: Allocator) !ServerStatus {
_ = api;
return ServerStatus{
.allocator = allocator,
.characters_online = json_utils.getInteger(object, "characters_online") orelse return error.MissingProperty,
.status = (try json_utils.dupeString(allocator, object, "status")) orelse return error.MissingStatus,
.version = (try json_utils.dupeString(allocator, object, "version")) orelse return error.MissingVersion
};
}
pub fn deinit(self: ServerStatus) void {
self.allocator.free(self.status);
self.allocator.free(self.version);
}
};
pub const Cooldown = struct {
pub const Reason = enum {
movement,
fight,
crafting,
gathering,
buy_ge,
sell_ge,
delete_item,
deposit_bank,
withdraw_bank,
equip,
unequip,
task,
recycling,
fn parse(str: []const u8) ?Reason {
const Mapping = std.ComptimeStringMap(Reason, .{
.{ "movement" , .movement },
.{ "fight" , .fight },
.{ "crafting" , .crafting },
.{ "gathering" , .gathering },
.{ "buy_ge" , .buy_ge },
.{ "sell_ge" , .sell_ge },
.{ "delete_item" , .delete_item },
.{ "deposit_bank" , .deposit_bank },
.{ "withdraw_bank", .withdraw_bank },
.{ "equip" , .equip },
.{ "unequip" , .unequip },
.{ "task" , .task },
.{ "recycling" , .recycling },
});
return Mapping.get(str);
}
};
expiration: f64,
reason: Reason,
pub fn parse(obj: json.ObjectMap) !Cooldown {
const reason = try json_utils.getStringRequired(obj, "reason");
const expiration = try json_utils.getStringRequired(obj, "expiration");
return Cooldown{
.expiration = parseDateTime(expiration) orelse return error.InvalidDateTime,
.reason = Reason.parse(reason) orelse return error.UnknownReason
};
}
};
pub const FightResult = struct {
const Details = struct {
const Result = enum { win, lose };
const Drops = BoundedSlotsArray(8);
xp: i64,
gold: i64,
drops: Drops,
result: Result,
fn parse(api: *Server, obj: json.ObjectMap) !Details {
const result = try json_utils.getStringRequired(obj, "result");
var result_enum: Result = undefined;
if (std.mem.eql(u8, result, "win")) {
result_enum = .win;
} else if (std.mem.eql(u8, result, "win")) {
result_enum = .lose;
} else {
return error.InvalidProperty;
}
const drops_obj = json_utils.getArray(obj, "drops") orelse return error.MissingProperty;
return Details{
.xp = try json_utils.getIntegerRequired(obj, "xp"),
.gold = try json_utils.getIntegerRequired(obj, "gold"),
.drops = try Drops.parse(api, drops_obj),
.result = result_enum,
};
}
};
cooldown: Cooldown,
fight: Details,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !FightResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const fight = json_utils.getObject(obj, "fight") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return FightResult{
.cooldown = try Cooldown.parse(cooldown),
.fight = try Details.parse(api, fight),
.character = try Character.parse(api, character, allocator)
};
}
pub fn parseError(status: std.http.Status) ?FightError {
return switch (@intFromEnum(status)) {
486 => FightError.CharacterIsBusy,
497 => FightError.CharacterIsFull,
498 => FightError.CharacterNotFound,
499 => FightError.CharacterInCooldown,
598 => FightError.MonsterNotFound,
else => null
};
}
};
// TODO: Replace this with ItemSlot struct
pub const ItemIdQuantity = struct {
id: ItemId,
quantity: u64,
pub fn init(id: ItemId, quantity: u64) ItemIdQuantity {
return ItemIdQuantity{
.id = id,
.quantity = quantity
};
}
pub fn parse(api: *Server, obj: json.ObjectMap) !ItemIdQuantity {
const code = try json_utils.getStringRequired(obj, "code");
const quantity = try json_utils.getIntegerRequired(obj, "quantity");
if (quantity < 1) return error.InvalidQuantity;
return ItemIdQuantity{
.id = try api.getItemId(code),
.quantity = @intCast(quantity)
};
}
};
pub const SkillResultDetails = struct {
const Items = BoundedSlotsArray(8);
xp: i64,
items: Items,
fn parse(api: *Server, obj: json.ObjectMap) !SkillResultDetails {
const items = json_utils.getArray(obj, "items") orelse return error.MissingProperty;
return SkillResultDetails{
.xp = try json_utils.getIntegerRequired(obj, "xp"),
.items = try Items.parse(api, items),
};
}
};
pub const GatherResult = struct {
cooldown: Cooldown,
details: SkillResultDetails,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !GatherResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const details = json_utils.getObject(obj, "details") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return GatherResult{
.cooldown = try Cooldown.parse(cooldown),
.details = try SkillResultDetails.parse(api, details),
.character = try Character.parse(api, character, allocator)
};
}
pub fn parseError(status: std.http.Status) ?GatherError {
return switch (@intFromEnum(status)) {
486 => GatherError.CharacterIsBusy,
493 => GatherError.NotEnoughSkill,
497 => GatherError.CharacterIsFull,
498 => GatherError.CharacterNotFound,
499 => GatherError.CharacterInCooldown,
598 => GatherError.ResourceNotFound,
else => null
};
}
};
pub const MoveResult = struct {
cooldown: Cooldown,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !MoveResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return MoveResult{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator)
};
}
pub fn parseError(status: std.http.Status) ?MoveError {
return switch (@intFromEnum(status)) {
404 => MoveError.MapNotFound,
486 => MoveError.CharacterIsBusy,
490 => MoveError.CharacterAtDestination,
498 => MoveError.CharacterNotFound,
499 => MoveError.CharacterInCooldown,
else => null
};
}
};
pub const GoldTransactionResult = struct {
cooldown: Cooldown,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !GoldTransactionResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return GoldTransactionResult{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator)
};
}
pub fn parseDepositError(status: std.http.Status) ?BankDepositGoldError {
return switch (@intFromEnum(status)) {
461 => BankDepositGoldError.BankIsBusy,
486 => BankDepositGoldError.CharacterIsBusy,
492 => BankDepositGoldError.NotEnoughGold,
498 => BankDepositGoldError.CharacterNotFound,
499 => BankDepositGoldError.CharacterInCooldown,
598 => BankDepositGoldError.BankNotFound,
else => null
};
}
pub fn parseWithdrawError(status: std.http.Status) ?BankWithdrawGoldError {
return switch (@intFromEnum(status)) {
460 => BankWithdrawGoldError.NotEnoughGold,
461 => BankWithdrawGoldError.BankIsBusy,
486 => BankWithdrawGoldError.CharacterIsBusy,
498 => BankWithdrawGoldError.CharacterNotFound,
499 => BankWithdrawGoldError.CharacterInCooldown,
598 => BankWithdrawGoldError.BankNotFound,
else => null
};
}
};
pub const ItemTransactionResult = struct {
cooldown: Cooldown,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !ItemTransactionResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return ItemTransactionResult{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator)
};
}
pub fn parseDepositError(status: std.http.Status) ?BankDepositItemError {
return switch (@intFromEnum(status)) {
404 => BankDepositItemError.ItemNotFound,
461 => BankDepositItemError.BankIsBusy,
478 => BankDepositItemError.NotEnoughItems,
486 => BankDepositItemError.CharacterIsBusy,
498 => BankDepositItemError.CharacterNotFound,
499 => BankDepositItemError.CharacterInCooldown,
598 => BankDepositItemError.BankNotFound,
else => null
};
}
pub fn parseWithdrawError(status: std.http.Status) ?BankWithdrawItemError {
return switch (@intFromEnum(status)) {
404 => BankWithdrawItemError.ItemNotFound,
461 => BankWithdrawItemError.BankIsBusy,
478 => BankWithdrawItemError.NotEnoughItems,
486 => BankWithdrawItemError.CharacterIsBusy,
497 => BankWithdrawItemError.CharacterIsFull,
498 => BankWithdrawItemError.CharacterNotFound,
499 => BankWithdrawItemError.CharacterInCooldown,
598 => BankWithdrawItemError.BankNotFound,
else => null
};
}
};
pub const CraftResult = struct {
cooldown: Cooldown,
details: SkillResultDetails,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !CraftResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const details = json_utils.getObject(obj, "details") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return CraftResult{
.cooldown = try Cooldown.parse(cooldown),
.details = try SkillResultDetails.parse(api, details),
.character = try Character.parse(api, character, allocator)
};
}
pub fn parseError(status: std.http.Status) ?CraftError {
return switch (@intFromEnum(status)) {
404 => CraftError.RecipeNotFound,
478 => CraftError.NotEnoughItems,
486 => CraftError.CharacterIsBusy,
493 => CraftError.NotEnoughSkill,
497 => CraftError.CharacterIsFull,
498 => CraftError.CharacterNotFound,
499 => CraftError.CharacterInCooldown,
598 => CraftError.WorkshopNotFound,
else => null
};
}
};
pub const UnequipResult = struct {
cooldown: Cooldown,
item: ItemId,
pub fn parse(api: *Server, obj: json.ObjectMap) !UnequipResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const item = json_utils.getObject(obj, "item") orelse return error.MissingProperty;
const item_code = json_utils.getString(item, "code") orelse return error.MissingProperty;
const item_id = try api.getItemId(item_code);
// TODO: Might as well save information about time, because full details about it are given
return UnequipResult{
.cooldown = try Cooldown.parse(cooldown),
.item = item_id
};
}
pub fn parseError(status: std.http.Status) ?UnequipError {
return switch (@intFromEnum(status)) {
404 => UnequipError.ItemNotFound,
486 => UnequipError.CharacterIsBusy,
491 => UnequipError.SlotIsEmpty,
497 => UnequipError.CharacterIsFull,
498 => UnequipError.CharacterNotFound,
499 => UnequipError.CharacterInCooldown,
else => null
};
}
};
pub const EquipResult = struct {
cooldown: Cooldown,
pub fn parse(api: *Server, obj: json.ObjectMap) !EquipResult {
_ = api;
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
// TODO: Might as well save information about time, because full details about it are given
return EquipResult{
.cooldown = try Cooldown.parse(cooldown)
};
}
pub fn parseError(status: std.http.Status) ?EquipError {
return switch (@intFromEnum(status)) {
404 => EquipError.ItemNotFound,
478 => EquipError.ItemNotFound, // TODO: What is the difference between 404 and 478?
485 => EquipError.SlotIsFull,
486 => EquipError.CharacterIsBusy,
491 => EquipError.SlotIsFull, // TODO: What is the difference between 485 and 491?
496 => EquipError.NotEnoughSkill,
498 => EquipError.CharacterNotFound,
499 => EquipError.CharacterInCooldown,
else => null
};
}
};
pub const MapContentType = enum {
monster,
resource,
workshop,
bank,
grand_exchange,
tasks_master,
};
pub const MapContentTypeUtils = EnumStringUtils(MapContentType, .{
.{ "monster" , .monster },
.{ "resource" , .resource },
.{ "workshop" , .workshop },
.{ "bank" , .bank },
.{ "grand_exchange", .grand_exchange },
.{ "tasks_master" , .tasks_master },
});
pub const MapTile = struct {
pub const MapContent = struct {
type: MapContentType,
code: []u8,
};
name: []u8,
skin: []u8,
position: Position,
content: ?MapContent,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !MapTile {
_ = api;
var content: ?MapContent = null;
if (json_utils.getObject(obj, "content")) |content_obj| {
const content_type = json_utils.getString(content_obj, "type") orelse return error.MissingProperty;
content = MapContent{
.type = MapContentTypeUtils.fromString(content_type) orelse return error.InvalidContentType,
.code = (try json_utils.dupeString(allocator, content_obj, "code")) orelse return error.MissingProperty,
};
}
const x = json_utils.getInteger(obj, "x") orelse return error.MissingProperty;
const y = json_utils.getInteger(obj, "y") orelse return error.MissingProperty;
return MapTile{
.name = (try json_utils.dupeString(allocator, obj, "name")) orelse return error.MissingProperty,
.skin = (try json_utils.dupeString(allocator, obj, "skin")) orelse return error.MissingProperty,
.position = Position.init(x, y),
.content = content
};
}
pub fn deinit(self: MapTile, allocator: Allocator) void {
allocator.free(self.name);
allocator.free(self.skin);
if (self.content) |content| {
allocator.free(content.code);
}
}
};
pub const ItemType = enum {
consumable,
body_armor,
weapon,
resource,
leg_armor,
helmet,
boots,
shield,
amulet,
ring,
artifact,
currency,
};
const ItemTypeUtils = EnumStringUtils(ItemType, .{
.{ "consumable", .consumable },
.{ "body_armor", .body_armor },
.{ "weapon" , .weapon },
.{ "resource" , .resource },
.{ "leg_armor" , .leg_armor },
.{ "helmet" , .helmet },
.{ "boots" , .boots },
.{ "shield" , .shield },
.{ "amulet" , .amulet },
.{ "ring" , .ring },
.{ "artifact" , .artifact },
.{ "currency" , .currency },
});
pub const Item = struct {
pub const Recipe = struct {
const Items = BoundedSlotsArray(8);
skill: Skill,
level: u64,
quantity: u64,
items: Items,
pub fn parse(api: *Server, obj: json.ObjectMap) !Recipe {
const skill = json_utils.getString(obj, "skill") orelse return error.MissingProperty;
const level = json_utils.getInteger(obj, "level") orelse return error.MissingProperty;
if (level < 1) return error.InvalidLevel;
const quantity = json_utils.getInteger(obj, "quantity") orelse return error.MissingProperty;
if (quantity < 1) return error.InvalidQuantity;
const items = json_utils.getArray(obj, "items") orelse return error.MissingProperty;
return Recipe{
.skill = SkillUtils.fromString(skill) orelse return error.InvalidSkill,
.level = @intCast(level),
.quantity = @intCast(quantity),
.items = try Items.parse(api, items)
};
}
};
allocator: Allocator,
name: []u8,
code: []u8,
level: u64,
type: ItemType,
subtype: []u8,
description: []u8,
craft: ?Recipe,
// TODO: effects
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Item {
const level = json_utils.getInteger(obj, "level") orelse return error.MissingProperty;
if (level < 1) return error.InvalidLevel;
const craft = json_utils.getObject(obj, "craft");
const item_type_str = try json_utils.getStringRequired(obj, "type");
return Item{
.allocator = allocator,
.name = (try json_utils.dupeString(allocator, obj, "name")) orelse return error.MissingProperty,
.code = (try json_utils.dupeString(allocator, obj, "code")) orelse return error.MissingProperty,
.level = @intCast(level),
.type = ItemTypeUtils.fromString(item_type_str) orelse return error.InvalidType,
.subtype = (try json_utils.dupeString(allocator, obj, "subtype")) orelse return error.MissingProperty,
.description = (try json_utils.dupeString(allocator, obj, "description")) orelse return error.MissingProperty,
.craft = if (craft != null) try Recipe.parse(api, craft.?) else null
};
}
pub fn deinit(self: Item) void {
self.allocator.free(self.name);
self.allocator.free(self.code);
self.allocator.free(self.subtype);
self.allocator.free(self.description);
}
};
pub const ItemWithGE = struct {
item: Item,
// TODO: Grand exchange
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !ItemWithGE {
const item_obj = json_utils.getObject(obj, "item") orelse return error.MissingProperty;
const ge_obj = json_utils.getObject(obj, "ge") orelse return error.MissingProperty;
_ = ge_obj;
return ItemWithGE{
.item = try Item.parse(api, item_obj, allocator),
};
}
};
pub const ResourceSkill = enum {
mining,
woodcutting,
fishing,
};
const ResourceSkillUtils = EnumStringUtils(ResourceSkill, .{
.{ "mining" , .mining },
.{ "woodcutting", .woodcutting },
.{ "fishing" , .fishing },
});
const DropRates = std.BoundedArray(DropRate, 8);
const DropRate = struct {
item_id: ItemId,
rate: u64,
min_quantity: u64,
max_quantity: u64,
fn parse(api: *Server, obj: json.ObjectMap) !DropRate {
const rate = try json_utils.getIntegerRequired(obj, "rate");
if (rate < 1) {
return error.InvalidRate;
}
const min_quantity = try json_utils.getIntegerRequired(obj, "min_quantity");
if (min_quantity < 1) {
return error.InvalidMinQuantity;
}
const max_quantity = try json_utils.getIntegerRequired(obj, "max_quantity");
if (max_quantity < 1) {
return error.InvalidMinQuantity;
}
const code_str = try json_utils.getStringRequired(obj, "code");
const item_id = try api.getItemId(code_str);
return DropRate{
.item_id = item_id,
.rate = @intCast(rate),
.min_quantity = @intCast(min_quantity),
.max_quantity = @intCast(max_quantity)
};
}
fn parseList(api: *Server, array: json.Array) !DropRates {
var drops = DropRates.init(0) catch unreachable;
for (array.items) |drop_value| {
const drop_obj = json_utils.asObject(drop_value) orelse return error.InvalidObject;
try drops.append(try DropRate.parse(api, drop_obj));
}
return drops;
}
fn doesListContain(drops: *DropRates, item_id: ItemId) bool {
for (drops.constSlice()) |drop| {
if (drop.item_id == item_id) {
return true;
}
}
return false;
}
};
pub const Resource = struct {
name: []u8,
code: []u8,
skill: ResourceSkill,
level: u64,
drops: DropRates,
fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Resource {
const drops_array = json_utils.getArray(obj, "drops") orelse return error.MissingProperty;
const level = try json_utils.getIntegerRequired(obj, "level");
if (level < 0) {
return error.InvalidLevel;
}
const skill_str = try json_utils.getStringRequired(obj, "skill");
return Resource{
.name = try json_utils.dupeStringRequired(allocator, obj, "name"),
.code = try json_utils.dupeStringRequired(allocator, obj, "code"),
.level = @intCast(level),
.skill = ResourceSkillUtils.fromString(skill_str) orelse return error.InvalidSkill,
.drops = try DropRate.parseList(api, drops_array)
};
}
fn deinit(self: Resource, allocator: Allocator) void {
allocator.free(self.name);
allocator.free(self.code);
}
};
pub const Monster = struct {
const ElementalStats = struct {
attack: i64,
resistance: i64,
pub fn parse(object: json.ObjectMap, attack: []const u8, resistance: []const u8) !ElementalStats {
return ElementalStats{
.attack = try json_utils.getIntegerRequired(object, attack),
.resistance = try json_utils.getIntegerRequired(object, resistance),
};
}
};
name: []u8,
code: []u8,
level: u64,
hp: u64,
min_gold: u64,
max_gold: u64,
fire: ElementalStats,
earth: ElementalStats,
water: ElementalStats,
air: ElementalStats,
drops: DropRates,
fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Monster {
const drops_array = json_utils.getArray(obj, "drops") orelse return error.MissingProperty;
const min_gold = try json_utils.getIntegerRequired(obj, "min_gold");
if (min_gold < 0) {
return error.InvalidMinGold;
}
const max_gold = try json_utils.getIntegerRequired(obj, "max_gold");
if (max_gold < 0) {
return error.InvalidMaxGold;
}
const level = try json_utils.getIntegerRequired(obj, "level");
if (level < 0) {
return error.InvalidLevel;
}
const hp = try json_utils.getIntegerRequired(obj, "hp");
if (hp < 0) {
return error.InvalidHp;
}
return Monster{
.name = try json_utils.dupeStringRequired(allocator, obj, "name"),
.code = try json_utils.dupeStringRequired(allocator, obj, "code"),
.level = @intCast(level),
.hp = @intCast(hp),
.fire = try ElementalStats.parse(obj, "attack_fire" , "res_fire" ),
.earth = try ElementalStats.parse(obj, "attack_earth", "res_earth"),
.water = try ElementalStats.parse(obj, "attack_water", "res_water"),
.air = try ElementalStats.parse(obj, "attack_air" , "res_air" ),
.min_gold = @intCast(min_gold),
.max_gold = @intCast(max_gold),
.drops = try DropRate.parseList(api, drops_array)
};
}
fn deinit(self: Monster, allocator: Allocator) void {
allocator.free(self.name);
allocator.free(self.code);
}
};
pub const ArtifactsFetchResult = struct {
arena: std.heap.ArenaAllocator,
status: std.http.Status,
body: ?json.Value = null,
fn deinit(self: ArtifactsFetchResult) void {
self.arena.deinit();
}
};
fn appendQueryParam(query: *std.ArrayList(u8), key: []const u8, value: []const u8) !void {
if (query.items.len > 0) {
try query.appendSlice("&");
}
try query.appendSlice(key);
try query.appendSlice("=");
try query.appendSlice(value);
}
// ------------------------- General API methods ------------------------
pub fn init(allocator: Allocator) !Server {
const url = try allocator.dupe(u8, "https://api.artifactsmmo.com");
const uri = std.Uri.parse(url) catch unreachable;
return Server{
.allocator = allocator,
.client = .{ .allocator = allocator },
.server = url,
.server_uri = uri,
.item_codes = std.ArrayList([]u8).init(allocator),
.characters = std.ArrayList(Character).init(allocator),
.items = std.StringHashMap(Item).init(allocator),
.maps = std.AutoHashMap(Position, MapTile).init(allocator),
.resources = std.StringHashMap(Resource).init(allocator),
.monsters = std.StringHashMap(Monster).init(allocator),
};
}
pub fn deinit(self: *Server) void {
self.client.deinit();
self.allocator.free(self.server);
if (self.token) |str| self.allocator.free(str);
for (self.item_codes.items) |code| {
self.allocator.free(code);
}
self.item_codes.deinit();
for (self.characters.items) |*char| {
char.deinit();
}
self.characters.deinit();
var itemsIter = self.items.valueIterator();
while (itemsIter.next()) |item| {
item.deinit();
}
self.items.deinit();
var mapsIter = self.maps.valueIterator();
while (mapsIter.next()) |map| {
map.deinit(self.allocator);
}
self.maps.deinit();
var resourcesIter = self.resources.valueIterator();
while (resourcesIter.next()) |resource| {
resource.deinit(self.allocator);
}
self.resources.deinit();
var monstersIter = self.monsters.valueIterator();
while (monstersIter.next()) |monster| {
monster.deinit(self.allocator);
}
self.monsters.deinit();
}
const FetchOptions = struct {
method: std.http.Method,
path: []const u8,
payload: ?[]const u8 = null,
query: ?[]const u8 = null,
page: ?u64 = null,
page_size: ?u64 = null,
paginated: bool = false
};
fn allocPaginationParams(allocator: Allocator, page: u64, page_size: ?u64) ![]u8 {
if (page_size) |size| {
return try std.fmt.allocPrint(allocator, "page={}&size={}", .{page, size});
} else {
return try std.fmt.allocPrint(allocator, "page={}", .{page});
}
}
// TODO: add retries when hitting a ratelimit
fn fetch(self: *Server, options: FetchOptions) APIError!ArtifactsFetchResult {
const method = options.method;
const path = options.path;
const payload = options.payload;
var uri = self.server_uri;
uri.path = .{ .raw = path };
var arena = std.heap.ArenaAllocator.init(self.allocator);
errdefer arena.deinit();
var result_status: std.http.Status = .ok;
var result_body: ?json.Value = null;
var current_page: u64 = options.page orelse 1;
var total_pages: u64 = 1;
var fetch_results = std.ArrayList(json.Value).init(arena.allocator());
const has_query = options.query != null and options.query.?.len > 0;
while (true) : (current_page += 1) {
var pagination_params: ?[]u8 = null;
defer if (pagination_params) |str| self.allocator.free(str);
if (options.paginated) {
pagination_params = try allocPaginationParams(self.allocator, current_page, options.page_size);
}
if (has_query and pagination_params != null) {
const combined = try std.mem.join(self.allocator, "&", &.{ options.query.?, pagination_params.? });
self.allocator.free(pagination_params.?);
pagination_params = combined;
uri.query = .{ .raw = combined };
} else if (pagination_params != null) {
uri.query = .{ .raw = pagination_params.? };
} else if (has_query) {
uri.query = .{ .raw = options.query.? };
}
var response_storage = std.ArrayList(u8).init(arena.allocator());
var opts = std.http.Client.FetchOptions{
.method = method,
.location = .{ .uri = uri },
.payload = payload,
.response_storage = .{ .dynamic = &response_storage },
};
var authorization_header: ?[]u8 = null;
defer if (authorization_header) |str| self.allocator.free(str);
if (self.token) |token| {
authorization_header = std.fmt.allocPrint(self.allocator, "Bearer {s}", .{token}) catch return APIError.OutOfMemory;
opts.headers.authorization = .{ .override = authorization_header.? };
}
if (uri.query) |query| {
log.debug("fetch {} {s}?{s}", .{method, path, query.raw});
} else {
log.debug("fetch {} {s}", .{method, path});
}
const result = self.client.fetch(opts) catch return APIError.RequestFailed;
const response_body = response_storage.items;
log.debug("fetch result {}", .{result.status});
if (result.status == .service_unavailable) {
return APIError.ServerUnavailable;
} else if (result.status != .ok) {
return ArtifactsFetchResult{
.arena = arena,
.status = result.status
};
}
const parsed = json.parseFromSliceLeaky(json.Value, arena.allocator(), response_body, .{ .allocate = .alloc_if_needed }) catch return APIError.ParseFailed;
if (parsed != json.Value.object) {
return APIError.ParseFailed;
}
result_status = result.status;
if (options.paginated) {
const total_pages_i64 = json_utils.getInteger(parsed.object, "pages") orelse return APIError.ParseFailed;
if (total_pages_i64 < 0) return APIError.ParseFailed;
total_pages = @intCast(total_pages_i64);
const page_results = json_utils.getArray(parsed.object, "data") orelse return APIError.ParseFailed;
fetch_results.appendSlice(page_results.items) catch return APIError.OutOfMemory;
if (current_page >= total_pages) break;
} else {
result_body = parsed.object.get("data");
break;
}
}
if (options.paginated) {
result_body = json.Value{ .array = fetch_results };
}
return ArtifactsFetchResult{
.status = result_status,
.arena = arena,
.body = result_body
};
}
fn handleFetchError(
status: std.http.Status,
Error: type,
parseError: ?fn (status: std.http.Status) ?Error,
) ?Error {
if (status != .ok) {
if (Error != APIError) {
if (parseError == null) {
@compileError("`parseError` must be defined, if `Error` is not `APIError`");
}
if (parseError.?(status)) |error_value| {
return error_value;
}
} else {
if (parseError != null) {
@compileError("`parseError` must be null");
}
}
}
return null;
}
fn fetchOptionalObject(
self: *Server,
Error: type,
parseError: ?fn (status: std.http.Status) ?Error,
Object: type,
parseObject: anytype,
parseObjectArgs: anytype,
fetchOptions: FetchOptions,
) Error!?Object {
if (@typeInfo(@TypeOf(parseObject)) != .Fn) {
@compileError("`parseObject` must be a function");
}
const result = try self.fetch(fetchOptions);
defer result.deinit();
if (handleFetchError(result.status, Error, parseError)) |error_value| {
return error_value;
}
if (result.status == .not_found) {
return null;
}
if (result.status != .ok) {
return APIError.RequestFailed;
}
if (result.body == null) {
return APIError.ParseFailed;
}
const body = json_utils.asObject(result.body.?) orelse return APIError.ParseFailed;
return @call(.auto, parseObject, .{ self, body } ++ parseObjectArgs) catch return APIError.ParseFailed;
}
fn fetchObject(
self: *Server,
Error: type,
parseError: ?fn (status: std.http.Status) ?Error,
Object: type,
parseObject: anytype,
parseObjectArgs: anytype,
fetchOptions: FetchOptions
) Error!Object {
const result = try self.fetchOptionalObject(Error, parseError, Object, parseObject, parseObjectArgs, fetchOptions);
return result orelse return APIError.RequestFailed;
}
fn fetchOptionalArray(
self: *Server,
allocator: Allocator,
Error: type,
parseError: ?fn (status: std.http.Status) ?Error,
Object: type,
parseObject: anytype,
parseObjectArgs: anytype,
fetchOptions: FetchOptions
) Error!?std.ArrayList(Object) {
if (@typeInfo(@TypeOf(parseObject)) != .Fn) {
@compileError("`parseObject` must be a function");
}
const result = try self.fetch(fetchOptions);
defer result.deinit();
if (handleFetchError(result.status, Error, parseError)) |error_value| {
return error_value;
}
if (result.status == .not_found) {
return null;
}
if (result.status != .ok) {
return APIError.RequestFailed;
}
if (result.body == null) {
return APIError.ParseFailed;
}
var array = std.ArrayList(Object).init(allocator);
errdefer {
if (std.meta.hasFn(Object, "deinit")) {
for (array.items) |*item| {
_ = item;
// TODO:
// item.deinit();
}
}
array.deinit();
}
const result_data = json_utils.asArray(result.body.?) orelse return APIError.ParseFailed;
for (result_data.items) |result_item| {
const item_obj = json_utils.asObject(result_item) orelse return APIError.ParseFailed;
const parsed_item = @call(.auto, parseObject, .{ self, item_obj } ++ parseObjectArgs) catch return APIError.ParseFailed;
array.append(parsed_item) catch return APIError.OutOfMemory;
}
return array;
}
fn fetchArray(
self: *Server,
allocator: Allocator,
Error: type,
parseError: ?fn (status: std.http.Status) ?Error,
Object: type,
parseObject: anytype,
parseObjectArgs: anytype,
fetchOptions: FetchOptions
) Error!std.ArrayList(Object) {
const result = try self.fetchOptionalArray(allocator, Error, parseError, Object, parseObject, parseObjectArgs, fetchOptions);
return result orelse return APIError.RequestFailed;
}
pub fn setURL(self: *Server, url: []const u8) !void {
const url_dupe = self.allocator.dupe(u8, url);
errdefer self.allocator.free(url_dupe);
const uri = try std.Uri.parse(url_dupe);
self.allocator.free(self.server);
self.server = url_dupe;
self.server_uri = uri;
}
pub fn setToken(self: *Server, token: ?[]const u8) !void {
var new_token: ?[]u8 = null;
if (token != null) {
new_token = try self.allocator.dupe(u8, token.?);
}
if (self.token) |str| self.allocator.free(str);
self.token = new_token;
}
pub fn getItemId(self: *Server, code: []const u8) !ItemId {
assert(code.len != 0);
for (0.., self.item_codes.items) |i, item_code| {
if (std.mem.eql(u8, code, item_code)) {
return @intCast(i);
}
}
const code_dupe = try self.allocator.dupe(u8, code);
errdefer self.allocator.free(code_dupe);
try self.item_codes.append(code_dupe);
return @intCast(self.item_codes.items.len - 1);
}
pub fn getItemCode(self: *const Server, id: ItemId) ?[]const u8 {
if (id >= self.item_codes.items.len) {
return null;
}
return self.item_codes.items[id];
}
pub fn getItemIdJson(self: *Server, object: json.ObjectMap, name: []const u8) !?ItemId {
const code = try json_utils.getStringRequired(object, name);
if (code.len == 0) {
return null;
}
return try self.getItemId(code);
}
fn findCharacterIndex(self: *const Server, name: []const u8) ?usize {
for (0.., self.characters.items) |i, character| {
if (std.mem.eql(u8, character.name, name)) {
return i;
}
}
return null;
}
fn addOrUpdateCharacter(self: *Server, character: Character) !void {
if (self.findCharacterIndex(character.name)) |found| {
self.characters.items[found].deinit();
self.characters.items[found] = character;
} else {
try self.characters.append(character);
}
}
pub fn findCharacter(self: *const Server, name: []const u8) ?Character {
if (self.findCharacterIndex(name)) |index| {
return self.characters.items[index];
}
return null;
}
pub fn findCharacterPtr(self: *Server, name: []const u8) ?*Character {
if (self.findCharacterIndex(name)) |index| {
return &self.characters.items[index];
}
return null;
}
// TODO: Remove this function
pub fn findItem(self: *const Server, name: []const u8) ?Item {
return self.items.get(name);
}
// TODO: Remove this function
pub fn findMap(self: *const Server, position: Position) ?MapTile {
return self.maps.get(position);
}
fn addOrUpdateItem(self: *Server, item: Item) !void {
var entry = try self.items.getOrPut(item.code);
if (entry.found_existing) {
entry.value_ptr.deinit();
}
entry.value_ptr.* = item;
}
fn addOrUpdateMap(self: *Server, map: MapTile) !void {
var entry = try self.maps.getOrPut(map.position);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = map;
}
fn addOrUpdateResource(self: *Server, resource: Resource) !void {
var entry = try self.resources.getOrPut(resource.code);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = resource;
}
fn addOrUpdateMonster(self: *Server, monster: Monster) !void {
var entry = try self.monsters.getOrPut(monster.code);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = monster;
}
pub fn prefetch(self: *Server) !void {
self.prefetched_resources = false;
self.prefetched_maps = false;
self.prefetched_monsters = false;
self.prefetched_items = false;
try self.prefetchResources();
try self.prefetchMaps();
try self.prefetchMonsters();
try self.prefetchItems();
}
pub fn prefetchResources(self: *Server) !void {
var resources = try self.getResources(.{});
defer resources.deinit();
self.prefetched_resources = true;
}
pub fn prefetchMaps(self: *Server) !void {
var maps = try self.getMaps(.{});
defer maps.deinit();
self.prefetched_maps = true;
}
pub fn prefetchMonsters(self: *Server) !void {
var monsters = try self.getMonsters(.{});
defer monsters.deinit();
self.prefetched_monsters = true;
}
pub fn prefetchItems(self: *Server) !void {
var items = try self.getItems(.{});
defer items.deinit();
self.prefetched_items = true;
}
// ------------------------- Endpoints ------------------------
pub fn getServerStatus(self: *Server) !ServerStatus {
return try self.fetchObject(
APIError,
null,
ServerStatus,
ServerStatus.parse, .{ self.allocator },
.{ .method = .GET, .path = "/" }
);
}
pub fn getCharacter(self: *Server, name: []const u8) APIError!?Character {
const path = try std.fmt.allocPrint(self.allocator, "/characters/{s}", .{name});
defer self.allocator.free(path);
var maybe_character = try self.fetchOptionalObject(
APIError,
null,
Character,
Character.parse, .{ self.allocator },
.{ .method = .GET, .path = path }
);
if (maybe_character) |*character| {
errdefer character.deinit();
try self.addOrUpdateCharacter(character.*);
return character.*;
} else {
return null;
}
}
pub fn listMyCharacters(self: *Server) APIError!std.ArrayList(Character) {
const characters = try self.fetchArray(
self.allocator,
APIError,
null,
Character,
Character.parse, .{ self.allocator },
.{ .method = .GET, .path = "/my/characters" }
);
errdefer characters.deinit();
for (characters.items) |character| {
try self.addOrUpdateCharacter(character);
}
return characters;
}
pub fn actionFight(self: *Server, name: []const u8) FightError!FightResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/fight", .{name});
defer self.allocator.free(path);
const result = try self.fetchObject(
FightError,
FightResult.parseError,
FightResult,
FightResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionGather(self: *Server, name: []const u8) GatherError!GatherResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/gathering", .{name});
defer self.allocator.free(path);
const result = try self.fetchObject(
GatherError,
GatherResult.parseError,
GatherResult,
GatherResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionMove(self: *Server, name: []const u8, x: i64, y: i64) MoveError!MoveResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/move", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"x\":{},\"y\":{} }}", .{x, y});
defer self.allocator.free(payload);
const result = try self.fetchObject(
MoveError,
MoveResult.parseError,
MoveResult,
MoveResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionBankDepositGold(
self: *Server,
name: []const u8,
quantity: u64
) BankDepositGoldError!GoldTransactionResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/bank/deposit/gold", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"quantity\":{} }}", .{quantity});
defer self.allocator.free(payload);
const result = try self.fetchObject(
BankDepositGoldError,
GoldTransactionResult.parseDepositError,
GoldTransactionResult,
GoldTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionBankDepositItem(
self: *Server,
name: []const u8,
code: []const u8,
quantity: u64
) BankDepositItemError!ItemTransactionResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/bank/deposit", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"code\":\"{s}\",\"quantity\":{} }}", .{code, quantity});
defer self.allocator.free(payload);
const result = try self.fetchObject(
BankDepositItemError,
ItemTransactionResult.parseDepositError,
ItemTransactionResult,
ItemTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionBankWithdrawGold(
self: *Server,
name: []const u8,
quantity: u64
) BankDepositGoldError!GoldTransactionResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/bank/withdraw/gold", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"quantity\":{} }}", .{quantity});
defer self.allocator.free(payload);
const result = try self.fetchObject(
BankWithdrawGoldError,
GoldTransactionResult.parseWithdrawError,
GoldTransactionResult,
GoldTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionBankWithdrawItem(
self: *Server,
name: []const u8,
code: []const u8,
quantity: u64
) BankWithdrawItemError!ItemTransactionResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/bank/withdraw", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"code\":\"{s}\",\"quantity\":{} }}", .{code, quantity});
defer self.allocator.free(payload);
const result = try self.fetchObject(
BankWithdrawItemError,
ItemTransactionResult.parseWithdrawError,
ItemTransactionResult,
ItemTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionCraft(
self: *Server,
name: []const u8,
code: []const u8,
quantity: u64
) !CraftResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/crafting", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"code\":\"{s}\",\"quantity\":{} }}", .{code, quantity});
defer self.allocator.free(payload);
const result = try self.fetchObject(
CraftError,
CraftResult.parseError,
CraftResult,
CraftResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionUnequip(
self: *Server,
name: []const u8,
slot: EquipmentSlot
) UnequipError!UnequipResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/unequip", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"slot\":\"{s}\" }}", .{slot.name()});
defer self.allocator.free(payload);
const result = try self.fetchObject(
UnequipError,
UnequipResult.parseError,
UnequipResult,
UnequipResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn actionEquip(
self: *Server,
name: []const u8,
slot: EquipmentSlot,
code: []const u8
) EquipError!EquipResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/equip", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"slot\":\"{s}\",\"code\":\"{s}\" }}", .{slot.name(), code});
defer self.allocator.free(payload);
const result = try self.fetchObject(
EquipError,
EquipResult.parseError,
EquipResult,
EquipResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
return result;
}
pub fn getBankGold(self: *Server) APIError!u64 {
const result = try self.fetch(.{ .method = .GET, .path = "/my/bank/gold" });
defer result.deinit();
if (result.status != .ok) {
return APIError.RequestFailed;
}
if (result.body == null) {
return APIError.ParseFailed;
}
const data = json_utils.asObject(result.body.?) orelse return APIError.RequestFailed;
const quantity = json_utils.getInteger(data, "quantity") orelse return APIError.ParseFailed;
if (quantity < 0) return APIError.ParseFailed;
return @intCast(quantity);
}
pub fn getBankItems(self: *Server, allocator: Allocator) APIError!std.ArrayList(ItemIdQuantity) {
return self.fetchArray(
allocator,
APIError,
null,
ItemIdQuantity,
ItemIdQuantity.parse, .{},
.{ .method = .GET, .path = "/my/bank/items", .paginated = true }
);
}
pub fn getBankItemQuantity(self: *Server, code: []const u8) APIError!?u64 {
const query = try std.fmt.allocPrint(self.allocator, "item_code={s}", .{code});
defer self.allocator.free(query);
const maybe_items = try self.fetchOptionalArray(
self.allocator,
APIError,
null,
ItemIdQuantity,
ItemIdQuantity.parse, .{},
.{ .method = .GET, .path = "/my/bank/items", .query = query, .paginated = true }
);
if (maybe_items == null) {
return null;
}
const items = maybe_items.?;
defer items.deinit();
const list_items = items.list.items;
assert(list_items.len == 1);
assert(list_items[0].id == try self.getItemId(code));
return list_items[0].quantity;
}
pub fn getMap(self: *Server, x: i64, y: i64) APIError!?MapTile {
const position = Position.init(x, y);
if (self.findMap(position)) |map| {
return map;
}
if (self.prefetched_maps) {
return null;
}
const path = try std.fmt.allocPrint(self.allocator, "/maps/{}/{}", .{x, y});
defer self.allocator.free(path);
const result = self.fetchOptionalObject(
APIError,
null,
MapTile,
MapTile.parse, .{ self.allocator },
.{ .method = .GET, .path = path }
);
if (result) |map| {
self.addOrUpdateMap(map);
}
return result;
}
pub const MapOptions = struct {
code: ?[]const u8 = null,
type: ?MapContentType = null,
};
pub fn getMaps(self: *Server, opts: MapOptions) APIError!std.ArrayList(MapTile) {
if (self.prefetched_maps) {
var found = std.ArrayList(MapTile).init(self.allocator);
var mapIter = self.maps.valueIterator();
while (mapIter.next()) |map| {
if (opts.type) |content_type| {
if (map.content == null) continue;
if (map.content.?.type != content_type) continue;
}
if (opts.code) |content_code| {
if (map.content == null) continue;
if (!std.mem.eql(u8, map.content.?.code, content_code)) continue;
}
try found.append(map.*);
}
return found;
}
var query = std.ArrayList(u8).init(self.allocator);
defer query.deinit();
if (opts.code) |code| {
try appendQueryParam(&query, "content_code", code);
}
if (opts.type) |map_type| {
try appendQueryParam(&query, "content_type", MapContentTypeUtils.toString(map_type));
}
const result = try self.fetchArray(
self.allocator,
APIError,
null,
MapTile,
MapTile.parse, .{ self.allocator },
.{ .method = .GET, .path = "/maps", .paginated = true, .page_size = 100, .query = query.items }
);
for (result.items) |map| {
try self.addOrUpdateMap(map);
}
return result;
}
pub fn getItem(self: *Server, code: []const u8) APIError!?Item {
if (self.items.get(code)) |item| {
return item;
}
if (self.prefetched_items) {
return null;
}
const path = try std.fmt.allocPrint(self.allocator, "/items/{s}", .{code});
defer self.allocator.free(path);
const result = try self.fetchOptionalObject(
APIError,
null,
ItemWithGE,
ItemWithGE.parse, .{ self.allocator },
.{ .method = .GET, .path = path }
);
if (result) |item_with_ge| {
try self.addOrUpdateItem(item_with_ge.item);
return item_with_ge.item;
} else {
return null;
}
}
pub fn getItemById(self: *Server, id: ItemId) APIError!?Item {
const code = self.getItemCode(id) orelse return null;
return self.getItem(code);
}
pub const ItemOptions = struct {
craft_material: ?[]const u8 = null,
craft_skill: ?Skill = null,
min_level: ?u64 = null,
max_level: ?u64 = null,
name: ?[]const u8 = null,
type: ?ItemType = null,
};
pub fn getItems(self: *Server, opts: ItemOptions) APIError!std.ArrayList(Item) {
if (self.prefetched_items) {
var found = std.ArrayList(Item).init(self.allocator);
var itemIter = self.items.valueIterator();
while (itemIter.next()) |item| {
if (opts.craft_skill) |craft_skill| {
if (item.craft == null) continue;
if (item.craft.?.skill != craft_skill) continue;
}
if (opts.craft_material) |craft_material| {
if (item.craft == null) continue;
const recipe = item.craft.?;
const craft_material_id = try self.getItemId(craft_material);
const material_quantity = recipe.items.getQuantity(craft_material_id);
if (material_quantity == 0) continue;
}
if (opts.min_level) |min_level| {
if (item.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (item.level > max_level) continue;
}
if (opts.type) |item_type| {
if (item.type != item_type) continue;
}
if (opts.name) |name| {
if (std.mem.indexOf(u8, item.name, name) == null) continue;
}
try found.append(item.*);
}
return found;
}
var str_arena = std.heap.ArenaAllocator.init(self.allocator);
defer str_arena.deinit();
var query = std.ArrayList(u8).init(self.allocator);
defer query.deinit();
if (opts.craft_material) |craft_material| {
try appendQueryParam(&query, "craft_material", craft_material);
}
if (opts.min_level) |min_level| {
const min_level_str = try std.fmt.allocPrint(str_arena.allocator(), "{}", .{ min_level });
try appendQueryParam(&query, "min_level", min_level_str);
}
if (opts.max_level) |max_level| {
const max_level_str = try std.fmt.allocPrint(str_arena.allocator(), "{}", .{ max_level });
try appendQueryParam(&query, "max_level", max_level_str);
}
if (opts.name) |name| {
try appendQueryParam(&query, "name", name);
}
if (opts.type) |item_type| {
try appendQueryParam(&query, "type", ItemTypeUtils.toString(item_type));
}
const result = try self.fetchArray(
self.allocator,
APIError,
null,
Item,
Item.parse, .{ self.allocator },
.{ .method = .GET, .path = "/items", .paginated = true, .page_size = 100, .query = query.items }
);
errdefer result.deinit();
for (result.items) |item| {
try self.addOrUpdateItem(item);
}
return result;
}
pub fn getResource(self: *Server, code: []const u8) APIError!?Resource {
if (self.resources.get(code)) |resource| {
return resource;
}
if (self.prefetched_resources) {
return null;
}
const path = try std.fmt.allocPrint(self.allocator, "/resources/{s}", .{code});
defer self.allocator.free(path);
const result = try self.fetchOptionalObject(
APIError,
null,
Resource,
Resource.parse, .{ self.allocator },
.{ .method = .GET, .path = path }
);
if (result) |resource| {
try self.addOrUpdateResource(resource);
}
return result;
}
pub const ResourceOptions = struct {
drop: ?[]const u8 = null,
max_level: ?u64 = null,
min_level: ?u64 = null,
skill: ?ResourceSkill = null,
};
pub fn getResources(self: *Server, opts: ResourceOptions) APIError!std.ArrayList(Resource) {
if (self.prefetched_resources) {
var found = std.ArrayList(Resource).init(self.allocator);
var resourceIter = self.resources.valueIterator();
while (resourceIter.next()) |resource| {
if (opts.min_level) |min_level| {
if (resource.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (resource.level > max_level) continue;
}
if (opts.drop) |drop| {
const item_id = try self.getItemId(drop);
if (!DropRate.doesListContain(&resource.drops, item_id)) {
continue;
}
}
try found.append(resource.*);
}
return found;
}
var str_arena = std.heap.ArenaAllocator.init(self.allocator);
defer str_arena.deinit();
var query = std.ArrayList(u8).init(self.allocator);
defer query.deinit();
if (opts.drop) |drop| {
try appendQueryParam(&query, "drop", drop);
}
if (opts.min_level) |min_level| {
const min_level_str = try std.fmt.allocPrint(str_arena.allocator(), "{}", .{ min_level });
try appendQueryParam(&query, "min_level", min_level_str);
}
if (opts.max_level) |max_level| {
const max_level_str = try std.fmt.allocPrint(str_arena.allocator(), "{}", .{ max_level });
try appendQueryParam(&query, "max_level", max_level_str);
}
if (opts.skill) |skill| {
try appendQueryParam(&query, "skill", ResourceSkillUtils.toString(skill));
}
const result = try self.fetchArray(
self.allocator,
APIError,
null,
Resource,
Resource.parse, .{ self.allocator },
.{ .method = .GET, .path = "/resources", .paginated = true, .query = query.items }
);
errdefer result.deinit();
for (result.items) |resource| {
try self.addOrUpdateResource(resource);
}
return result;
}
pub fn getMonster(self: *Server, code: []const u8) APIError!?Monster {
if (self.monsters.get(code)) |monster| {
return monster;
}
if (self.prefetched_monsters) {
return null;
}
const path = try std.fmt.allocPrint(self.allocator, "/monsters/{s}", .{code});
defer self.allocator.free(path);
const result = try self.fetchOptionalObject(
APIError,
null,
Monster,
Monster.parse, .{ self.allocator },
.{ .method = .GET, .path = path }
);
if (result) |monster| {
try self.addOrUpdateMonster(monster);
}
return result;
}
pub const MonsterOptions = struct {
drop: ?[]const u8 = null,
max_level: ?u64 = null,
min_level: ?u64 = null,
};
pub fn getMonsters(self: *Server, opts: MonsterOptions) APIError!std.ArrayList(Monster) {
if (self.prefetched_monsters) {
var found = std.ArrayList(Monster).init(self.allocator);
var monsterIter = self.monsters.valueIterator();
while (monsterIter.next()) |monster| {
if (opts.min_level) |min_level| {
if (monster.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (monster.level > max_level) continue;
}
if (opts.drop) |drop| {
const item_id = try self.getItemId(drop);
if (!DropRate.doesListContain(&monster.drops, item_id)) {
continue;
}
}
try found.append(monster.*);
}
return found;
}
var str_arena = std.heap.ArenaAllocator.init(self.allocator);
defer str_arena.deinit();
var query = std.ArrayList(u8).init(self.allocator);
defer query.deinit();
if (opts.drop) |drop| {
try appendQueryParam(&query, "drop", drop);
}
if (opts.min_level) |min_level| {
const min_level_str = try std.fmt.allocPrint(str_arena.allocator(), "{}", .{ min_level });
try appendQueryParam(&query, "min_level", min_level_str);
}
if (opts.max_level) |max_level| {
const max_level_str = try std.fmt.allocPrint(str_arena.allocator(), "{}", .{ max_level });
try appendQueryParam(&query, "max_level", max_level_str);
}
const result = try self.fetchArray(
self.allocator,
APIError,
null,
Monster,
Monster.parse, .{ self.allocator },
.{ .method = .GET, .path = "/monsters", .paginated = true, .query = query.items }
);
for (result.items) |monster| {
try self.addOrUpdateMonster(monster);
}
return result;
}