749 lines
24 KiB
Zig
749 lines
24 KiB
Zig
// zig fmt: off
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const std = @import("std");
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const Api = @import("artifacts-api");
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const Artificer = @import("artificer");
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const UI = @import("./ui.zig");
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const RectUtils = @import("./rect-utils.zig");
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const rl = @import("raylib");
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const FontFace = @import("./font-face.zig");
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const srcery = @import("./srcery.zig");
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const rlgl_h = @cImport({
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@cInclude("rlgl.h");
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});
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const assert = std.debug.assert;
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const log = std.log.scoped(.app);
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const App = @This();
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const MapTexture = struct {
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name: Api.Map.Skin,
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texture: rl.Texture2D,
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};
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ui: UI,
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server: *Api.Server,
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store: *Api.Store,
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map_textures: std.ArrayList(MapTexture),
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map_texture_indexes: std.ArrayList(usize),
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map_position_min: Api.Position,
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map_position_max: Api.Position,
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character_skin_textures: std.EnumArray(Api.Character.Skin, rl.Texture2D),
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camera: rl.Camera2D,
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font_face: FontFace,
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blur_texture_original: ?rl.RenderTexture = null,
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blur_texture_horizontal: ?rl.RenderTexture = null,
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blur_texture_both: ?rl.RenderTexture = null,
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blur_shader: rl.Shader,
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simulation: bool = false,
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system_clock: Artificer.SystemClock,
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started_at: i128,
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artificer: Artificer.ArtificerApi,
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sim_artificer: Artificer.ArtificerSim,
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sim_server: Artificer.SimServer,
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sim_started_at: i128,
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last_sim_timestamp: i128 = 0,
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thread_running: bool = true,
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artificer_thread: std.Thread,
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pub fn init(allocator: std.mem.Allocator, store: *Api.Store, server: *Api.Server) !*App {
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var map_textures = std.ArrayList(MapTexture).init(allocator);
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errdefer map_textures.deinit();
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errdefer {
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for (map_textures.items) |map_texture| {
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map_texture.texture.unload();
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}
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}
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var map_texture_indexes = std.ArrayList(usize).init(allocator);
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errdefer map_texture_indexes.deinit();
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// Load all map textures from api store
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{
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const map_image_ids = store.images.category_mapping.get(.map).items;
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try map_textures.ensureTotalCapacity(map_image_ids.len);
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for (map_image_ids) |image_id| {
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const image = store.images.get(image_id).?;
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map_textures.appendAssumeCapacity(MapTexture{
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.name = try Api.Map.Skin.fromSlice(image.code.slice()),
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.texture = try loadTextureFromStore(store, image_id)
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});
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}
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}
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var map_position_max = Api.Position.zero();
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var map_position_min = Api.Position.zero();
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for (store.maps.items) |map| {
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map_position_min.x = @min(map_position_min.x, map.position.x);
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map_position_min.y = @min(map_position_min.y, map.position.y);
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map_position_max.x = @max(map_position_max.x, map.position.x);
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map_position_max.y = @max(map_position_max.y, map.position.y);
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}
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const map_size = map_position_max.subtract(map_position_min);
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try map_texture_indexes.ensureTotalCapacity(@intCast(map_size.x * map_size.y));
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for (0..@intCast(map_size.y)) |oy| {
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for (0..@intCast(map_size.x)) |ox| {
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const x = map_position_min.x + @as(i64, @intCast(ox));
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const y = map_position_min.y + @as(i64, @intCast(oy));
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const map = store.getMap(.{ .x = x, .y = y }).?;
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var found_texture = false;
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const map_skin = map.skin.slice();
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for (0.., map_textures.items) |i, map_texture| {
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if (std.mem.eql(u8, map_skin, map_texture.name.slice())) {
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map_texture_indexes.appendAssumeCapacity(i);
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found_texture = true;
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break;
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}
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}
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if (!found_texture) {
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return error.MapImageNotFound;
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}
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}
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}
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var character_skin_textures = std.EnumArray(Api.Character.Skin, rl.Texture2D).initUndefined();
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inline for (std.meta.fields(Api.Character.Skin)) |field| {
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const skin: Api.Character.Skin = @enumFromInt(field.value);
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const skin_image_id = store.images.getId(.character, skin.toString()).?;
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const texture = try loadTextureFromStore(store, skin_image_id);
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character_skin_textures.set(skin, texture);
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}
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const blur_shader = rl.loadShaderFromMemory(
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@embedFile("./base.vsh"),
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@embedFile("./blur.fsh"),
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);
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if (!rl.isShaderReady(blur_shader)) {
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return error.LoadShaderFromMemory;
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}
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var fontChars: [95]i32 = undefined;
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for (0..fontChars.len) |i| {
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fontChars[i] = 32 + @as(i32, @intCast(i));
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}
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var font = rl.loadFontFromMemory(".ttf", @embedFile("./roboto-font/Roboto-Medium.ttf"), 16, &fontChars);
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if (!font.isReady()) {
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return error.LoadFontFromMemory;
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}
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const font_face = FontFace{ .font = font };
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const ui = UI.init(font_face);
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const character_id = store.characters.getId("Blondie").?;
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const sim_server = Artificer.SimServer.init(0, store);
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var app = try allocator.create(App);
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errdefer allocator.destroy(app);
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app.* = App{
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.store = store,
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.server = server,
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.system_clock = .{},
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.sim_server = sim_server,
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.started_at = 0,
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.sim_started_at = sim_server.clock.nanoTimestamp(),
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.ui = ui,
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.map_textures = map_textures,
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.map_texture_indexes = map_texture_indexes,
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.map_position_max = map_position_max,
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.map_position_min = map_position_min,
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.character_skin_textures = character_skin_textures,
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.blur_shader = blur_shader,
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.font_face = font_face,
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.camera = rl.Camera2D{
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.offset = rl.Vector2.zero(),
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.target = rl.Vector2.zero(),
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.rotation = 0,
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.zoom = 1,
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},
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.artificer = undefined,
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.sim_artificer = undefined,
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.artificer_thread = undefined,
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};
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app.started_at = app.system_clock.nanoTimestamp();
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app.sim_artificer = try Artificer.ArtificerSim.init(allocator, store, &app.sim_server.clock, &app.sim_server, character_id);
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errdefer app.sim_artificer.deinit(allocator);
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app.artificer = try Artificer.ArtificerApi.init(allocator, store, &app.system_clock, server, character_id);
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errdefer app.artificer.deinit(allocator);
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app.artificer_thread = try std.Thread.spawn(.{ .allocator = allocator }, artificer_thread_cb, .{ app });
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errdefer {
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app.thread_running = false;
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app.artificer_thread.join();
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}
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return app;
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}
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pub fn deinit(self: *App) void {
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const allocator = self.map_textures.allocator;
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self.thread_running = false;
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self.artificer_thread.join();
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self.artificer.deinit(allocator);
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self.sim_artificer.deinit(allocator);
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for (self.map_textures.items) |map_texture| {
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map_texture.texture.unload();
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}
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for (self.character_skin_textures.values) |texture| {
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texture.unload();
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}
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self.map_textures.deinit();
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self.map_texture_indexes.deinit();
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self.font_face.font.unload();
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if (self.blur_texture_horizontal) |render_texture| {
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render_texture.unload();
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}
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if (self.blur_texture_both) |render_texture| {
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render_texture.unload();
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}
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if (self.blur_texture_original) |render_texture| {
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render_texture.unload();
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}
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allocator.destroy(self);
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}
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fn artificer_thread_cb(app: *App) void {
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while (app.thread_running) {
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if (app.simulation) {
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const artificer = &app.sim_artificer;
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const expires_in = artificer.timeUntilCooldownExpires();
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if (expires_in > 0) {
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artificer.clock.sleep(expires_in);
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}
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artificer.tick() catch |e| {
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log.err("Error in .tick in thread: {}", .{e});
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app.thread_running = false;
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};
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} else {
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const artificer = &app.artificer;
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const expires_in = artificer.timeUntilCooldownExpires();
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if (expires_in > 0) {
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artificer.clock.sleep(expires_in);
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}
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artificer.tick() catch |e| {
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log.err("Error in .tick in thread: {}", .{e});
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app.thread_running = false;
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};
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}
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}
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}
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fn loadTextureFromStore(store: *Api.Store, image_id: Api.Store.Id) !rl.Texture2D {
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const image = store.images.get(image_id).?;
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const texture = rl.loadTextureFromImage(rl.Image{
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.width = @intCast(image.width),
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.height = @intCast(image.height),
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.data = store.images.getRGBA(image_id).?.ptr,
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.mipmaps = 1,
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.format = rl.PixelFormat.pixelformat_uncompressed_r8g8b8a8
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});
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if (!rl.isTextureReady(texture)) {
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return error.LoadMapTextureFromImage;
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}
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return texture;
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}
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fn cameraControls(camera: *rl.Camera2D) void {
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if (rl.isMouseButtonDown(.mouse_button_left)) {
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const mouse_delta = rl.getMouseDelta();
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camera.target.x -= mouse_delta.x / camera.zoom;
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camera.target.y -= mouse_delta.y / camera.zoom;
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}
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const zoom_speed = 0.2;
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const min_zoom = 0.1;
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const max_zoom = 2;
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const zoom_delta = rl.getMouseWheelMove();
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if (zoom_delta != 0) {
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const mouse_screen = rl.getMousePosition();
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// Get the world point that is under the mouse
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const mouse_world = rl.getScreenToWorld2D(mouse_screen, camera.*);
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// Set the offset to where the mouse is
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camera.offset = mouse_screen;
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// Set the target to match, so that the camera maps the world space point
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// under the cursor to the screen space point under the cursor at any zoom
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camera.target = mouse_world;
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// Zoom increment
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camera.zoom *= (1 + zoom_delta * zoom_speed);
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camera.zoom = std.math.clamp(camera.zoom, min_zoom, max_zoom);
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}
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}
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// fn drawCharacterInfo(ui: *UI, rect: rl.Rectangle, artificer: *Artificer, brain: *Artificer.Brain) !void {
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// var buffer: [256]u8 = undefined;
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//
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// const name_height = 20;
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// UI.drawTextCentered(ui.font, brain.name, .{ .x = RectUtils.center(rect).x, .y = rect.y + name_height / 2 }, 20, 2, srcery.bright_white);
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//
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// var label_stack = UIStack.init(RectUtils.shrinkTop(rect, name_height + 4), .top_to_bottom);
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// label_stack.gap = 4;
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//
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// const now = std.time.milliTimestamp();
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// const cooldown = brain.cooldown(&artificer.server);
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// const seconds_left: f32 = @as(f32, @floatFromInt(@max(cooldown - now, 0))) / std.time.ms_per_s;
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// const cooldown_label = try std.fmt.bufPrint(&buffer, "Cooldown: {d:.3}", .{seconds_left});
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// UI.drawTextEx(ui.font, cooldown_label, RectUtils.topLeft(label_stack.next(16)), 16, 2, srcery.bright_white);
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//
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// var task_label: []u8 = undefined;
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// if (brain.task) |task| {
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// task_label = try std.fmt.bufPrint(&buffer, "Task: {s}", .{@tagName(task)});
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// } else {
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// task_label = try std.fmt.bufPrint(&buffer, "Task: -", .{});
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// }
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// UI.drawTextEx(ui.font, task_label, RectUtils.topLeft(label_stack.next(16)), 16, 2, srcery.bright_white);
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//
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// const actions_label = try std.fmt.bufPrint(&buffer, "Actions: {}", .{brain.action_queue.items.len});
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// UI.drawTextEx(ui.font, actions_label, RectUtils.topLeft(label_stack.next(16)), 16, 2, srcery.bright_white);
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// }
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fn createOrGetRenderTexture(maybe_render_texture: *?rl.RenderTexture) !rl.RenderTexture {
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const screen_width = rl.getScreenWidth();
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const screen_height = rl.getScreenHeight();
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if (maybe_render_texture.*) |render_texture| {
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if (render_texture.texture.width != screen_width or render_texture.texture.height != screen_height) {
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render_texture.unload();
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maybe_render_texture.* = null;
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}
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}
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if (maybe_render_texture.* == null) {
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const render_texture = rl.loadRenderTexture(screen_width, screen_height);
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if (!rl.isRenderTextureReady(render_texture)) {
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return error.LoadRenderTexture;
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}
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maybe_render_texture.* = render_texture;
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}
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return maybe_render_texture.*.?;
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}
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pub fn drawWorld(self: *App) void {
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rl.clearBackground(srcery.black);
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const tile_size = rl.Vector2.init(224, 224);
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const map_size = self.map_position_max.subtract(self.map_position_min);
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for (0..@intCast(map_size.y)) |oy| {
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for (0..@intCast(map_size.x)) |ox| {
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const map_index = @as(usize, @intCast(map_size.x)) * oy + ox;
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const x = self.map_position_min.x + @as(i64, @intCast(ox));
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const y = self.map_position_min.y + @as(i64, @intCast(oy));
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const texture_index = self.map_texture_indexes.items[map_index];
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const texture = self.map_textures.items[texture_index].texture;
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const position = rl.Vector2.init(@floatFromInt(x), @floatFromInt(y)).multiply(tile_size);
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rl.drawTextureV(texture, position, rl.Color.white);
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}
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}
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for (self.store.characters.objects.items) |optional_character| {
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if (optional_character != .object) continue;
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const character = optional_character.object;
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const skin_texture = self.character_skin_textures.get(character.skin);
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const position = rl.Vector2{
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.x = @floatFromInt(character.position.x),
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.y = @floatFromInt(character.position.y),
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};
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const skin_size = rl.Vector2{
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.x = @floatFromInt(skin_texture.width),
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.y = @floatFromInt(skin_texture.height),
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};
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rl.drawTextureV(
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skin_texture,
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position.addValue(0.5).multiply(tile_size).subtract(skin_size.divide(.{ .x = 2, .y = 2 })),
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rl.Color.white
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);
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}
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}
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pub fn drawWorldAndBlur(self: *App) !void {
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const screen_width = rl.getScreenWidth();
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const screen_height = rl.getScreenHeight();
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const screen_size = rl.Vector2.init(@floatFromInt(screen_width), @floatFromInt(screen_height));
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const blur_original = try createOrGetRenderTexture(&self.blur_texture_original);
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const blur_horizontal = try createOrGetRenderTexture(&self.blur_texture_horizontal);
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const blur_both = try createOrGetRenderTexture(&self.blur_texture_both);
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// 1 pass. Draw the all of the sprites
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{
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blur_original.begin();
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defer blur_original.end();
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self.camera.begin();
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defer self.camera.end();
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self.drawWorld();
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}
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// 2 pass. Apply horizontal blur
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const kernel_radius: i32 = 16;
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var kernel_coeffs: [kernel_radius * 2 + 1]f32 = undefined;
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{
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const sigma = 10;
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for (0..kernel_coeffs.len) |i| {
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const i_i32: i32 = @intCast(i);
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const io: f32 = @floatFromInt(i_i32 - kernel_radius);
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kernel_coeffs[i] = @exp(-(io * io) / (sigma * sigma));
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}
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var kernel_sum: f32 = 0;
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for (kernel_coeffs) |coeff| {
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kernel_sum += coeff;
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}
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for (&kernel_coeffs) |*coeff| {
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coeff.* /= kernel_sum;
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}
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}
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{
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const texture_size_loc = rl.getShaderLocation(self.blur_shader, "textureSize");
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assert(texture_size_loc != -1);
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rl.setShaderValue(self.blur_shader, texture_size_loc, &screen_size, .shader_uniform_vec2);
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}
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{
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const kernel_radius_loc = rl.getShaderLocation(self.blur_shader, "kernelRadius");
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assert(kernel_radius_loc != -1);
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rl.setShaderValue(self.blur_shader, kernel_radius_loc, &kernel_radius, .shader_uniform_int);
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}
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{
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const coeffs_loc = rl.getShaderLocation(self.blur_shader, "coeffs");
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assert(coeffs_loc != -1);
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rl.setShaderValueV(self.blur_shader, coeffs_loc, &kernel_coeffs, .shader_uniform_float, kernel_coeffs.len);
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}
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{
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const kernel_direction_loc = rl.getShaderLocation(self.blur_shader, "kernelDirection");
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assert(kernel_direction_loc != -1);
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const kernel_direction = rl.Vector2.init(1, 0);
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rl.setShaderValue(self.blur_shader, kernel_direction_loc, &kernel_direction, .shader_uniform_vec2);
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}
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{
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blur_horizontal.begin();
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defer blur_horizontal.end();
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rl.clearBackground(rl.Color.black.alpha(0));
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|
|
self.blur_shader.activate();
|
|
defer self.blur_shader.deactivate();
|
|
|
|
rl.drawTextureRec(
|
|
blur_original.texture,
|
|
.{
|
|
.x = 0,
|
|
.y = 0,
|
|
.width = screen_size.x,
|
|
.height = -screen_size.y,
|
|
},
|
|
rl.Vector2.zero(),
|
|
rl.Color.white
|
|
);
|
|
}
|
|
|
|
// 3 pass. Apply vertical blur
|
|
{
|
|
const kernel_direction_loc = rl.getShaderLocation(self.blur_shader, "kernelDirection");
|
|
assert(kernel_direction_loc != -1);
|
|
|
|
const kernel_direction = rl.Vector2.init(0, 1);
|
|
rl.setShaderValue(self.blur_shader, kernel_direction_loc, &kernel_direction, .shader_uniform_vec2);
|
|
}
|
|
|
|
{
|
|
blur_both.begin();
|
|
defer blur_both.end();
|
|
|
|
self.blur_shader.activate();
|
|
defer self.blur_shader.deactivate();
|
|
|
|
rl.drawTextureRec(
|
|
blur_horizontal.texture,
|
|
.{
|
|
.x = 0,
|
|
.y = 0,
|
|
.width = screen_size.x,
|
|
.height = -screen_size.y,
|
|
},
|
|
rl.Vector2.zero(),
|
|
rl.Color.white
|
|
);
|
|
}
|
|
|
|
// Last thing, draw world without blur
|
|
rl.drawTextureRec(
|
|
blur_original.texture,
|
|
.{
|
|
.x = 0,
|
|
.y = 0,
|
|
.width = @floatFromInt(blur_original.texture.width),
|
|
.height = @floatFromInt(-blur_original.texture.height),
|
|
},
|
|
rl.Vector2.zero(),
|
|
rl.Color.white
|
|
);
|
|
}
|
|
|
|
fn drawRatelimits(self: *App, box: rl.Rectangle) void {
|
|
const Category = Api.RateLimit.Category;
|
|
const ratelimits = self.server.ratelimits;
|
|
|
|
const padding = 16;
|
|
var stack = UI.Stack.init(RectUtils.shrink(box, padding, padding), .top_to_bottom);
|
|
stack.gap = 8;
|
|
|
|
inline for (.{
|
|
.{ "Account creation", Category.account_creation },
|
|
.{ "Token", Category.token },
|
|
.{ "Data", Category.data },
|
|
.{ "Actions", Category.actions },
|
|
}) |ratelimit_bar| {
|
|
const title = ratelimit_bar[0];
|
|
const category = ratelimit_bar[1];
|
|
const ratelimit = ratelimits.get(category);
|
|
|
|
const ratelimit_box = stack.next(24);
|
|
rl.drawRectangleRec(ratelimit_box, rl.Color.white);
|
|
|
|
inline for (.{
|
|
.{ ratelimit.hours , std.time.ms_per_hour, srcery.red },
|
|
.{ ratelimit.minutes, std.time.ms_per_min , srcery.blue },
|
|
.{ ratelimit.seconds, std.time.ms_per_s , srcery.green },
|
|
}) |limit_spec| {
|
|
const maybe_timespan = limit_spec[0];
|
|
const timespan_size = limit_spec[1];
|
|
const color = limit_spec[2];
|
|
|
|
if (maybe_timespan) |timespan| {
|
|
const limit_f32: f32 = @floatFromInt(timespan.limit);
|
|
const counter_f32: f32 = @floatFromInt(timespan.counter);
|
|
const timer_f32: f32 = @floatFromInt(timespan.timer_ms);
|
|
|
|
const ms_per_request = timespan_size / limit_f32;
|
|
const progress = std.math.clamp((counter_f32 - timer_f32 / ms_per_request) / limit_f32, 0, 1);
|
|
|
|
var progress_bar = ratelimit_box;
|
|
progress_bar.width *= progress;
|
|
rl.drawRectangleRec(progress_bar, color);
|
|
}
|
|
}
|
|
|
|
if (self.ui.isMouseInside(ratelimit_box)) {
|
|
// TODO: Draw more detailed info about rate limits.
|
|
// Show how many requests have occured
|
|
} else {
|
|
const title_size = self.font_face.measureText(title);
|
|
self.font_face.drawText(
|
|
title,
|
|
.{
|
|
.x = ratelimit_box.x + 8,
|
|
.y = ratelimit_box.y + title_size.y/2,
|
|
},
|
|
srcery.white
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn showButton(self: *App, text: []const u8) UI.Interaction {
|
|
const key_hash: u16 = @truncate(@intFromPtr(text.ptr));
|
|
var button = self.ui.getOrAppendWidget(key_hash);
|
|
button.padding.vertical(8);
|
|
button.padding.horizontal(16);
|
|
|
|
button.flags.insert(.clickable);
|
|
button.size = .{
|
|
.x = .{ .text = {} },
|
|
.y = .{ .text = {} },
|
|
};
|
|
|
|
const interaction = self.ui.getInteraction(button);
|
|
var text_color: rl.Color = undefined;
|
|
if (interaction.held_down) {
|
|
button.background = .{ .color = srcery.hard_black };
|
|
text_color = srcery.white;
|
|
} else if (interaction.hovering) {
|
|
button.background = .{ .color = srcery.bright_black };
|
|
text_color = srcery.bright_white;
|
|
} else {
|
|
button.background = .{ .color = srcery.black };
|
|
text_color = srcery.bright_white;
|
|
}
|
|
|
|
button.text = .{
|
|
.content = text,
|
|
.color = text_color
|
|
};
|
|
|
|
return interaction;
|
|
}
|
|
|
|
fn showLabel(self: *App, text: []const u8) UI.Widget.Key {
|
|
const key_hash: u16 = @truncate(@intFromPtr(text.ptr));
|
|
var label = self.ui.getOrAppendWidget(key_hash);
|
|
|
|
label.text = .{
|
|
.content = text
|
|
};
|
|
label.size = .{
|
|
.x = .{ .text = {} },
|
|
.y = .{ .text = {} }
|
|
};
|
|
return label.key;
|
|
}
|
|
|
|
pub fn toggleSimulationMode(self: *App) void {
|
|
self.simulation = !self.simulation;
|
|
|
|
if (self.simulation) {
|
|
const system_clock = self.system_clock;
|
|
const time_passed = system_clock.nanoTimestamp() - self.started_at;
|
|
|
|
const sim_clock = &self.sim_server.clock;
|
|
sim_clock.timestamp_limit = self.sim_started_at + time_passed;
|
|
sim_clock.timestamp = sim_clock.timestamp_limit.?;
|
|
self.last_sim_timestamp = std.time.nanoTimestamp();
|
|
}
|
|
}
|
|
|
|
pub fn tick(self: *App) !void {
|
|
for (&self.server.ratelimits.values) |*ratelimit| {
|
|
ratelimit.update_timers(std.time.milliTimestamp());
|
|
}
|
|
|
|
if (self.simulation) {
|
|
const now = std.time.nanoTimestamp();
|
|
const time_passed = now - self.last_sim_timestamp;
|
|
self.last_sim_timestamp = now;
|
|
|
|
|
|
const sim_clock = &self.sim_server.clock;
|
|
sim_clock.timestamp_limit.? += time_passed;
|
|
}
|
|
|
|
const screen_width = rl.getScreenWidth();
|
|
const screen_height = rl.getScreenHeight();
|
|
const screen_size = rl.Vector2.init(@floatFromInt(screen_width), @floatFromInt(screen_height));
|
|
|
|
if (!self.ui.isHoveringAnything()) {
|
|
cameraControls(&self.camera);
|
|
self.ui.disable_mouse_interaction = rl.isMouseButtonDown(.mouse_button_left);
|
|
} else {
|
|
self.ui.disable_mouse_interaction = false;
|
|
}
|
|
|
|
rl.beginDrawing();
|
|
defer rl.endDrawing();
|
|
|
|
rl.clearBackground(srcery.black);
|
|
|
|
try self.drawWorldAndBlur();
|
|
|
|
const ui = &self.ui;
|
|
if (self.blur_texture_both) |blur_texture_both| {
|
|
ui.blur_background = blur_texture_both.texture;
|
|
}
|
|
ui.begin();
|
|
|
|
ui.topWidget().padding.all(16);
|
|
ui.layout().gap = 8;
|
|
|
|
{
|
|
const panel = ui.getOrAppendWidget(ui.randomWidgetHash());
|
|
panel.size = .{ .x = .fit_children, .y = .fit_children };
|
|
panel.padding.all(16);
|
|
panel.layout.gap = 8;
|
|
panel.background = .blur_world;
|
|
ui.pushWidget(panel.key);
|
|
defer ui.popWidget();
|
|
|
|
if (self.simulation) {
|
|
const clock = self.sim_server.clock;
|
|
const started_at = self.sim_started_at;
|
|
const time_passed: f32 = @floatFromInt(clock.nanoTimestamp() - started_at);
|
|
var time_passed_buff: [128]u8 = undefined;
|
|
const time_passed_str = try std.fmt.bufPrint(&time_passed_buff, "Time passed: {d:.1}s", .{ time_passed / std.time.ns_per_s });
|
|
|
|
_ = self.showLabel(time_passed_str);
|
|
if (self.showButton("Turn off simulation").clicked) {
|
|
self.toggleSimulationMode();
|
|
}
|
|
} else {
|
|
const clock = self.system_clock;
|
|
const started_at = self.started_at;
|
|
const time_passed: f32 = @floatFromInt(clock.nanoTimestamp() - started_at);
|
|
var time_passed_buff: [128]u8 = undefined;
|
|
const time_passed_str = try std.fmt.bufPrint(&time_passed_buff, "Time passed: {d:.1}s", .{ time_passed / std.time.ns_per_s });
|
|
|
|
_ = self.showLabel(time_passed_str);
|
|
if (self.showButton("Turn on simulation").clicked) {
|
|
self.toggleSimulationMode();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
ui.end();
|
|
|
|
// self.drawRatelimits(
|
|
// .{ .x = 20, .y = 20, .width = 200, .height = 200 },
|
|
// );
|
|
|
|
rl.drawFPS(
|
|
@as(i32, @intFromFloat(screen_size.x)) - 100,
|
|
@as(i32, @intFromFloat(screen_size.y)) - 24
|
|
);
|
|
|
|
// var info_stack = UIStack.init(rl.Rectangle.init(0, 0, screen_size.x, screen_size.y), .left_to_right);
|
|
// for (artificer.characters.items) |*brain| {
|
|
// const info_width = screen_size.x / @as(f32, @floatFromInt(artificer.characters.items.len));
|
|
// try drawCharacterInfo(&ui, info_stack.next(info_width), &artificer, brain);
|
|
// }
|
|
}
|