// zig fmt: off const std = @import("std"); const Api = @import("artifacts-api"); const Allocator = std.mem.Allocator; const GatherGoal = @import("gather_goal.zig"); const CraftGoal = @import("craft_goal.zig"); const assert = std.debug.assert; const log = std.log.scoped(.artificer); const Artificer = @This(); pub const GoalId = packed struct { const Generation = u5; const Index = u11; generation: Generation, index: Index }; const max_goals = std.math.maxInt(GoalId.Index); const expiration_margin: u64 = 100 * std.time.ns_per_ms; // 100ms const server_down_retry_interval = 5; // minutes pub const Goal = union(enum) { gather: GatherGoal, craft: CraftGoal, pub fn tick(self: *Goal, goal_id: Artificer.GoalId, artificer: *Artificer) !void { switch (self.*) { .gather => |*gather| gather.tick(goal_id, artificer), .craft => |*craft| try craft.tick(goal_id, artificer), } } pub fn onActionCompleted(self: *Goal, goal_id: Artificer.GoalId, result: Artificer.ActionResult) void { switch (self.*) { .gather => |*gather| gather.onActionCompleted(goal_id, result), .craft => |*craft| craft.onActionCompleted(goal_id, result), } } }; const GoalSlot = struct { generation: GoalId.Generation = 0, goal: ?Goal = null, }; pub const Action = union(enum) { move: Api.Position, gather, craft: struct { item: Api.Store.Id, quantity: u64 } }; pub const ActionResult = union(enum) { move: Api.MoveResult, gather: Api.GatherResult, craft: Api.CraftResult, }; const ActionSlot = struct { goal: GoalId, action: Action, }; const QueuedActions = std.ArrayListUnmanaged(ActionSlot); server: *Api.Server, character: Api.Store.Id, goal_slots: []GoalSlot, queued_actions: QueuedActions, pub fn init(allocator: Allocator, server: *Api.Server, character: Api.Store.Id) !Artificer { const max_queued_actions = 16; const goal_slots = try allocator.alloc(GoalSlot, max_goals); errdefer allocator.free(goal_slots); @memset(goal_slots, .{}); var queued_actions = try QueuedActions.initCapacity(allocator, max_queued_actions); errdefer queued_actions.deinit(allocator); return Artificer{ .server = server, .goal_slots = goal_slots, .character = character, .queued_actions = queued_actions }; } pub fn deinit(self: *Artificer, allocator: Allocator) void { allocator.free(self.goal_slots); self.queued_actions.deinit(allocator); } pub fn appendGoal(self: *Artificer, goal: Goal) !GoalId { for (0.., self.goal_slots) |index, *goal_slot| { if (goal_slot.goal != null) { continue; } if (goal_slot.generation == std.math.maxInt(GoalId.Generation)) { continue; } goal_slot.goal = goal; return GoalId{ .index = @intCast(index), .generation = goal_slot.generation }; } return error.OutOfMemory; } pub fn removeGoal(self: *Artificer, id: GoalId) void { if (self.getGoal(id)) |goal_slot| { goal_slot.* = .{ .generation = goal_slot.generation + 1 }; } } pub fn getGoal(self: *Artificer, id: GoalId) ?*GoalSlot { const slot = &self.goal_slots[id.index]; if (slot.generation != id.generation) { return null; } if (slot.goal == null) { return null; } return slot; } pub fn findBestResourceWithItem(self: *Artificer, item: Api.Store.Id) ?Api.Store.Id { const store = self.server.store; const character = store.characters.get(self.character).?; var best_resource: ?Api.Store.Id = null; var best_rate: u64 = 0; for (0.., store.resources.objects.items) |resource_id, optional_resource| { if (optional_resource != .object) { continue; } const resource = optional_resource.object; const skill = resource.skill.toCharacterSkill(); const character_skill_level = character.skills.get(skill).level; if (character_skill_level < resource.level) { continue; } for (resource.drops.slice()) |_drop| { const drop: Api.Resource.Drop = _drop; if (drop.item != item) { continue; } // The lower the `drop.rate` the better if (best_resource == null or best_rate > drop.rate) { best_resource = resource_id; best_rate = drop.rate; break; } } } return best_resource; } pub fn findNearestMapWithResource(self: *Artificer, resource: Api.Store.Id) ?Api.Position { const store = self.server.store; const character = store.characters.get(self.character).?; const resource_code = store.resources.get(resource).?.code.slice(); var nearest_position: ?Api.Position = null; for (store.maps.items) |map| { const content = map.content orelse continue; if (content.type != .resource) { continue; } if (!std.mem.eql(u8, resource_code, content.code.slice())) { continue; } if (nearest_position == null or map.position.distance(character.position) < map.position.distance(nearest_position.?)) { nearest_position = map.position; } } return nearest_position; } pub fn findNearestWorkstation(self: *Artificer, skill: Api.Craft.Skill) ?Api.Position { const store = self.server.store; const character = store.characters.get(self.character).?; const skill_name = skill.toString(); var nearest_position: ?Api.Position = null; for (store.maps.items) |map| { const content = map.content orelse continue; if (content.type != .workshop) { continue; } if (!std.mem.eql(u8, skill_name, content.code.slice())) { continue; } if (nearest_position == null or map.position.distance(character.position) < map.position.distance(nearest_position.?)) { nearest_position = map.position; } } return nearest_position; } fn timeUntilCooldownExpires(self: *Artificer) u64 { const store = self.server.store; const character = store.characters.get(self.character).?; if (character.cooldown_expiration) |cooldown_expiration| { const cooldown_expiration_ns: i64 = @intFromFloat(cooldown_expiration * std.time.ns_per_s); const now = std.time.nanoTimestamp(); if (cooldown_expiration_ns > now) { return @intCast(@as(i128, @intCast(cooldown_expiration_ns)) - now); } } return 0; } fn getGoalCount(self: *Artificer) u32 { var count: u32 = 0; for (self.goal_slots) |goal_slot| { if (goal_slot.goal == null) { continue; } count += 1; } return count; } pub fn tick(self: *Artificer) !void { const store = self.server.store; if (self.queued_actions.items.len > 0) { const expires_in = self.timeUntilCooldownExpires(); if (expires_in > 0) { return; } const character = store.characters.get(self.character).?; const action_slot = self.queued_actions.orderedRemove(0); const action_result = switch (action_slot.action) { .move => |position| ActionResult{ .move = try self.server.move(character.name.slice(), position) }, .gather => ActionResult{ .gather = try self.server.gather(character.name.slice()) }, .craft => |craft| ActionResult{ .craft = try self.server.craft(character.name.slice(), store.items.getName(craft.item).?, craft.quantity) } }; if (self.getGoal(action_slot.goal)) |goal_slot| { const goal = &goal_slot.goal.?; goal.onActionCompleted(action_slot.goal, action_result); } } else { for (0.., self.goal_slots) |index, *goal_slot| { if (goal_slot.goal == null) { continue; } const goal = &(goal_slot.*.goal orelse continue); const goal_id = GoalId{ .index = @intCast(index), .generation = goal_slot.generation }; try goal.tick(goal_id, self); } } } pub fn runUntilGoalsComplete(self: *Artificer) !void { while (self.getGoalCount() > 0) { const expires_in = self.timeUntilCooldownExpires(); if (expires_in > 0) { log.debug("Sleeping for {d:.3}s", .{ @as(f64, @floatFromInt(expires_in)) / std.time.ns_per_s }); std.time.sleep(expires_in); } try self.tick(); } } pub fn runForever(self: *Artificer) !void { while (true) { const expires_in = self.timeUntilCooldownExpires(); if (expires_in > 0) { log.debug("Sleeping for {d:.3}s", .{ @as(f64, @floatFromInt(expires_in)) / std.time.ns_per_s }); std.time.sleep(expires_in); log.debug("Finished sleeping", .{}); } try self.tick(); } }