const std = @import("std"); pub const max_auth_token_size = 256; pub const AuthToken = std.BoundedArray(u8, max_auth_token_size); pub const images_url = "https://artifactsmmo.com"; pub const images_uri = std.Uri.parse(images_url) catch @compileError("Images server URL is invalid"); // Specification URL: https://api.artifactsmmo.com/docs pub const api_url = "https://api.artifactsmmo.com"; pub const docs_url = api_url ++ "/openapi.json"; pub const parseDateTime = @import("../date_time/parse.zig").parseDateTime; pub const Server = @import("server.zig"); pub const RateLimit = @import("./ratelimit.zig"); pub const Store = @import("store.zig"); pub const Item = @import("./schemas/item.zig"); pub const Status = @import("./schemas/status.zig"); pub const Position = @import("./schemas/position.zig"); pub const Map = @import("./schemas/map.zig"); pub const Character = @import("./schemas/character.zig"); pub const Equipment = @import("./schemas/equipment.zig"); pub const Craft = @import("./schemas/craft.zig"); pub const Resource = @import("./schemas/resource.zig"); pub const MoveResult = @import("./schemas/move_result.zig"); pub const SimpleItem = @import("./schemas/simple_item.zig"); pub const EquipResult = @import("./schemas/equip_result.zig"); pub const UnequipResult = EquipResult; const SkillUsageResult = @import("./schemas/skill_usage_result.zig"); pub const GatherResult = SkillUsageResult; pub const CraftResult = SkillUsageResult; pub const Cooldown = @import("./schemas/cooldown.zig"); const errors = @import("errors.zig"); pub const FetchError = errors.FetchError; pub const MoveError = errors.MoveError; pub const FightError = errors.FightError; pub const GatherError = errors.GatherError; pub const BankDepositGoldError = errors.BankDepositGoldError; pub const BankDepositItemError = errors.BankDepositItemError; pub const BankWithdrawItemError = errors.BankWithdrawItemError; pub const CraftError = errors.CraftError; pub const AcceptTaskError = errors.AcceptTaskError; pub const EquipError = errors.EquipError; pub const UnequipError = errors.UnequipError;