// zig fmt: off const std = @import("std"); const Store = @import("../store.zig"); const json_utils = @import("../json_utils.zig"); const Character = @import("./character.zig"); const Cooldown = @import("./cooldown.zig"); const SkillInfoDetails = @import("./skill_info_details.zig"); const SkillUsageResult = @This(); pub const Details = SkillInfoDetails; cooldown: Cooldown, details: Details, character: Character, fn parse(store: *Store, obj: std.json.ObjectMap) !SkillUsageResult { const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty; const details = json_utils.getObject(obj, "details") orelse return error.MissingProperty; const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty; return SkillUsageResult{ .character = try Character.parse(store, character), .cooldown = try Cooldown.parse(store, cooldown), .details = try SkillInfoDetails.parse(store, details) }; } pub fn parseAndUpdate(store: *Store, obj: std.json.ObjectMap) !SkillUsageResult { const result = try parse(store, obj); _ = try store.characters.appendOrUpdate(result.character); return result; }