draw rate limits
This commit is contained in:
parent
522840ca22
commit
d6a141d098
141
api/server.zig
141
api/server.zig
@ -26,68 +26,95 @@ const Image = Store.Image;
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const Server = @This();
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const Server = @This();
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const RateLimitCategory = enum {
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pub const RateLimit = struct {
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account_creation,
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pub const Category = enum {
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token,
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account_creation,
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data,
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token,
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actions
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data,
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};
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actions
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};
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const RateLimit = struct {
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pub const Timespan = struct {
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// NOTE: This could be refactor to remove the duplication between seconds, minutes and hours.
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counter: u32 = 0,
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// Don't I feel that is TOO much duplication right now. So I will leave it be
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limit: u32,
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timer_ms: u64 = 0,
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};
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second_counter: u32 = 0,
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seconds: ?Timespan = null,
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minute_counter: u32 = 0,
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minutes: ?Timespan = null,
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hour_counter: u32 = 0,
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hours: ?Timespan = null,
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second_timer_ms: u64 = 0,
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minute_timer_ms: u64 = 0,
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hour_timer_ms: u64 = 0,
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limit_per_hour: ?u32 = null,
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limit_per_minute: ?u32 = null,
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limit_per_second: ?u32 = null,
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last_update_at_ms: i64 = 0,
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last_update_at_ms: i64 = 0,
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fn update_timers(self: *RateLimit) void {
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pub fn init(
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now: i64,
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limit_per_hour: ?u32,
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limit_per_minute: ?u32,
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limit_per_second: ?u32
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) RateLimit {
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var seconds: ?Timespan = null;
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if (limit_per_second) |limit| {
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seconds = Timespan{ .limit = limit };
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}
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var minutes: ?Timespan = null;
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if (limit_per_minute) |limit| {
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minutes = Timespan{ .limit = limit };
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}
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var hours: ?Timespan = null;
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if (limit_per_hour) |limit| {
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hours = Timespan{ .limit = limit };
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}
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return RateLimit{
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.seconds = seconds,
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.minutes = minutes,
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.hours = hours,
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.last_update_at_ms = now
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};
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}
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pub fn update_timers(self: *RateLimit) void {
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const now = std.time.milliTimestamp();
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const now = std.time.milliTimestamp();
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const time_passed_ms = now - self.last_update_at_ms;
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const time_passed_ms = now - self.last_update_at_ms;
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assert(time_passed_ms >= 0);
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assert(time_passed_ms >= 0);
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if (self.limit_per_second != null) {
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inline for (.{
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const seconds_passed: u32 = @truncate(@divFloor(self.second_timer_ms, std.time.ms_per_s));
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.{ &self.seconds, std.time.ms_per_s },
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self.second_timer_ms += @intCast(time_passed_ms);
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.{ &self.minutes, std.time.ms_per_min },
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self.second_counter -= @min(self.second_counter, seconds_passed);
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.{ &self.hours , std.time.ms_per_hour },
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self.second_timer_ms = @mod(self.second_timer_ms, std.time.ms_per_min);
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}) |tuple| {
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}
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const maybe_timespan = tuple[0];
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const timespan_size = tuple[1];
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if (self.limit_per_minute != null) {
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if (maybe_timespan.*) |*timespan| {
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const minutes_passed: u32 = @truncate(@divFloor(self.second_timer_ms, std.time.ms_per_min));
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timespan.timer_ms += @intCast(time_passed_ms);
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self.minute_timer_ms += @intCast(time_passed_ms);
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self.minute_counter -= @min(self.minute_counter, minutes_passed);
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self.minute_timer_ms = @mod(self.minute_timer_ms, std.time.ms_per_min);
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}
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if (self.limit_per_hour != null) {
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const ms_per_request = @divFloor(timespan_size, timespan.limit);
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const hours_passed: u32 = @truncate(@divFloor(self.second_timer_ms, std.time.ms_per_hour));
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const requests_passed: u32 = @intCast(@divFloor(timespan.timer_ms, ms_per_request));
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self.hour_timer_ms += @intCast(time_passed_ms);
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timespan.counter -= @min(timespan.counter, requests_passed);
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self.hour_counter -= @min(self.hour_counter, hours_passed);
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timespan.timer_ms = @mod(timespan.timer_ms, ms_per_request);
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self.hour_timer_ms = @mod(self.hour_timer_ms, std.time.ms_per_min);
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}
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}
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}
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self.last_update_at_ms = now;
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self.last_update_at_ms = now;
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}
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}
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fn increment_counters(self: *RateLimit) void {
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pub fn increment_counters(self: *RateLimit) void {
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self.minute_counter += 1;
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inline for (.{
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self.second_counter += 1;
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&self.hours,
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self.hour_counter += 1;
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&self.minutes,
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&self.seconds,
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}) |maybe_timespan| {
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if (maybe_timespan.*) |*timespan| {
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timespan.counter += 1;
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}
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}
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}
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}
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};
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};
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const RateLimits = std.EnumArray(RateLimitCategory, RateLimit);
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const RateLimits = std.EnumArray(RateLimit.Category, RateLimit);
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const max_response_size = 1024 * 1024 * 16;
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const max_response_size = 1024 * 1024 * 16;
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@ -110,26 +137,10 @@ pub fn init(allocator: Allocator, store: *Store) !Server {
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// Limits gotten from https://docs.artifactsmmo.com/api_guide/rate_limits
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// Limits gotten from https://docs.artifactsmmo.com/api_guide/rate_limits
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var ratelimits = RateLimits.initFill(RateLimit{});
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var ratelimits = RateLimits.initFill(RateLimit{});
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ratelimits.set(.account_creation, RateLimit{
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ratelimits.set(.account_creation, RateLimit.init(now, 50, null, null));
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.last_update_at_ms = now,
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ratelimits.set(.token, RateLimit.init(now, 50, null, null));
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.limit_per_hour = 50
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ratelimits.set(.data, RateLimit.init(now, 7200, 200, 16));
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});
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ratelimits.set(.actions, RateLimit.init(now, 7200, 200, 5));
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ratelimits.set(.token, RateLimit{
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.last_update_at_ms = now,
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.limit_per_hour = 50
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});
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ratelimits.set(.data, RateLimit{
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.last_update_at_ms = now,
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.limit_per_second = 16,
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.limit_per_minute = 200,
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.limit_per_hour = 7200,
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});
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ratelimits.set(.actions, RateLimit{
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.last_update_at_ms = now,
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.limit_per_second = 5,
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.limit_per_minute = 200,
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.limit_per_hour = 7200,
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});
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return Server{
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return Server{
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.client = .{ .allocator = allocator },
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.client = .{ .allocator = allocator },
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@ -170,7 +181,7 @@ const FetchJsonOptions = struct {
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method: std.http.Method,
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method: std.http.Method,
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path: []const u8,
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path: []const u8,
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ratelimit: RateLimitCategory,
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ratelimit: RateLimit.Category,
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payload: ?[]const u8 = null,
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payload: ?[]const u8 = null,
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query: ?[]const QueryValue = null,
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query: ?[]const QueryValue = null,
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@ -209,7 +220,7 @@ fn maxIntBufferSize(comptime T: type) usize {
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return @max(max_int_size, min_int_size);
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return @max(max_int_size, min_int_size);
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}
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}
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fn fetch(self: *Server, ratelimit: RateLimitCategory, options: std.http.Client.FetchOptions) !std.http.Client.FetchResult {
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fn fetch(self: *Server, ratelimit: RateLimit.Category, options: std.http.Client.FetchOptions) !std.http.Client.FetchResult {
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log.debug("+---- fetch -----", .{ });
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log.debug("+---- fetch -----", .{ });
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log.debug("| endpoint {} {}", .{ options.method orelse .GET, options.location.uri });
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log.debug("| endpoint {} {}", .{ options.method orelse .GET, options.location.uri });
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if (options.payload) |payload| {
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if (options.payload) |payload| {
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98
gui/app.zig
98
gui/app.zig
@ -3,9 +3,9 @@ const std = @import("std");
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const Api = @import("artifacts-api");
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const Api = @import("artifacts-api");
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const Artificer = @import("artificer");
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const Artificer = @import("artificer");
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const UI = @import("./ui.zig");
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const UI = @import("./ui.zig");
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const UIStack = @import("./ui_stack.zig");
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const RectUtils = @import("./rect-utils.zig");
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const RectUtils = @import("./rect_utils.zig");
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const rl = @import("raylib");
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const rl = @import("raylib");
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const FontFace = @import("./font-face.zig");
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const srcery = @import("./srcery.zig");
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const srcery = @import("./srcery.zig");
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const rlgl_h = @cImport({
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const rlgl_h = @cImport({
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@cInclude("rlgl.h");
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@cInclude("rlgl.h");
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@ -27,6 +27,7 @@ map_texture_indexes: std.ArrayList(usize),
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map_position_min: Api.Position,
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map_position_min: Api.Position,
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map_position_max: Api.Position,
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map_position_max: Api.Position,
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camera: rl.Camera2D,
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camera: rl.Camera2D,
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font_face: FontFace,
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blur_texture_original: ?rl.RenderTexture = null,
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blur_texture_original: ?rl.RenderTexture = null,
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blur_texture_horizontal: ?rl.RenderTexture = null,
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blur_texture_horizontal: ?rl.RenderTexture = null,
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@ -115,6 +116,15 @@ pub fn init(allocator: std.mem.Allocator, artificer: *Artificer) !App {
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return error.LoadShaderFromMemory;
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return error.LoadShaderFromMemory;
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}
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}
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var fontChars: [95]i32 = undefined;
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for (0..fontChars.len) |i| {
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fontChars[i] = 32 + @as(i32, @intCast(i));
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}
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var font = rl.loadFontFromMemory(".ttf", @embedFile("./roboto-font/Roboto-Medium.ttf"), 16, &fontChars);
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if (!font.isReady()) {
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return error.LoadFontFromMemory;
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}
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return App{
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return App{
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.artificer = artificer,
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.artificer = artificer,
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.ui = UI.init(),
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.ui = UI.init(),
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@ -123,6 +133,7 @@ pub fn init(allocator: std.mem.Allocator, artificer: *Artificer) !App {
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.map_position_max = map_position_max,
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.map_position_max = map_position_max,
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.map_position_min = map_position_min,
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.map_position_min = map_position_min,
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.blur_shader = blur_shader,
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.blur_shader = blur_shader,
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.font_face = .{ .font = font },
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.camera = rl.Camera2D{
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.camera = rl.Camera2D{
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.offset = rl.Vector2.zero(),
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.offset = rl.Vector2.zero(),
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.target = rl.Vector2.zero(),
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.target = rl.Vector2.zero(),
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@ -137,9 +148,9 @@ pub fn deinit(self: *App) void {
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map_texture.texture.unload();
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map_texture.texture.unload();
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}
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}
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self.ui.deinit();
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self.map_textures.deinit();
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self.map_textures.deinit();
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self.map_texture_indexes.deinit();
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self.map_texture_indexes.deinit();
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self.font_face.font.unload();
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if (self.blur_texture_horizontal) |render_texture| {
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if (self.blur_texture_horizontal) |render_texture| {
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render_texture.unload();
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render_texture.unload();
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@ -406,21 +417,21 @@ fn drawRectangleRoundedUV(rec: rl.Rectangle, roundness: f32, color: rl.Color) vo
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}
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}
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}
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}
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fn drawBlurredWorld(self: *App, rect: rl.Rectangle, color: rl.Color) !void {
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fn drawBlurredWorld(self: *App, rect: rl.Rectangle, color: rl.Color) void {
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const blur_both = try createOrGetRenderTexture(&self.blur_texture_both);
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const blur_both = self.blur_texture_both.?.texture;
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const previous_texture = rl.getShapesTexture();
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const previous_texture = rl.getShapesTexture();
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const previous_rect = rl.getShapesTextureRectangle();
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const previous_rect = rl.getShapesTextureRectangle();
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defer rl.setShapesTexture(previous_texture, previous_rect);
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defer rl.setShapesTexture(previous_texture, previous_rect);
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const texture_height: f32 = @floatFromInt(blur_both.texture.height);
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const texture_height: f32 = @floatFromInt(blur_both.height);
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const shape_rect = rl.Rectangle{
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const shape_rect = rl.Rectangle{
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.x = rect.x,
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.x = rect.x,
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.y = texture_height - rect.y,
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.y = texture_height - rect.y,
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.width = rect.width,
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.width = rect.width,
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.height = -rect.height,
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.height = -rect.height,
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};
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};
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rl.setShapesTexture(blur_both.texture, shape_rect);
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rl.setShapesTexture(blur_both, shape_rect);
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const border = 2;
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const border = 2;
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const roundness = 0.2;
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const roundness = 0.2;
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@ -586,8 +597,78 @@ pub fn drawWorldAndBlur(self: *App) !void {
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);
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);
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}
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}
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fn drawRatelimits(self: *App, box: rl.Rectangle) void {
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const Category = Api.Server.RateLimit.Category;
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const ratelimits = self.artificer.server.ratelimits;
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self.drawBlurredWorld(
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box,
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srcery.xgray10
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);
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const padding = 16;
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var stack = UI.Stack.init(RectUtils.shrink(box, padding, padding), .top_to_bottom);
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stack.gap = 8;
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inline for (.{
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.{ "Account creation", Category.account_creation },
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.{ "Token", Category.token },
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.{ "Data", Category.data },
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.{ "Actions", Category.actions },
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}) |ratelimit_bar| {
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const title = ratelimit_bar[0];
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const category = ratelimit_bar[1];
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const ratelimit = ratelimits.get(category);
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const ratelimit_box = stack.next(24);
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rl.drawRectangleRec(ratelimit_box, rl.Color.white);
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inline for (.{
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.{ ratelimit.hours , std.time.ms_per_hour, srcery.red },
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.{ ratelimit.minutes, std.time.ms_per_min , srcery.blue },
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.{ ratelimit.seconds, std.time.ms_per_s , srcery.green },
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}) |limit_spec| {
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const maybe_timespan = limit_spec[0];
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const timespan_size = limit_spec[1];
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const color = limit_spec[2];
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if (maybe_timespan) |timespan| {
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const limit_f32: f32 = @floatFromInt(timespan.limit);
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const counter_f32: f32 = @floatFromInt(timespan.counter);
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const timer_f32: f32 = @floatFromInt(timespan.timer_ms);
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const ms_per_request = timespan_size / limit_f32;
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const progress = std.math.clamp((counter_f32 - timer_f32 / ms_per_request) / limit_f32, 0, 1);
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var progress_bar = ratelimit_box;
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progress_bar.width *= progress;
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rl.drawRectangleRec(progress_bar, color);
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}
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}
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if (self.ui.isMouseInside(ratelimit_box)) {
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// TODO: Draw more detailed info about rate limits.
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// Show how many requests have occured
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} else {
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const title_size = self.font_face.measureText(title);
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self.font_face.drawText(
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title,
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.{
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.x = ratelimit_box.x + 8,
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.y = ratelimit_box.y + title_size.y/2,
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},
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srcery.white
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);
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}
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}
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}
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pub fn tick(self: *App) !void {
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pub fn tick(self: *App) !void {
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var server = self.artificer.server;
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try self.artificer.tick();
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try self.artificer.tick();
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for (&server.ratelimits.values) |*ratelimit| {
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ratelimit.update_timers();
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|
}
|
||||||
|
|
||||||
const screen_width = rl.getScreenWidth();
|
const screen_width = rl.getScreenWidth();
|
||||||
const screen_height = rl.getScreenHeight();
|
const screen_height = rl.getScreenHeight();
|
||||||
@ -602,9 +683,8 @@ pub fn tick(self: *App) !void {
|
|||||||
|
|
||||||
try self.drawWorldAndBlur();
|
try self.drawWorldAndBlur();
|
||||||
|
|
||||||
try self.drawBlurredWorld(
|
self.drawRatelimits(
|
||||||
.{ .x = 20, .y = 20, .width = 200, .height = 200 },
|
.{ .x = 20, .y = 20, .width = 200, .height = 200 },
|
||||||
srcery.xgray10
|
|
||||||
);
|
);
|
||||||
|
|
||||||
rl.drawFPS(
|
rl.drawFPS(
|
||||||
|
138
gui/font-face.zig
Normal file
138
gui/font-face.zig
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
|
||||||
|
font: rl.Font,
|
||||||
|
spacing: ?f32 = null,
|
||||||
|
line_height: f32 = 1.4,
|
||||||
|
|
||||||
|
pub fn getSpacing(self: @This()) f32 {
|
||||||
|
if (self.spacing) |spacing| {
|
||||||
|
return spacing;
|
||||||
|
} else {
|
||||||
|
return self.getSize() / 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn getSize(self: @This()) f32 {
|
||||||
|
return @floatFromInt(self.font.baseSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn drawTextLines(self: @This(), lines: []const []const u8, position: rl.Vector2, tint: rl.Color) void {
|
||||||
|
var offset_y: f32 = 0;
|
||||||
|
|
||||||
|
const font_size = self.getSize();
|
||||||
|
|
||||||
|
for (lines) |line| {
|
||||||
|
self.drawText(line, position.add(.{ .x = 0, .y = offset_y }), tint);
|
||||||
|
|
||||||
|
const line_size = self.measureText(line);
|
||||||
|
offset_y += line_size.y + font_size * (self.line_height - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn measureTextLines(self: @This(), lines: []const []const u8) rl.Vector2 {
|
||||||
|
var text_size = rl.Vector2.zero();
|
||||||
|
|
||||||
|
const font_size = self.getSize();
|
||||||
|
|
||||||
|
for (lines) |line| {
|
||||||
|
const line_size = self.measureText(line);
|
||||||
|
|
||||||
|
text_size.x = @max(text_size.x, line_size.x);
|
||||||
|
text_size.y += line_size.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
text_size.y += (self.line_height - 1) * font_size * @as(f32, @floatFromInt(@max(lines.len - 1, 0)));
|
||||||
|
|
||||||
|
return text_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn drawTextEx(self: @This(), text: []const u8, position: rl.Vector2, tint: rl.Color, offset: *rl.Vector2) void {
|
||||||
|
if (self.font.texture.id == 0) return;
|
||||||
|
|
||||||
|
const font_size = self.getSize();
|
||||||
|
const spacing = self.getSpacing();
|
||||||
|
|
||||||
|
var iter = std.unicode.Utf8Iterator{ .bytes = text, .i = 0 };
|
||||||
|
while (iter.nextCodepoint()) |codepoint| {
|
||||||
|
if (codepoint == '\n') {
|
||||||
|
offset.x = 0;
|
||||||
|
offset.y += font_size * self.line_height;
|
||||||
|
} else {
|
||||||
|
if (!(codepoint <= 255 and std.ascii.isWhitespace(@intCast(codepoint)))) {
|
||||||
|
var codepoint_position = position.add(offset.*);
|
||||||
|
codepoint_position.x = @round(codepoint_position.x);
|
||||||
|
codepoint_position.y = @round(codepoint_position.y);
|
||||||
|
rl.drawTextCodepoint(self.font, codepoint, codepoint_position, font_size, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
const index: u32 = @intCast(rl.getGlyphIndex(self.font, codepoint));
|
||||||
|
if (self.font.glyphs[index].advanceX != 0) {
|
||||||
|
offset.x += @floatFromInt(self.font.glyphs[index].advanceX);
|
||||||
|
} else {
|
||||||
|
offset.x += self.font.recs[index].width;
|
||||||
|
offset.x += @floatFromInt(self.font.glyphs[index].offsetX);
|
||||||
|
}
|
||||||
|
offset.x += spacing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn drawText(self: @This(), text: []const u8, position: rl.Vector2, tint: rl.Color) void {
|
||||||
|
var offset = rl.Vector2.init(0, 0);
|
||||||
|
self.drawTextEx(text, position, tint, &offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn drawTextAlloc(self: @This(), allocator: std.mem.Allocator, comptime fmt: []const u8, args: anytype, position: rl.Vector2, tint: rl.Color) !void {
|
||||||
|
const text = try std.fmt.allocPrint(allocator, fmt, args);
|
||||||
|
defer allocator.free(text);
|
||||||
|
|
||||||
|
self.drawText(text, position, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn measureText(self: @This(), text: []const u8) rl.Vector2 {
|
||||||
|
var text_size = rl.Vector2.zero();
|
||||||
|
|
||||||
|
if (self.font.texture.id == 0) return text_size; // Security check
|
||||||
|
if (text.len == 0) return text_size;
|
||||||
|
|
||||||
|
const font_size = self.getSize();
|
||||||
|
const spacing = self.getSpacing();
|
||||||
|
|
||||||
|
var line_width: f32 = 0;
|
||||||
|
text_size.y = font_size;
|
||||||
|
|
||||||
|
var iter = std.unicode.Utf8Iterator{ .bytes = text, .i = 0 };
|
||||||
|
while (iter.nextCodepoint()) |codepoint| {
|
||||||
|
if (codepoint == '\n') {
|
||||||
|
text_size.y += font_size * self.line_height;
|
||||||
|
|
||||||
|
line_width = 0;
|
||||||
|
} else {
|
||||||
|
if (line_width > 0) {
|
||||||
|
line_width += spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
const index: u32 = @intCast(rl.getGlyphIndex(self.font, codepoint));
|
||||||
|
if (self.font.glyphs[index].advanceX != 0) {
|
||||||
|
line_width += @floatFromInt(self.font.glyphs[index].advanceX);
|
||||||
|
} else {
|
||||||
|
line_width += self.font.recs[index].width;
|
||||||
|
line_width += @floatFromInt(self.font.glyphs[index].offsetX);
|
||||||
|
}
|
||||||
|
|
||||||
|
text_size.x = @max(text_size.x, line_width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return text_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn drawTextCenter(self: @This(), text: []const u8, position: rl.Vector2, tint: rl.Color) void {
|
||||||
|
const text_size = self.measureText(text);
|
||||||
|
const adjusted_position = rl.Vector2{
|
||||||
|
.x = position.x - text_size.x / 2,
|
||||||
|
.y = position.y - text_size.y / 2,
|
||||||
|
};
|
||||||
|
self.drawText(text, adjusted_position, tint);
|
||||||
|
}
|
202
gui/roboto-font/LICENSE.txt
Normal file
202
gui/roboto-font/LICENSE.txt
Normal file
@ -0,0 +1,202 @@
|
|||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
exercising permissions granted by this License.
|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
|
|
||||||
|
"Work" shall mean the work of authorship, whether in Source or
|
||||||
|
Object form, made available under the License, as indicated by a
|
||||||
|
copyright notice that is included in or attached to the work
|
||||||
|
(an example is provided in the Appendix below).
|
||||||
|
|
||||||
|
"Derivative Works" shall mean any work, whether in Source or Object
|
||||||
|
form, that is based on (or derived from) the Work and for which the
|
||||||
|
editorial revisions, annotations, elaborations, or other modifications
|
||||||
|
represent, as a whole, an original work of authorship. For the purposes
|
||||||
|
of this License, Derivative Works shall not include works that remain
|
||||||
|
separable from, or merely link (or bind by name) to the interfaces of,
|
||||||
|
the Work and Derivative Works thereof.
|
||||||
|
|
||||||
|
"Contribution" shall mean any work of authorship, including
|
||||||
|
the original version of the Work and any modifications or additions
|
||||||
|
to that Work or Derivative Works thereof, that is intentionally
|
||||||
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||||
|
or by an individual or Legal Entity authorized to submit on behalf of
|
||||||
|
the copyright owner. For the purposes of this definition, "submitted"
|
||||||
|
means any form of electronic, verbal, or written communication sent
|
||||||
|
to the Licensor or its representatives, including but not limited to
|
||||||
|
communication on electronic mailing lists, source code control systems,
|
||||||
|
and issue tracking systems that are managed by, or on behalf of, the
|
||||||
|
Licensor for the purpose of discussing and improving the Work, but
|
||||||
|
excluding communication that is conspicuously marked or otherwise
|
||||||
|
designated in writing by the copyright owner as "Not a Contribution."
|
||||||
|
|
||||||
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||||
|
on behalf of whom a Contribution has been received by Licensor and
|
||||||
|
subsequently incorporated within the Work.
|
||||||
|
|
||||||
|
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
copyright license to reproduce, prepare Derivative Works of,
|
||||||
|
publicly display, publicly perform, sublicense, and distribute the
|
||||||
|
Work and such Derivative Works in Source or Object form.
|
||||||
|
|
||||||
|
3. Grant of Patent License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
(except as stated in this section) patent license to make, have made,
|
||||||
|
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||||
|
where such license applies only to those patent claims licensable
|
||||||
|
by such Contributor that are necessarily infringed by their
|
||||||
|
Contribution(s) alone or by combination of their Contribution(s)
|
||||||
|
with the Work to which such Contribution(s) was submitted. If You
|
||||||
|
institute patent litigation against any entity (including a
|
||||||
|
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
|
or a Contribution incorporated within the Work constitutes direct
|
||||||
|
or contributory patent infringement, then any patent licenses
|
||||||
|
granted to You under this License for that Work shall terminate
|
||||||
|
as of the date such litigation is filed.
|
||||||
|
|
||||||
|
4. Redistribution. You may reproduce and distribute copies of the
|
||||||
|
Work or Derivative Works thereof in any medium, with or without
|
||||||
|
modifications, and in Source or Object form, provided that You
|
||||||
|
meet the following conditions:
|
||||||
|
|
||||||
|
(a) You must give any other recipients of the Work or
|
||||||
|
Derivative Works a copy of this License; and
|
||||||
|
|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
|
|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
|
||||||
|
that You distribute, all copyright, patent, trademark, and
|
||||||
|
attribution notices from the Source form of the Work,
|
||||||
|
excluding those notices that do not pertain to any part of
|
||||||
|
the Derivative Works; and
|
||||||
|
|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
|
distribution, then any Derivative Works that You distribute must
|
||||||
|
include a readable copy of the attribution notices contained
|
||||||
|
within such NOTICE file, excluding those notices that do not
|
||||||
|
pertain to any part of the Derivative Works, in at least one
|
||||||
|
of the following places: within a NOTICE text file distributed
|
||||||
|
as part of the Derivative Works; within the Source form or
|
||||||
|
documentation, if provided along with the Derivative Works; or,
|
||||||
|
within a display generated by the Derivative Works, if and
|
||||||
|
wherever such third-party notices normally appear. The contents
|
||||||
|
of the NOTICE file are for informational purposes only and
|
||||||
|
do not modify the License. You may add Your own attribution
|
||||||
|
notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
|
that such additional attribution notices cannot be construed
|
||||||
|
as modifying the License.
|
||||||
|
|
||||||
|
You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
|
|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
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|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
|
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|
||||||
|
|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
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||||||
|
agreed to in writing, Licensor provides the Work (and each
|
||||||
|
Contributor provides its Contributions) on an "AS IS" BASIS,
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|
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|
implied, including, without limitation, any warranties or conditions
|
||||||
|
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|
||||||
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PARTICULAR PURPOSE. You are solely responsible for determining the
|
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appropriateness of using or redistributing the Work and assume any
|
||||||
|
risks associated with Your exercise of permissions under this License.
|
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|
|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
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|
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|
liable to You for damages, including any direct, indirect, special,
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
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||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||||
|
replaced with your own identifying information. (Don't include
|
||||||
|
the brackets!) The text should be enclosed in the appropriate
|
||||||
|
comment syntax for the file format. We also recommend that a
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||||||
|
file or class name and description of purpose be included on the
|
||||||
|
same "printed page" as the copyright notice for easier
|
||||||
|
identification within third-party archives.
|
||||||
|
|
||||||
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
BIN
gui/roboto-font/Roboto-Black.ttf
Normal file
BIN
gui/roboto-font/Roboto-Black.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-BlackItalic.ttf
Normal file
BIN
gui/roboto-font/Roboto-BlackItalic.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-Bold.ttf
Normal file
BIN
gui/roboto-font/Roboto-Bold.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-BoldItalic.ttf
Normal file
BIN
gui/roboto-font/Roboto-BoldItalic.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-Italic.ttf
Normal file
BIN
gui/roboto-font/Roboto-Italic.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-Light.ttf
Normal file
BIN
gui/roboto-font/Roboto-Light.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-LightItalic.ttf
Normal file
BIN
gui/roboto-font/Roboto-LightItalic.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-Medium.ttf
Normal file
BIN
gui/roboto-font/Roboto-Medium.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-MediumItalic.ttf
Normal file
BIN
gui/roboto-font/Roboto-MediumItalic.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-Regular.ttf
Normal file
BIN
gui/roboto-font/Roboto-Regular.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-Thin.ttf
Normal file
BIN
gui/roboto-font/Roboto-Thin.ttf
Normal file
Binary file not shown.
BIN
gui/roboto-font/Roboto-ThinItalic.ttf
Normal file
BIN
gui/roboto-font/Roboto-ThinItalic.ttf
Normal file
Binary file not shown.
319
gui/ui.zig
319
gui/ui.zig
@ -1,159 +1,200 @@
|
|||||||
const rl = @import("raylib");
|
|
||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
const rect_utils = @import("./rect-utils.zig");
|
||||||
|
const assert = std.debug.assert;
|
||||||
|
const SourceLocation = std.builtin.SourceLocation;
|
||||||
|
|
||||||
|
// TODO: Implement Id context (I.e. ID parenting)
|
||||||
|
|
||||||
const UI = @This();
|
const UI = @This();
|
||||||
|
|
||||||
font: rl.Font,
|
const max_stack_depth = 16;
|
||||||
|
const TransformFrame = struct {
|
||||||
|
offset: rl.Vector2,
|
||||||
|
scale: rl.Vector2,
|
||||||
|
};
|
||||||
|
|
||||||
|
hot_widget: ?Id = null,
|
||||||
|
active_widget: ?Id = null,
|
||||||
|
|
||||||
|
transform_stack: std.BoundedArray(TransformFrame, max_stack_depth),
|
||||||
|
|
||||||
pub fn init() UI {
|
pub fn init() UI {
|
||||||
|
var stack = std.BoundedArray(TransformFrame, max_stack_depth).init(0) catch unreachable;
|
||||||
|
stack.appendAssumeCapacity(TransformFrame{
|
||||||
|
.offset = rl.Vector2{ .x = 0, .y = 0 },
|
||||||
|
.scale = rl.Vector2{ .x = 1, .y = 1 },
|
||||||
|
});
|
||||||
|
|
||||||
return UI{
|
return UI{
|
||||||
.font = rl.getFontDefault()
|
.transform_stack = stack
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: UI) void {
|
pub fn isHot(self: *const UI, id: Id) bool {
|
||||||
rl.unloadFont(self.font);
|
if (self.hot_widget) |hot_id| {
|
||||||
|
return hot_id.eql(id);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reimplementation of `GetGlyphIndex` from raylib in src/rtext.c
|
pub fn isActive(self: *const UI, id: Id) bool {
|
||||||
fn GetGlyphIndex(font: rl.Font, codepoint: i32) usize {
|
if (self.active_widget) |active_id| {
|
||||||
var index: usize = 0;
|
return active_id.eql(id);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
var fallbackIndex: usize = 0; // Get index of fallback glyph '?'
|
pub fn hashSrc(src: SourceLocation) u64 {
|
||||||
|
var hash = std.hash.Fnv1a_64.init();
|
||||||
|
hash.update(src.file);
|
||||||
|
hash.update(std.mem.asBytes(&src.line));
|
||||||
|
hash.update(std.mem.asBytes(&src.column));
|
||||||
|
return hash.value;
|
||||||
|
}
|
||||||
|
|
||||||
for (0..@intCast(font.glyphCount), font.glyphs) |i, glyph| {
|
fn getTopFrame(self: *UI) *TransformFrame {
|
||||||
if (glyph.value == '?') fallbackIndex = i;
|
assert(self.transform_stack.len >= 1);
|
||||||
|
return &self.transform_stack.buffer[self.transform_stack.len-1];
|
||||||
|
}
|
||||||
|
|
||||||
if (glyph.value == codepoint)
|
pub fn getMousePosition(self: *UI) rl.Vector2 {
|
||||||
{
|
const frame = self.getTopFrame();
|
||||||
index = i;
|
return rl.getMousePosition().subtract(frame.offset).divide(frame.scale);
|
||||||
break;
|
}
|
||||||
}
|
|
||||||
|
pub fn getMouseDelta(self: *UI) rl.Vector2 {
|
||||||
|
const frame = self.getTopFrame();
|
||||||
|
return rl.Vector2.multiply(rl.getMouseDelta(), frame.scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn getMouseWheelMove(self: *UI) f32 {
|
||||||
|
const frame = self.getTopFrame();
|
||||||
|
return rl.getMouseWheelMove() * frame.scale.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn isMouseInside(self: *UI, rect: rl.Rectangle) bool {
|
||||||
|
return rect_utils.isInsideVec2(rect, self.getMousePosition());
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn transformScale(self: *UI, x: f32, y: f32) void {
|
||||||
|
const frame = self.getTopFrame();
|
||||||
|
frame.scale.x *= x;
|
||||||
|
frame.scale.y *= y;
|
||||||
|
|
||||||
|
rl.gl.rlScalef(x, y, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn transformTranslate(self: *UI, x: f32, y: f32) void {
|
||||||
|
const frame = self.getTopFrame();
|
||||||
|
frame.offset.x += x * frame.scale.x;
|
||||||
|
frame.offset.y += y * frame.scale.y;
|
||||||
|
|
||||||
|
rl.gl.rlTranslatef(x, y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn pushTransform(self: *UI) void {
|
||||||
|
rl.gl.rlPushMatrix();
|
||||||
|
self.transform_stack.appendAssumeCapacity(self.getTopFrame().*);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn popTransform(self: *UI) void {
|
||||||
|
assert(self.transform_stack.len >= 2);
|
||||||
|
rl.gl.rlPopMatrix();
|
||||||
|
_ = self.transform_stack.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn beginScissorMode(self: *UI, x: f32, y: f32, width: f32, height: f32) void {
|
||||||
|
const frame = self.getTopFrame();
|
||||||
|
|
||||||
|
rl.beginScissorMode(
|
||||||
|
@intFromFloat(x * frame.scale.x + frame.offset.x),
|
||||||
|
@intFromFloat(y * frame.scale.y + frame.offset.y),
|
||||||
|
@intFromFloat(width * frame.scale.x),
|
||||||
|
@intFromFloat(height * frame.scale.y),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn beginScissorModeRect(self: *UI, rect: rl.Rectangle) void {
|
||||||
|
self.beginScissorMode(rect.x, rect.y, rect.width, rect.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn endScissorMode(self: *UI) void {
|
||||||
|
_ = self;
|
||||||
|
rl.endScissorMode();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const Id = struct {
|
||||||
|
location: u64,
|
||||||
|
extra: u32 = 0,
|
||||||
|
|
||||||
|
pub fn init(comptime src: SourceLocation) Id {
|
||||||
|
return Id{ .location = comptime hashSrc(src) };
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((index == 0) and (font.glyphs[0].value != codepoint)) index = fallbackIndex;
|
pub fn eql(a: Id, b: Id) bool {
|
||||||
|
return a.location == b.location and a.extra == b.extra;
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn GetCodePointNext(text: []const u8, next: *usize) i32 {
|
|
||||||
var letter: i32 = '?';
|
|
||||||
|
|
||||||
if (std.unicode.utf8ByteSequenceLength(text[0])) |codepointSize| {
|
|
||||||
next.* = codepointSize;
|
|
||||||
if (std.unicode.utf8Decode(text[0..codepointSize])) |codepoint| {
|
|
||||||
letter = @intCast(codepoint);
|
|
||||||
} else |_| {}
|
|
||||||
} else |_| {}
|
|
||||||
|
|
||||||
return letter;
|
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup
|
|
||||||
const textLineSpacing = 2; // TODO: Assume that line spacing is not changed.
|
|
||||||
|
|
||||||
// Reimplementation of `rl.drawTextEx`, so a null terminated would not be required
|
|
||||||
pub fn drawTextEx(font: rl.Font, text: []const u8, position: rl.Vector2, font_size: f32, spacing: f32, tint: rl.Color) void {
|
|
||||||
var used_font = font;
|
|
||||||
if (font.texture.id == 0) {
|
|
||||||
used_font = rl.getFontDefault();
|
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
var text_offset_y: f32 = 0;
|
pub const Stack = struct {
|
||||||
var text_offset_x: f32 = 0;
|
pub const Direction = enum {
|
||||||
|
top_to_bottom,
|
||||||
const scale_factor = font_size / @as(f32, @floatFromInt(used_font.baseSize));
|
bottom_to_top,
|
||||||
|
left_to_right
|
||||||
var i: usize = 0;
|
|
||||||
while (i < text.len) {
|
|
||||||
var next: usize = 0;
|
|
||||||
|
|
||||||
const letter = GetCodePointNext(text[i..], &next);
|
|
||||||
const index = GetGlyphIndex(font, letter);
|
|
||||||
|
|
||||||
i += next;
|
|
||||||
|
|
||||||
if (letter == '\n') {
|
|
||||||
text_offset_x = 0;
|
|
||||||
text_offset_y += (font_size + textLineSpacing);
|
|
||||||
} else {
|
|
||||||
if (letter != ' ' and letter != '\t') {
|
|
||||||
rl.drawTextCodepoint(font, letter, .{
|
|
||||||
.x = position.x + text_offset_x,
|
|
||||||
.y = position.y + text_offset_y,
|
|
||||||
}, font_size, tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (font.glyphs[index].advanceX == 0) {
|
|
||||||
text_offset_x += font.recs[index].width*scale_factor + spacing;
|
|
||||||
} else {
|
|
||||||
text_offset_x += @as(f32, @floatFromInt(font.glyphs[index].advanceX))*scale_factor + spacing;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reimplementation of `rl.measureTextEx`, so a null terminated would not be required
|
|
||||||
pub fn measureTextEx(font: rl.Font, text: []const u8, fontSize: f32, spacing: f32) rl.Vector2 {
|
|
||||||
var textSize = rl.Vector2.init(0, 0);
|
|
||||||
|
|
||||||
if (font.texture.id == 0) return textSize; // Security check
|
|
||||||
|
|
||||||
var tempByteCounter: i32 = 0; // Used to count longer text line num chars
|
|
||||||
var byteCounter: i32 = 0;
|
|
||||||
|
|
||||||
var textWidth: f32 = 0;
|
|
||||||
var tempTextWidth: f32 = 0; // Used to count longer text line width
|
|
||||||
|
|
||||||
var textHeight: f32 = fontSize;
|
|
||||||
const scaleFactor: f32 = fontSize/@as(f32, @floatFromInt(font.baseSize));
|
|
||||||
|
|
||||||
var i: usize = 0;
|
|
||||||
while (i < text.len)
|
|
||||||
{
|
|
||||||
byteCounter += 1;
|
|
||||||
|
|
||||||
var next: usize = 0;
|
|
||||||
|
|
||||||
const letter = GetCodePointNext(text[i..], &next);
|
|
||||||
const index = GetGlyphIndex(font, letter);
|
|
||||||
|
|
||||||
i += next;
|
|
||||||
|
|
||||||
if (letter != '\n')
|
|
||||||
{
|
|
||||||
if (font.glyphs[index].advanceX != 0) {
|
|
||||||
textWidth += @floatFromInt(font.glyphs[index].advanceX);
|
|
||||||
} else {
|
|
||||||
textWidth += font.recs[index].width;
|
|
||||||
textWidth += @floatFromInt(font.glyphs[index].offsetX);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
||||||
byteCounter = 0;
|
|
||||||
textWidth = 0;
|
|
||||||
|
|
||||||
textHeight += (fontSize + textLineSpacing);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tempByteCounter < byteCounter) tempByteCounter = byteCounter;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
||||||
|
|
||||||
textSize.x = tempTextWidth*scaleFactor + @as(f32, @floatFromInt(tempByteCounter - 1)) * spacing;
|
|
||||||
textSize.y = textHeight;
|
|
||||||
|
|
||||||
return textSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn drawTextCentered(font: rl.Font, text: []const u8, position: rl.Vector2, font_size: f32, spacing: f32, color: rl.Color) void {
|
|
||||||
const text_size = measureTextEx(font, text, font_size, spacing);
|
|
||||||
const adjusted_position = rl.Vector2{
|
|
||||||
.x = position.x - text_size.x/2,
|
|
||||||
.y = position.y - text_size.y/2,
|
|
||||||
};
|
};
|
||||||
drawTextEx(font, text, adjusted_position, font_size, spacing, color);
|
|
||||||
}
|
unused_box: rl.Rectangle,
|
||||||
|
dir: Direction,
|
||||||
|
gap: f32 = 0,
|
||||||
|
|
||||||
|
pub fn init(box: rl.Rectangle, dir: Direction) Stack {
|
||||||
|
return Stack{
|
||||||
|
.unused_box = box,
|
||||||
|
.dir = dir
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn next(self: *Stack, size: f32) rl.Rectangle {
|
||||||
|
return switch (self.dir) {
|
||||||
|
.top_to_bottom => {
|
||||||
|
const next_box = rl.Rectangle.init(self.unused_box.x, self.unused_box.y, self.unused_box.width, size);
|
||||||
|
self.unused_box.y += size;
|
||||||
|
self.unused_box.y += self.gap;
|
||||||
|
return next_box;
|
||||||
|
},
|
||||||
|
.bottom_to_top => {
|
||||||
|
const next_box = rl.Rectangle.init(self.unused_box.x, self.unused_box.y + self.unused_box.height - size, self.unused_box.width, size);
|
||||||
|
self.unused_box.height -= size;
|
||||||
|
self.unused_box.height -= self.gap;
|
||||||
|
return next_box;
|
||||||
|
},
|
||||||
|
.left_to_right => {
|
||||||
|
const next_box = rl.Rectangle.init(self.unused_box.x, self.unused_box.y, size, self.unused_box.height);
|
||||||
|
self.unused_box.x += size;
|
||||||
|
self.unused_box.x += self.gap;
|
||||||
|
return next_box;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const IdIterator = struct {
|
||||||
|
id: Id,
|
||||||
|
counter: u32,
|
||||||
|
|
||||||
|
pub fn init(comptime src: SourceLocation) IdIterator {
|
||||||
|
return IdIterator{
|
||||||
|
.id = Id.init(src),
|
||||||
|
.counter = 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn next(self: *IdIterator) Id {
|
||||||
|
var id = self.id;
|
||||||
|
id.extra = self.counter;
|
||||||
|
|
||||||
|
self.counter += 1;
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
@ -1,42 +0,0 @@
|
|||||||
const rl = @import("raylib");
|
|
||||||
const Stack = @This();
|
|
||||||
|
|
||||||
pub const Direction = enum {
|
|
||||||
top_to_bottom,
|
|
||||||
bottom_to_top,
|
|
||||||
left_to_right
|
|
||||||
};
|
|
||||||
|
|
||||||
unused_box: rl.Rectangle,
|
|
||||||
dir: Direction,
|
|
||||||
gap: f32 = 0,
|
|
||||||
|
|
||||||
pub fn init(box: rl.Rectangle, dir: Direction) Stack {
|
|
||||||
return Stack{
|
|
||||||
.unused_box = box,
|
|
||||||
.dir = dir
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn next(self: *Stack, size: f32) rl.Rectangle {
|
|
||||||
return switch (self.dir) {
|
|
||||||
.top_to_bottom => {
|
|
||||||
const next_box = rl.Rectangle.init(self.unused_box.x, self.unused_box.y, self.unused_box.width, size);
|
|
||||||
self.unused_box.y += size;
|
|
||||||
self.unused_box.y += self.gap;
|
|
||||||
return next_box;
|
|
||||||
},
|
|
||||||
.bottom_to_top => {
|
|
||||||
const next_box = rl.Rectangle.init(self.unused_box.x, self.unused_box.y + self.unused_box.height - size, self.unused_box.width, size);
|
|
||||||
self.unused_box.height -= size;
|
|
||||||
self.unused_box.height -= self.gap;
|
|
||||||
return next_box;
|
|
||||||
},
|
|
||||||
.left_to_right => {
|
|
||||||
const next_box = rl.Rectangle.init(self.unused_box.x, self.unused_box.y, size, self.unused_box.height);
|
|
||||||
self.unused_box.x += size;
|
|
||||||
self.unused_box.x += self.gap;
|
|
||||||
return next_box;
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user