add api store for static data

This commit is contained in:
Rokas Puzonas 2024-09-08 01:09:45 +03:00
parent fdbf005126
commit cc289194a8
31 changed files with 571 additions and 590 deletions

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@ -2,12 +2,14 @@
pub const parseDateTime = @import("./date_time/parse.zig").parseDateTime;
pub const Server = @import("server.zig");
pub const Store = @import("store.zig");
pub const Character = @import("./schemas/character.zig");
pub const Position = @import("position.zig");
pub const BoundedSlotsArray = @import("schemas/slot_array.zig").BoundedSlotsArray;
pub const Slot = Server.Slot;
pub const ItemId = Server.ItemId;
pub const ItemIdQuantity = Server.ItemIdQuantity;
pub const CodeId = Store.CodeId;
pub const ItemQuantity = @import("./schemas/item_quantity.zig");
const errors = @import("errors.zig");
pub const FetchError = errors.FetchError;

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -12,12 +12,12 @@ const BankGoldTransaction = @This();
cooldown: Cooldown,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !BankGoldTransaction {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !BankGoldTransaction {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return BankGoldTransaction{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator)
.character = try Character.parse(store, character, allocator)
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -12,12 +12,12 @@ const BankItemTransaction = @This();
cooldown: Cooldown,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !BankItemTransaction {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !BankItemTransaction {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return BankItemTransaction{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator)
.character = try Character.parse(store, character, allocator)
};
}

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@ -1,9 +1,8 @@
const std = @import("std");
const json_utils = @import("../json_utils.zig");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const Position = @import("../position.zig");
const parseDateTime = @import("../date_time/parse.zig").parseDateTime;
const ItemId = Server.ItemId;
const Allocator = std.mem.Allocator;
const json = std.json;
const assert = std.debug.assert;
@ -56,7 +55,7 @@ inventory: Inventory,
task: ?TaskMasterTask,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Character {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !Character {
const inventory = json_utils.getArray(obj, "inventory") orelse return error.MissingProperty;
const cooldown_expiration = json_utils.getString(obj, "cooldown_expiration") orelse return error.MissingProperty;
@ -119,10 +118,10 @@ pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Character
.earth = try CombatStats.parse(obj, "attack_earth", "dmg_earth", "res_earth"),
.air = try CombatStats.parse(obj, "attack_air", "dmg_air", "res_air"),
.equipment = try Equipment.parse(api, obj),
.equipment = try Equipment.parse(store, obj),
.inventory_max_items = @intCast(inventory_max_items),
.inventory = try Inventory.parse(api, inventory),
.inventory = try Inventory.parse(store, inventory),
.task = task
};

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -14,14 +14,14 @@ cooldown: Cooldown,
fight: Fight,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !CharacterFight {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !CharacterFight {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const fight = json_utils.getObject(obj, "fight") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return CharacterFight{
.cooldown = try Cooldown.parse(cooldown),
.fight = try Fight.parse(api, fight),
.character = try Character.parse(api, character, allocator)
.fight = try Fight.parse(store, fight),
.character = try Character.parse(store, character, allocator)
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -12,12 +12,12 @@ const CharacterMovement = @This();
cooldown: Cooldown,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !CharacterMovement {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !CharacterMovement {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return CharacterMovement{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator)
.character = try Character.parse(store, character, allocator)
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const BoundedSlotsArray = @import("./slot_array.zig").BoundedSlotsArray;
const json = std.json;
@ -16,7 +16,7 @@ level: u64,
quantity: u64,
items: Items,
pub fn parse(api: *Server, obj: json.ObjectMap) !Craft {
pub fn parse(store: *Store, obj: json.ObjectMap) !Craft {
const skill = json_utils.getString(obj, "skill") orelse return error.MissingProperty;
const level = json_utils.getInteger(obj, "level") orelse return error.MissingProperty;
if (level < 1) return error.InvalidLevel;
@ -30,6 +30,6 @@ pub fn parse(api: *Server, obj: json.ObjectMap) !Craft {
.skill = SkillUtils.fromString(skill) orelse return error.InvalidSkill,
.level = @intCast(level),
.quantity = @intCast(quantity),
.items = try Items.parse(api, items)
.items = try Items.parse(store, items)
};
}

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@ -1,17 +1,16 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const ItemId = Server.ItemId;
const json = std.json;
const DropRate = @This();
item_id: ItemId,
item_id: Store.CodeId,
rate: u64,
min_quantity: u64,
max_quantity: u64,
pub fn parse(api: *Server, obj: json.ObjectMap) !DropRate {
pub fn parse(store: *Store, obj: json.ObjectMap) !DropRate {
const rate = try json_utils.getIntegerRequired(obj, "rate");
if (rate < 1) {
return error.InvalidRate;
@ -28,7 +27,7 @@ pub fn parse(api: *Server, obj: json.ObjectMap) !DropRate {
}
const code_str = try json_utils.getStringRequired(obj, "code");
const item_id = try api.getItemId(code_str);
const item_id = try store.getItemId(code_str);
return DropRate{
.item_id = item_id,
@ -40,16 +39,16 @@ pub fn parse(api: *Server, obj: json.ObjectMap) !DropRate {
pub const DropRates = std.BoundedArray(DropRate, 8); // TODO: Maybe rename to "List"?
pub fn parseList(api: *Server, array: json.Array) !DropRates {
pub fn parseList(store: *Store, array: json.Array) !DropRates {
var drops = DropRates.init(0) catch unreachable;
for (array.items) |drop_value| {
const drop_obj = json_utils.asObject(drop_value) orelse return error.InvalidObject;
try drops.append(try DropRate.parse(api, drop_obj));
try drops.append(try DropRate.parse(store, drop_obj));
}
return drops;
}
pub fn doesListContain(drops: *DropRates, item_id: ItemId) bool {
pub fn doesListContain(drops: *DropRates, item_id: Store.CodeId) bool {
for (drops.constSlice()) |drop| {
if (drop.item_id == item_id) {
return true;

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@ -1,8 +1,8 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const ItemId = Server.ItemId;
const ItemId = Store.ItemId;
const Cooldown = @import("./cooldown.zig");
@ -11,13 +11,13 @@ const EquipRequest = @This();
cooldown: Cooldown,
item: ItemId,
pub fn parse(api: *Server, obj: json.ObjectMap) !EquipRequest {
pub fn parse(store: *Store, obj: json.ObjectMap) !EquipRequest {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const item = json_utils.getObject(obj, "item") orelse return error.MissingProperty;
const item_code = json_utils.getString(item, "code") orelse return error.MissingProperty;
const item_id = try api.getItemId(item_code);
const item_id = try store.getItemId(item_code);
// TODO: Might as well save information about time, because full details about it are given

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@ -1,18 +1,19 @@
const std = @import("std");
const json_utils = @import("../json_utils.zig");
const Server = @import("../server.zig");
const ItemId = Server.ItemId;
const Store = @import("../store.zig");
const json = std.json;
const Equipment = @This();
const CodeId = Store.CodeId;
pub const Consumable = struct {
id: ?ItemId,
code_id: ?CodeId,
quantity: i64,
fn parse(api: *Server, obj: json.ObjectMap, name: []const u8, quantity: []const u8) !Consumable {
fn parse(store: *Store, obj: json.ObjectMap, name: []const u8, quantity: []const u8) !Consumable {
return Consumable{
.id = try api.getItemIdJson(obj, name),
.code_id = try store.getCodeIdJson(obj, name),
.quantity = try json_utils.getIntegerRequired(obj, quantity),
};
}
@ -52,39 +53,39 @@ pub const Slot = enum {
}
};
weapon: ?ItemId,
shield: ?ItemId,
helmet: ?ItemId,
body_armor: ?ItemId,
leg_armor: ?ItemId,
boots: ?ItemId,
weapon: ?CodeId,
shield: ?CodeId,
helmet: ?CodeId,
body_armor: ?CodeId,
leg_armor: ?CodeId,
boots: ?CodeId,
ring1: ?ItemId,
ring2: ?ItemId,
amulet: ?ItemId,
ring1: ?CodeId,
ring2: ?CodeId,
amulet: ?CodeId,
artifact1: ?ItemId,
artifact2: ?ItemId,
artifact3: ?ItemId,
artifact1: ?CodeId,
artifact2: ?CodeId,
artifact3: ?CodeId,
consumable1: Consumable,
consumable2: Consumable,
pub fn parse(api: *Server, obj: json.ObjectMap) !Equipment {
pub fn parse(store: *Store, obj: json.ObjectMap) !Equipment {
return Equipment{
.weapon = try api.getItemIdJson(obj, "weapon_slot"),
.shield = try api.getItemIdJson(obj, "shield_slot"),
.helmet = try api.getItemIdJson(obj, "helmet_slot"),
.body_armor = try api.getItemIdJson(obj, "body_armor_slot"),
.leg_armor = try api.getItemIdJson(obj, "leg_armor_slot"),
.boots = try api.getItemIdJson(obj, "boots_slot"),
.ring1 = try api.getItemIdJson(obj, "ring1_slot"),
.ring2 = try api.getItemIdJson(obj, "ring2_slot"),
.amulet = try api.getItemIdJson(obj, "amulet_slot"),
.artifact1 = try api.getItemIdJson(obj, "artifact1_slot"),
.artifact2 = try api.getItemIdJson(obj, "artifact2_slot"),
.artifact3 = try api.getItemIdJson(obj, "artifact3_slot"),
.consumable1 = try Consumable.parse(api, obj, "consumable1_slot", "consumable1_slot_quantity"),
.consumable2 = try Consumable.parse(api, obj, "consumable2_slot", "consumable2_slot_quantity"),
.weapon = try store.getCodeIdJson(obj, "weapon_slot"),
.shield = try store.getCodeIdJson(obj, "shield_slot"),
.helmet = try store.getCodeIdJson(obj, "helmet_slot"),
.body_armor = try store.getCodeIdJson(obj, "body_armor_slot"),
.leg_armor = try store.getCodeIdJson(obj, "leg_armor_slot"),
.boots = try store.getCodeIdJson(obj, "boots_slot"),
.ring1 = try store.getCodeIdJson(obj, "ring1_slot"),
.ring2 = try store.getCodeIdJson(obj, "ring2_slot"),
.amulet = try store.getCodeIdJson(obj, "amulet_slot"),
.artifact1 = try store.getCodeIdJson(obj, "artifact1_slot"),
.artifact2 = try store.getCodeIdJson(obj, "artifact2_slot"),
.artifact3 = try store.getCodeIdJson(obj, "artifact3_slot"),
.consumable1 = try Consumable.parse(store, obj, "consumable1_slot", "consumable1_slot_quantity"),
.consumable2 = try Consumable.parse(store, obj, "consumable2_slot", "consumable2_slot_quantity"),
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const BoundedSlotsArray = @import("./slot_array.zig").BoundedSlotsArray;
const json_utils = @import("../json_utils.zig");
const json = std.json;
@ -13,7 +13,7 @@ gold: u64,
drops: Drops,
won: bool,
pub fn parse(api: *Server, obj: json.ObjectMap) !Fight {
pub fn parse(store: *Store, obj: json.ObjectMap) !Fight {
const result = try json_utils.getStringRequired(obj, "result");
var won = false;
@ -40,7 +40,7 @@ pub fn parse(api: *Server, obj: json.ObjectMap) !Fight {
return Fight{
.xp = @intCast(xp),
.gold = @intCast(gold),
.drops = try Drops.parse(api, drops_obj),
.drops = try Drops.parse(store, drops_obj),
.won = won,
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const EnumStringUtils = @import("../enum_string_utils.zig").EnumStringUtils;
const json = std.json;
const Allocator = std.mem.Allocator;
@ -48,7 +48,7 @@ description: []u8,
craft: ?Craft,
// TODO: effects
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Item {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !Item {
const level = json_utils.getInteger(obj, "level") orelse return error.MissingProperty;
if (level < 1) return error.InvalidLevel;
@ -63,7 +63,7 @@ pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Item {
.type = TypeUtils.fromString(item_type_str) orelse return error.InvalidType,
.subtype = (try json_utils.dupeString(allocator, obj, "subtype")) orelse return error.MissingProperty,
.description = (try json_utils.dupeString(allocator, obj, "description")) orelse return error.MissingProperty,
.craft = if (craft != null) try Craft.parse(api, craft.?) else null
.craft = if (craft != null) try Craft.parse(store, craft.?) else null
};
}

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@ -1,23 +1,29 @@
const std = @import("std");
const json_utils = @import("../json_utils.zig");
const Server = @import("../server.zig");
const ItemId = Server.ItemId;
const Store = @import("../store.zig");
const json = std.json;
const ItemSlot = @This();
const ItemQuantity = @This();
id: ItemId,
id: Store.CodeId,
quantity: u64,
pub fn parse(api: *Server, slot_obj: json.ObjectMap) !?ItemSlot {
pub fn init(id: Store.CodeId, quantity: u64) ItemQuantity {
return ItemQuantity{
.id = id,
.quantity = quantity
};
}
pub fn parse(store: *Store, slot_obj: json.ObjectMap) !?ItemQuantity {
const code = try json_utils.getStringRequired(slot_obj, "code");
if (code.len == 0) return null;
const quantity = try json_utils.getIntegerRequired(slot_obj, "quantity");
if (quantity < 0) return error.InvalidQuantity;
return ItemSlot{
.id = try api.getItemId(code),
return ItemQuantity{
.id = try store.getCodeId(code),
.quantity = @intCast(quantity),
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const Position = @import("../position.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
@ -14,7 +14,7 @@ skin: []u8,
position: Position,
content: ?MapContent,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Map {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !Map {
const content = json_utils.getObject(obj, "content");
const x = json_utils.getInteger(obj, "x") orelse return error.MissingProperty;
@ -24,14 +24,11 @@ pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Map {
.name = (try json_utils.dupeString(allocator, obj, "name")) orelse return error.MissingProperty,
.skin = (try json_utils.dupeString(allocator, obj, "skin")) orelse return error.MissingProperty,
.position = Position.init(x, y),
.content = try MapContent.parse(api, content, allocator)
.content = try MapContent.parse(store, content)
};
}
pub fn deinit(self: Map, allocator: Allocator) void {
allocator.free(self.name);
allocator.free(self.skin);
if (self.content) |content| {
content.deinit(allocator);
}
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -25,19 +25,13 @@ pub const TypeUtils = EnumStringUtils(Type, .{
});
type: Type,
code: []u8,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) MapContent {
_ = api;
code_id: Store.CodeId,
pub fn parse(store: *Store, obj: json.ObjectMap) MapContent {
const content_type = json_utils.getString(obj, "type") orelse return error.MissingProperty;
return MapContent{
.type = TypeUtils.fromString(content_type) orelse return error.InvalidContentType,
.code = (try json_utils.dupeString(allocator, obj, "code")) orelse return error.MissingProperty,
.code = (try store.getCodeIdJson(obj, "code")) orelse return error.MissingProperty
};
}
pub fn deinit(self: MapContent, allocator: Allocator) void {
allocator.free(self.code);
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -22,7 +22,7 @@ pub const ElementalStats = struct {
};
name: []u8,
code: []u8,
code_id: Store.CodeId,
level: u64,
hp: u64,
min_gold: u64,
@ -35,7 +35,7 @@ air: ElementalStats,
drops: DropRates,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Monster {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !Monster {
const drops_array = json_utils.getArray(obj, "drops") orelse return error.MissingProperty;
const min_gold = try json_utils.getIntegerRequired(obj, "min_gold");
@ -60,7 +60,7 @@ pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Monster {
return Monster{
.name = try json_utils.dupeStringRequired(allocator, obj, "name"),
.code = try json_utils.dupeStringRequired(allocator, obj, "code"),
.code = (try store.getCodeIdJson(allocator, obj, "code")) orelse return error.MissingProperty,
.level = @intCast(level),
.hp = @intCast(hp),
@ -71,11 +71,10 @@ pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Monster {
.min_gold = @intCast(min_gold),
.max_gold = @intCast(max_gold),
.drops = try DropRate.parseList(api, drops_array)
.drops = try DropRate.parseList(store, drops_array)
};
}
pub fn deinit(self: Monster, allocator: Allocator) void {
allocator.free(self.name);
allocator.free(self.code);
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const EnumStringUtils = @import("../enum_string_utils.zig").EnumStringUtils;
const json_utils = @import("../json_utils.zig");
const json = std.json;
@ -22,12 +22,12 @@ pub const SkillUtils = EnumStringUtils(Skill, .{
});
name: []u8,
code: []u8,
code_id: Store.CodeId,
skill: Skill,
level: u64,
drops: DropRates,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Resource {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !Resource {
const drops_array = json_utils.getArray(obj, "drops") orelse return error.MissingProperty;
const level = try json_utils.getIntegerRequired(obj, "level");
@ -39,14 +39,13 @@ pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !Resource
return Resource{
.name = try json_utils.dupeStringRequired(allocator, obj, "name"),
.code = try json_utils.dupeStringRequired(allocator, obj, "code"),
.code = (try store.getCodeIdJson(allocator, obj, "code")) orelse return error.MissingProperty,
.level = @intCast(level),
.skill = SkillUtils.fromString(skill_str) orelse return error.InvalidSkill,
.drops = try DropRate.parseList(api, drops_array)
.drops = try DropRate.parseList(store, drops_array)
};
}
pub fn deinit(self: Resource, allocator: Allocator) void {
allocator.free(self.name);
allocator.free(self.code);
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -11,12 +11,12 @@ const SingleItem = @This();
item: Item,
// TODO: Grand exchange
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !SingleItem {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !SingleItem {
const item_obj = json_utils.getObject(obj, "item") orelse return error.MissingProperty;
const ge_obj = json_utils.getObject(obj, "ge") orelse return error.MissingProperty;
_ = ge_obj;
return SingleItem{
.item = try Item.parse(api, item_obj, allocator),
.item = try Item.parse(store, item_obj, allocator),
};
}

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@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -14,14 +14,14 @@ cooldown: Cooldown,
details: SkillInfo,
character: Character,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !SkillData {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !SkillData {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const details = json_utils.getObject(obj, "details") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
return SkillData{
.cooldown = try Cooldown.parse(cooldown),
.details = try SkillInfo.parse(api, details),
.character = try Character.parse(api, character, allocator)
.details = try SkillInfo.parse(store, details),
.character = try Character.parse(store, character, allocator)
};
}

View File

@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const BoundedSlotsArray = @import("./slot_array.zig").BoundedSlotsArray;
const json_utils = @import("../json_utils.zig");
const json = std.json;
@ -11,11 +11,11 @@ const SkillInfo = @This();
xp: i64,
items: Items,
pub fn parse(api: *Server, obj: json.ObjectMap) !SkillInfo {
pub fn parse(store: *Store, obj: json.ObjectMap) !SkillInfo {
const items = json_utils.getArray(obj, "items") orelse return error.MissingProperty;
return SkillInfo{
.xp = try json_utils.getIntegerRequired(obj, "xp"),
.items = try Items.parse(api, items),
.items = try Items.parse(store, items),
};
}

View File

@ -1,14 +1,14 @@
const std = @import("std");
const json_utils = @import("../json_utils.zig");
const Server = @import("../server.zig");
const ItemId = Server.ItemId;
const Store = @import("../store.zig");
const assert = std.debug.assert;
const json = std.json;
const Slot = @import("./slot.zig");
const ItemQuantity = @import("./item_quantity.zig");
pub fn BoundedSlotsArray(comptime slot_count: u32) type {
const Slots = std.BoundedArray(Slot, slot_count);
const Slots = std.BoundedArray(ItemQuantity, slot_count);
const CodeId = Store.CodeId;
return struct {
slots: Slots,
@ -19,13 +19,13 @@ pub fn BoundedSlotsArray(comptime slot_count: u32) type {
};
}
pub fn parse(api: *Server, slots_array: json.Array) !@This() {
pub fn parse(api: *Store, slots_array: json.Array) !@This() {
var slots = Slots.init(0) catch unreachable;
for (slots_array.items) |slot_value| {
const slot_obj = json_utils.asObject(slot_value) orelse return error.InvalidType;
if (try Slot.parse(api, slot_obj)) |slot| {
if (try ItemQuantity.parse(api, slot_obj)) |slot| {
try slots.append(slot);
}
}
@ -33,7 +33,7 @@ pub fn BoundedSlotsArray(comptime slot_count: u32) type {
return @This(){ .slots = slots };
}
fn findSlotIndex(self: *const @This(), id: ItemId) ?usize {
fn findSlotIndex(self: *const @This(), id: CodeId) ?usize {
for (0.., self.slots.slice()) |i, *slot| {
if (slot.id == id) {
return i;
@ -43,7 +43,7 @@ pub fn BoundedSlotsArray(comptime slot_count: u32) type {
return null;
}
fn findSlot(self: *@This(), id: ItemId) ?*Slot {
fn findSlot(self: *@This(), id: CodeId) ?*ItemQuantity {
if (self.findSlotIndex(id)) |index| {
return &self.slots.buffer[index];
}
@ -51,7 +51,7 @@ pub fn BoundedSlotsArray(comptime slot_count: u32) type {
return null;
}
pub fn remove(self: *@This(), id: ItemId, quantity: u64) void {
pub fn remove(self: *@This(), id: CodeId, quantity: u64) void {
const slot_index = self.findSlotIndex(id) orelse unreachable;
const slot = self.slots.get(slot_index);
assert(slot.quantity >= quantity);
@ -62,29 +62,29 @@ pub fn BoundedSlotsArray(comptime slot_count: u32) type {
}
}
pub fn add(self: *@This(), id: ItemId, quantity: u64) !void {
pub fn add(self: *@This(), id: CodeId, quantity: u64) !void {
if (quantity == 0) return;
if (self.findSlot(id)) |slot| {
slot.quantity += quantity;
} else {
try self.slots.append(Slot{ .id = id, .quantity = quantity });
try self.slots.append(ItemQuantity.init(id, quantity));
}
}
pub fn addSlice(self: *@This(), items: []const Server.ItemIdQuantity) void {
pub fn addSlice(self: *@This(), items: []const ItemQuantity) void {
for (items) |item| {
self.add(item.id, item.quantity);
}
}
pub fn removeSlice(self: *@This(), items: []const Server.ItemIdQuantity) void {
pub fn removeSlice(self: *@This(), items: []const ItemQuantity) void {
for (items) |item| {
self.remove(item.id, item.quantity);
}
}
pub fn getQuantity(self: *const @This(), id: ItemId) u64 {
pub fn getQuantity(self: *const @This(), id: CodeId) u64 {
if (self.findSlotIndex(id)) |index| {
return self.slots.get(index).quantity;
}
@ -100,7 +100,7 @@ pub fn BoundedSlotsArray(comptime slot_count: u32) type {
return count;
}
pub fn slice(self: *@This()) []Slot {
pub fn slice(self: *@This()) []ItemQuantity {
return self.slots.slice();
}
};

View File

@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -11,8 +11,8 @@ status: []const u8,
version: []const u8,
characters_online: u64,
pub fn parse(api: *Server, object: json.ObjectMap, allocator: Allocator) !ServerStatus {
_ = api;
pub fn parse(store: *Store, object: json.ObjectMap, allocator: Allocator) !ServerStatus {
_ = store;
const characters_online = json_utils.getInteger(object, "characters_online") orelse return error.MissingProperty;
if (characters_online < 0) {
return error.InvalidCharactersOnline;

View File

@ -1,9 +1,8 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const EnumStringUtils = @import("../enum_string_utils.zig").EnumStringUtils;
const json = std.json;
const ItemId = Server.ItemId;
const Task = @This();
@ -18,22 +17,19 @@ pub const TypeUtils = EnumStringUtils(Type, .{
.{ "crafts" , Type.crafts },
});
id: ItemId, // TODO: Refactor `ItemId` to include other object types
code_id: Store.CodeId,
type: Type,
total: u64,
pub fn parse(api: *Server, obj: json.ObjectMap) !Task {
pub fn parse(store: *Store, obj: json.ObjectMap) !Task {
const task_type = try json_utils.getStringRequired(obj, "type");
const total = try json_utils.getIntegerRequired(obj, "total");
if (total < 0) {
return error.InvalidTaskTotal;
}
const code = json_utils.getStringRequired(obj, "code");
const id = try api.getItemId(code);
return Task{
.id = id,
.code_id = (try store.getCodeIdJson(obj, "code")) orelse return error.MissingProperty,
.type = TypeUtils.fromString(task_type) orelse return error.InvalidTaskType,
.total = @intCast(total)
};

View File

@ -1,5 +1,5 @@
const std = @import("std");
const Server = @import("../server.zig");
const Store = @import("../store.zig");
const json_utils = @import("../json_utils.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
@ -14,14 +14,14 @@ cooldown: Cooldown,
character: Character,
task: Task,
pub fn parse(api: *Server, obj: json.ObjectMap, allocator: Allocator) !TaskData {
pub fn parse(store: *Store, obj: json.ObjectMap, allocator: Allocator) !TaskData {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const character = json_utils.getObject(obj, "character") orelse return error.MissingProperty;
const task = json_utils.getObject(obj, "task") orelse return error.MissingProperty;
return TaskData{
.cooldown = try Cooldown.parse(cooldown),
.character = try Character.parse(api, character, allocator),
.task = try Task.parse(api, task)
.character = try Character.parse(store, character, allocator),
.task = try Task.parse(store, task)
};
}

View File

@ -1,12 +1,13 @@
const std = @import("std");
const json_utils = @import("json_utils.zig");
const assert = std.debug.assert;
const json = std.json;
const Allocator = std.mem.Allocator;
const json_utils = @import("json_utils.zig");
pub const Character = @import("./schemas/character.zig");
const Character = @import("./schemas/character.zig");
const EnumStringUtils = @import("./enum_string_utils.zig").EnumStringUtils;
pub const Position = @import("./position.zig");
const Position = @import("./position.zig");
const Store = @import("./store.zig");
const errors = @import("./errors.zig");
const FetchError = errors.FetchError;
@ -16,33 +17,20 @@ const FetchError = errors.FetchError;
const Server = @This();
const log = std.log.scoped(.api);
pub const ItemId = u32;
allocator: Allocator,
client: std.http.Client,
server: []u8,
server_uri: std.Uri,
token: ?[]u8 = null,
item_codes: std.ArrayList([]u8),
characters: std.ArrayList(Character),
items: std.StringHashMap(Item),
maps: std.AutoHashMap(Position, MapTile),
resources: std.StringHashMap(Resource),
monsters: std.StringHashMap(Monster),
prefetched_resources: bool = false,
prefetched_maps: bool = false,
prefetched_monsters: bool = false,
prefetched_items: bool = false,
store: Store,
prefetched: bool = false,
// ------------------------- API result structs ------------------------
pub const Slot = @import("./schemas/slot.zig");
const BoundedSlotsArray = @import("./schemas/slot_array.zig").BoundedSlotsArray;
const BoundedSlotsArray = @import("./schemas/slot_array.zig").BoundedSlotsArray;
pub const EquipmentSlot = @import("./schemas/equipment.zig").Slot;
pub const ServerStatus = @import("./schemas/status.zig");
pub const Cooldown = @import("./schemas/cooldown.zig");
@ -64,29 +52,7 @@ pub const ItemWithGE = @import("./schemas/single_item.zig");
pub const Resource = @import("./schemas/resource.zig");
pub const Monster = @import("./schemas/monster.zig");
// TODO: Replace this with ItemSlot struct
pub const ItemIdQuantity = struct {
id: ItemId,
quantity: u64,
pub fn init(id: ItemId, quantity: u64) ItemIdQuantity {
return ItemIdQuantity{
.id = id,
.quantity = quantity
};
}
pub fn parse(api: *Server, obj: json.ObjectMap) !ItemIdQuantity {
const code = try json_utils.getStringRequired(obj, "code");
const quantity = try json_utils.getIntegerRequired(obj, "quantity");
if (quantity < 1) return error.InvalidQuantity;
return ItemIdQuantity{
.id = try api.getItemId(code),
.quantity = @intCast(quantity)
};
}
};
const ItemQuantity = @import("./schemas/item_quantity.zig");
pub const ArtifactsFetchResult = struct {
arena: std.heap.ArenaAllocator,
@ -110,12 +76,7 @@ pub fn init(allocator: Allocator) !Server {
.server = url,
.server_uri = uri,
.item_codes = std.ArrayList([]u8).init(allocator),
.characters = std.ArrayList(Character).init(allocator),
.items = std.StringHashMap(Item).init(allocator),
.maps = std.AutoHashMap(Position, MapTile).init(allocator),
.resources = std.StringHashMap(Resource).init(allocator),
.monsters = std.StringHashMap(Monster).init(allocator),
.store = Store.init(allocator),
};
}
@ -124,39 +85,7 @@ pub fn deinit(self: *Server) void {
self.allocator.free(self.server);
if (self.token) |str| self.allocator.free(str);
for (self.item_codes.items) |code| {
self.allocator.free(code);
}
self.item_codes.deinit();
for (self.characters.items) |*char| {
char.deinit();
}
self.characters.deinit();
var itemsIter = self.items.valueIterator();
while (itemsIter.next()) |item| {
item.deinit();
}
self.items.deinit();
var mapsIter = self.maps.valueIterator();
while (mapsIter.next()) |map| {
map.deinit(self.allocator);
}
self.maps.deinit();
var resourcesIter = self.resources.valueIterator();
while (resourcesIter.next()) |resource| {
resource.deinit(self.allocator);
}
self.resources.deinit();
var monstersIter = self.monsters.valueIterator();
while (monstersIter.next()) |monster| {
monster.deinit(self.allocator);
}
self.monsters.deinit();
self.store.deinit();
}
const FetchOptions = struct {
@ -354,7 +283,7 @@ fn fetchOptionalObject(
}
const body = json_utils.asObject(result.body.?) orelse return FetchError.ParseFailed;
return @call(.auto, parseObject, .{ self, body } ++ parseObjectArgs) catch return FetchError.ParseFailed;
return @call(.auto, parseObject, .{ &self.store, body } ++ parseObjectArgs) catch return FetchError.ParseFailed;
}
fn fetchObject(
@ -417,7 +346,7 @@ fn fetchOptionalArray(
for (result_data.items) |result_item| {
const item_obj = json_utils.asObject(result_item) orelse return FetchError.ParseFailed;
const parsed_item = @call(.auto, parseObject, .{ self, item_obj } ++ parseObjectArgs) catch return FetchError.ParseFailed;
const parsed_item = @call(.auto, parseObject, .{ &self.store, item_obj } ++ parseObjectArgs) catch return FetchError.ParseFailed;
array.append(parsed_item) catch return FetchError.OutOfMemory;
}
@ -459,154 +388,22 @@ pub fn setToken(self: *Server, token: ?[]const u8) !void {
self.token = new_token;
}
pub fn getItemId(self: *Server, code: []const u8) !ItemId {
assert(code.len != 0);
for (0.., self.item_codes.items) |i, item_code| {
if (std.mem.eql(u8, code, item_code)) {
return @intCast(i);
}
}
const code_dupe = try self.allocator.dupe(u8, code);
errdefer self.allocator.free(code_dupe);
try self.item_codes.append(code_dupe);
return @intCast(self.item_codes.items.len - 1);
}
pub fn getItemCode(self: *const Server, id: ItemId) ?[]const u8 {
if (id >= self.item_codes.items.len) {
return null;
}
return self.item_codes.items[id];
}
pub fn getItemIdJson(self: *Server, object: json.ObjectMap, name: []const u8) !?ItemId {
const code = try json_utils.getStringRequired(object, name);
if (code.len == 0) {
return null;
}
return try self.getItemId(code);
}
fn findCharacterIndex(self: *const Server, name: []const u8) ?usize {
for (0.., self.characters.items) |i, character| {
if (std.mem.eql(u8, character.name, name)) {
return i;
}
}
return null;
}
fn addOrUpdateCharacter(self: *Server, character: Character) !void {
if (self.findCharacterIndex(character.name)) |found| {
self.characters.items[found].deinit();
self.characters.items[found] = character;
} else {
try self.characters.append(character);
}
}
pub fn findCharacter(self: *const Server, name: []const u8) ?Character {
if (self.findCharacterIndex(name)) |index| {
return self.characters.items[index];
}
return null;
}
pub fn findCharacterPtr(self: *Server, name: []const u8) ?*Character {
if (self.findCharacterIndex(name)) |index| {
return &self.characters.items[index];
}
return null;
}
// TODO: Remove this function
pub fn findItem(self: *const Server, name: []const u8) ?Item {
return self.items.get(name);
}
// TODO: Remove this function
pub fn findMap(self: *const Server, position: Position) ?MapTile {
return self.maps.get(position);
}
fn addOrUpdateItem(self: *Server, item: Item) !void {
var entry = try self.items.getOrPut(item.code);
if (entry.found_existing) {
entry.value_ptr.deinit();
}
entry.value_ptr.* = item;
}
fn addOrUpdateMap(self: *Server, map: MapTile) !void {
var entry = try self.maps.getOrPut(map.position);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = map;
}
fn addOrUpdateResource(self: *Server, resource: Resource) !void {
var entry = try self.resources.getOrPut(resource.code);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = resource;
}
fn addOrUpdateMonster(self: *Server, monster: Monster) !void {
var entry = try self.monsters.getOrPut(monster.code);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = monster;
}
pub fn prefetch(self: *Server) !void {
self.prefetched_resources = false;
self.prefetched_maps = false;
self.prefetched_monsters = false;
self.prefetched_items = false;
self.prefetched = false;
try self.prefetchResources();
try self.prefetchMaps();
try self.prefetchMonsters();
try self.prefetchItems();
}
pub fn prefetchResources(self: *Server) !void {
var resources = try self.getResources(.{});
const resources = try self.getResources(.{});
defer resources.deinit();
self.prefetched_resources = true;
}
pub fn prefetchMaps(self: *Server) !void {
var maps = try self.getMaps(.{});
const maps = try self.getMaps(.{});
defer maps.deinit();
self.prefetched_maps = true;
}
pub fn prefetchMonsters(self: *Server) !void {
var monsters = try self.getMonsters(.{});
const monsters = try self.getMonsters(.{});
defer monsters.deinit();
self.prefetched_monsters = true;
}
pub fn prefetchItems(self: *Server) !void {
var items = try self.getItems(.{});
const items = try self.getItems(.{});
defer items.deinit();
self.prefetched_items = true;
self.prefetched = true;
}
// ------------------------- Endpoints ------------------------
@ -635,7 +432,7 @@ pub fn getCharacter(self: *Server, name: []const u8) FetchError!?Character {
if (maybe_character) |*character| {
errdefer character.deinit();
try self.addOrUpdateCharacter(character.*);
try self.store.putCharacter(character.*);
return character.*;
} else {
return null;
@ -653,7 +450,7 @@ pub fn listMyCharacters(self: *Server) FetchError!std.ArrayList(Character) {
);
errdefer characters.deinit();
for (characters.items) |character| {
try self.addOrUpdateCharacter(character);
try self.store.putCharacter(character);
}
return characters;
@ -670,7 +467,7 @@ pub fn actionFight(self: *Server, name: []const u8) errors.FightError!FightResul
FightResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -686,7 +483,7 @@ pub fn actionGather(self: *Server, name: []const u8) errors.GatherError!GatherRe
GatherResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -705,7 +502,7 @@ pub fn actionMove(self: *Server, name: []const u8, x: i64, y: i64) errors.MoveEr
MoveResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -728,7 +525,7 @@ pub fn actionBankDepositGold(
GoldTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -752,7 +549,7 @@ pub fn actionBankDepositItem(
ItemTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -775,7 +572,7 @@ pub fn actionBankWithdrawGold(
GoldTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -799,7 +596,7 @@ pub fn actionBankWithdrawItem(
ItemTransactionResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -823,7 +620,7 @@ pub fn actionCraft(
CraftResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -846,7 +643,7 @@ pub fn actionUnequip(
UnequipResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -870,7 +667,7 @@ pub fn actionEquip(
EquipResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path, .payload = payload }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}
@ -893,13 +690,13 @@ pub fn getBankGold(self: *Server) FetchError!u64 {
return @intCast(quantity);
}
pub fn getBankItems(self: *Server, allocator: Allocator) FetchError!std.ArrayList(ItemIdQuantity) {
pub fn getBankItems(self: *Server, allocator: Allocator) FetchError!std.ArrayList(ItemQuantity) {
return self.fetchArray(
allocator,
FetchError,
null,
ItemIdQuantity,
ItemIdQuantity.parse, .{},
ItemQuantity,
ItemQuantity.parse, .{},
.{ .method = .GET, .path = "/my/bank/items", .paginated = true }
);
}
@ -912,8 +709,8 @@ pub fn getBankItemQuantity(self: *Server, code: []const u8) FetchError!?u64 {
self.allocator,
FetchError,
null,
ItemIdQuantity,
ItemIdQuantity.parse, .{},
ItemQuantity,
ItemQuantity.parse, .{},
.{ .method = .GET, .path = "/my/bank/items", .query = query, .paginated = true }
);
if (maybe_items == null) {
@ -931,13 +728,11 @@ pub fn getBankItemQuantity(self: *Server, code: []const u8) FetchError!?u64 {
}
pub fn getMap(self: *Server, x: i64, y: i64) FetchError!?MapTile {
const position = Position.init(x, y);
if (self.findMap(position)) |map| {
if (self.store.getMap(x, y)) |map| {
return map;
}
if (self.prefetched_maps) {
if (self.prefetched) {
return null;
}
@ -953,7 +748,7 @@ pub fn getMap(self: *Server, x: i64, y: i64) FetchError!?MapTile {
);
if (result) |map| {
self.addOrUpdateMap(map);
self.store.putMap(map);
}
return result;
@ -965,22 +760,8 @@ pub const MapOptions = struct {
};
pub fn getMaps(self: *Server, opts: MapOptions) FetchError!std.ArrayList(MapTile) {
if (self.prefetched_maps) {
var found = std.ArrayList(MapTile).init(self.allocator);
var mapIter = self.maps.valueIterator();
while (mapIter.next()) |map| {
if (opts.type) |content_type| {
if (map.content == null) continue;
if (map.content.?.type != content_type) continue;
}
if (opts.code) |content_code| {
if (map.content == null) continue;
if (!std.mem.eql(u8, map.content.?.code, content_code)) continue;
}
try found.append(map.*);
}
return found;
if (self.prefetched) {
return try self.store.getMaps(opts);
}
var query = std.ArrayList(u8).init(self.allocator);
@ -1003,18 +784,18 @@ pub fn getMaps(self: *Server, opts: MapOptions) FetchError!std.ArrayList(MapTile
);
for (result.items) |map| {
try self.addOrUpdateMap(map);
try self.store.putMap(map);
}
return result;
}
pub fn getItem(self: *Server, code: []const u8) FetchError!?Item {
if (self.items.get(code)) |item| {
if (self.store.getItem(code)) |item| {
return item;
}
if (self.prefetched_items) {
if (self.prefetched) {
return null;
}
@ -1030,7 +811,7 @@ pub fn getItem(self: *Server, code: []const u8) FetchError!?Item {
);
if (result) |item_with_ge| {
try self.addOrUpdateItem(item_with_ge.item);
try self.store.putItem(item_with_ge.item);
return item_with_ge.item;
} else {
@ -1038,8 +819,8 @@ pub fn getItem(self: *Server, code: []const u8) FetchError!?Item {
}
}
pub fn getItemById(self: *Server, id: ItemId) FetchError!?Item {
const code = self.getItemCode(id) orelse return null;
pub fn getItemById(self: *Server, id: Store.CodeId) FetchError!?Item {
const code = self.store.getCode(id) orelse return null;
return self.getItem(code);
}
@ -1053,38 +834,8 @@ pub const ItemOptions = struct {
};
pub fn getItems(self: *Server, opts: ItemOptions) FetchError!std.ArrayList(Item) {
if (self.prefetched_items) {
var found = std.ArrayList(Item).init(self.allocator);
var itemIter = self.items.valueIterator();
while (itemIter.next()) |item| {
if (opts.craft_skill) |craft_skill| {
if (item.craft == null) continue;
if (item.craft.?.skill != craft_skill) continue;
}
if (opts.craft_material) |craft_material| {
if (item.craft == null) continue;
const recipe = item.craft.?;
const craft_material_id = try self.getItemId(craft_material);
const material_quantity = recipe.items.getQuantity(craft_material_id);
if (material_quantity == 0) continue;
}
if (opts.min_level) |min_level| {
if (item.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (item.level > max_level) continue;
}
if (opts.type) |item_type| {
if (item.type != item_type) continue;
}
if (opts.name) |name| {
if (std.mem.indexOf(u8, item.name, name) == null) continue;
}
try found.append(item.*);
}
return found;
if (self.prefetched) {
return try self.store.getItems(opts);
}
var str_arena = std.heap.ArenaAllocator.init(self.allocator);
@ -1122,18 +873,18 @@ pub fn getItems(self: *Server, opts: ItemOptions) FetchError!std.ArrayList(Item)
errdefer result.deinit();
for (result.items) |item| {
try self.addOrUpdateItem(item);
try self.store.putItem(item);
}
return result;
}
pub fn getResource(self: *Server, code: []const u8) FetchError!?Resource {
if (self.resources.get(code)) |resource| {
if (self.store.getResource(code)) |resource| {
return resource;
}
if (self.prefetched_resources) {
if (self.prefetched) {
return null;
}
@ -1149,7 +900,7 @@ pub fn getResource(self: *Server, code: []const u8) FetchError!?Resource {
);
if (result) |resource| {
try self.addOrUpdateResource(resource);
try self.store.putResource(resource);
}
return result;
@ -1163,26 +914,8 @@ pub const ResourceOptions = struct {
};
pub fn getResources(self: *Server, opts: ResourceOptions) FetchError!std.ArrayList(Resource) {
if (self.prefetched_resources) {
var found = std.ArrayList(Resource).init(self.allocator);
var resourceIter = self.resources.valueIterator();
while (resourceIter.next()) |resource| {
if (opts.min_level) |min_level| {
if (resource.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (resource.level > max_level) continue;
}
if (opts.drop) |drop| {
const item_id = try self.getItemId(drop);
if (!DropRate.doesListContain(&resource.drops, item_id)) {
continue;
}
}
try found.append(resource.*);
}
return found;
if (self.prefetched) {
return self.store.getResources(opts);
}
var str_arena = std.heap.ArenaAllocator.init(self.allocator);
@ -1217,18 +950,18 @@ pub fn getResources(self: *Server, opts: ResourceOptions) FetchError!std.ArrayLi
errdefer result.deinit();
for (result.items) |resource| {
try self.addOrUpdateResource(resource);
try self.store.putResource(resource);
}
return result;
}
pub fn getMonster(self: *Server, code: []const u8) FetchError!?Monster {
if (self.monsters.get(code)) |monster| {
if (self.store.getMonster(code)) |monster| {
return monster;
}
if (self.prefetched_monsters) {
if (self.prefetched) {
return null;
}
@ -1244,7 +977,7 @@ pub fn getMonster(self: *Server, code: []const u8) FetchError!?Monster {
);
if (result) |monster| {
try self.addOrUpdateMonster(monster);
try self.store.putMonster(monster);
}
return result;
@ -1257,26 +990,8 @@ pub const MonsterOptions = struct {
};
pub fn getMonsters(self: *Server, opts: MonsterOptions) FetchError!std.ArrayList(Monster) {
if (self.prefetched_monsters) {
var found = std.ArrayList(Monster).init(self.allocator);
var monsterIter = self.monsters.valueIterator();
while (monsterIter.next()) |monster| {
if (opts.min_level) |min_level| {
if (monster.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (monster.level > max_level) continue;
}
if (opts.drop) |drop| {
const item_id = try self.getItemId(drop);
if (!DropRate.doesListContain(&monster.drops, item_id)) {
continue;
}
}
try found.append(monster.*);
}
return found;
if (self.prefetched) {
return try self.store.getMonsters(opts);
}
var str_arena = std.heap.ArenaAllocator.init(self.allocator);
@ -1307,24 +1022,24 @@ pub fn getMonsters(self: *Server, opts: MonsterOptions) FetchError!std.ArrayList
);
for (result.items) |monster| {
try self.addOrUpdateMonster(monster);
try self.store.putMonster(monster);
}
return result;
}
pub fn acceptTask(self: *Server, name: []const u8) errors.TaskAcceptError {
pub fn acceptTask(self: *Server, name: []const u8) errors.TaskAcceptError!AcceptTaskResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/task/new", .{name});
defer self.allocator.free(path);
const result = try self.fetchObject(
errors.TaskAcceptError,
errors.parseTaskAcceptError,
EquipResult,
EquipResult.parse, .{ self.allocator },
AcceptTaskResult,
AcceptTaskResult.parse, .{ self.allocator },
.{ .method = .POST, .path = path }
);
try self.addOrUpdateCharacter(result.character);
try self.store.putCharacter(result.character);
return result;
}

302
api/store.zig Normal file
View File

@ -0,0 +1,302 @@
const std = @import("std");
const json_utils = @import("json_utils.zig");
const Server = @import("./server.zig");
const json = std.json;
const Allocator = std.mem.Allocator;
const assert = std.debug.assert;
const Store = @This();
const Character = @import("./schemas/character.zig");
const Item = @import("./schemas/item.zig");
const Position = @import("./position.zig");
const Map = @import("./schemas/map.zig");
const Resource = @import("./schemas/resource.zig");
const Monster = @import("./schemas/monster.zig");
const DropRate = @import("./schemas/drop_rate.zig");
pub const CodeId = u16;
allocator: Allocator,
codes: std.ArrayList([]u8),
characters: std.ArrayList(Character),
items: std.StringHashMap(Item),
maps: std.AutoHashMap(Position, Map),
resources: std.StringHashMap(Resource),
monsters: std.StringHashMap(Monster),
// TODO: bank
pub fn init(allocator: Allocator) Store {
return Store{
.allocator = allocator,
.codes = std.ArrayList([]u8).init(allocator),
.characters = std.ArrayList(Character).init(allocator),
.items = std.StringHashMap(Item).init(allocator),
.maps = std.AutoHashMap(Position, Map).init(allocator),
.resources = std.StringHashMap(Resource).init(allocator),
.monsters = std.StringHashMap(Monster).init(allocator),
};
}
pub fn deinit(self: *Store) void {
for (self.codes.items) |code| {
self.allocator.free(code);
}
self.codes.deinit();
for (self.characters.items) |*char| {
char.deinit();
}
self.characters.deinit();
var itemsIter = self.items.valueIterator();
while (itemsIter.next()) |item| {
item.deinit();
}
self.items.deinit();
var mapsIter = self.maps.valueIterator();
while (mapsIter.next()) |map| {
map.deinit(self.allocator);
}
self.maps.deinit();
var resourcesIter = self.resources.valueIterator();
while (resourcesIter.next()) |resource| {
resource.deinit(self.allocator);
}
self.resources.deinit();
var monstersIter = self.monsters.valueIterator();
while (monstersIter.next()) |monster| {
monster.deinit(self.allocator);
}
self.monsters.deinit();
}
pub fn getCodeId(self: *Store, code: []const u8) !CodeId {
assert(code.len != 0);
for (0.., self.codes.items) |i, item_code| {
if (std.mem.eql(u8, code, item_code)) {
return @intCast(i);
}
}
const code_dupe = try self.allocator.dupe(u8, code);
errdefer self.allocator.free(code_dupe);
try self.codes.append(code_dupe);
return @intCast(self.codes.items.len - 1);
}
pub fn getCode(self: *const Store, id: CodeId) ?[]const u8 {
if (id >= self.codes.items.len) {
return null;
}
return self.codes.items[id];
}
pub fn getCodeIdJson(self: *Store, object: json.ObjectMap, name: []const u8) !?CodeId {
const code = try json_utils.getStringRequired(object, name);
if (code.len == 0) {
return null;
}
return try self.getCodeId(code);
}
// ----------------------- Character ------------------------------
fn getCharacterIndex(self: *const Store, name: []const u8) ?usize {
for (0.., self.characters.items) |i, character| {
if (std.mem.eql(u8, character.name, name)) {
return i;
}
}
return null;
}
pub fn getCharacter(self: *Store, name: []const u8) ?Character {
if (self.getCharacterIndex(name)) |index| {
return self.characters.items[index];
}
return null;
}
pub fn putCharacter(self: *Store, character: Character) !void {
if (self.getCharacterIndex(character.name)) |index| {
self.characters.items[index].deinit();
self.characters.items[index] = character;
} else {
try self.characters.append(character);
}
}
// ----------------------- Map ------------------------------
pub fn getMap(self: *Store, x: i64, y: i64) ?Map {
const pos = Position.init(x, y);
return self.maps.get(pos);
}
pub fn getMaps(self: *Store, opts: Server.MapOptions) !std.ArrayList(Map) {
var found = std.ArrayList(Map).init(self.allocator);
errdefer found.deinit();
var mapIter = self.maps.valueIterator();
while (mapIter.next()) |map| {
if (opts.type) |content_type| {
if (map.content == null) continue;
if (map.content.?.type != content_type) continue;
}
if (opts.code) |content_code| {
if (map.content == null) continue;
if (!std.mem.eql(u8, map.content.?.code, content_code)) continue;
}
try found.append(map.*);
}
return found;
}
pub fn putMap(self: *Store, map: Map) !void {
var entry = try self.maps.getOrPut(map.position);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = map;
}
// ----------------------- Item ------------------------------
pub fn getItem(self: *Store, code: []const u8) ?Item {
return self.items.get(code);
}
pub fn getItems(self: *Store, opts: Server.ItemOptions) !std.ArrayList(Item) {
var found = std.ArrayList(Item).init(self.allocator);
errdefer found.deinit();
var itemIter = self.items.valueIterator();
while (itemIter.next()) |item| {
if (opts.craft_skill) |craft_skill| {
if (item.craft == null) continue;
if (item.craft.?.skill != craft_skill) continue;
}
if (opts.craft_material) |craft_material| {
if (item.craft == null) continue;
const recipe = item.craft.?;
const craft_material_id = try self.getItemId(craft_material);
const material_quantity = recipe.items.getQuantity(craft_material_id);
if (material_quantity == 0) continue;
}
if (opts.min_level) |min_level| {
if (item.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (item.level > max_level) continue;
}
if (opts.type) |item_type| {
if (item.type != item_type) continue;
}
if (opts.name) |name| {
if (std.mem.indexOf(u8, item.name, name) == null) continue;
}
try found.append(item.*);
}
return found;
}
pub fn putItem(self: *Store, item: Item) !void {
var entry = try self.items.getOrPut(item.code);
if (entry.found_existing) {
entry.value_ptr.deinit();
}
entry.value_ptr.* = item;
}
// ----------------------- Monster ------------------------------
pub fn getMonster(self: *Store, code: []const u8) ?Monster {
return self.monsters.get(code);
}
pub fn getMonsters(self: *Store, opts: Server.MonsterOptions) !std.ArrayList(Monster) {
var found = std.ArrayList(Monster).init(self.allocator);
errdefer found.deinit();
var monsterIter = self.monsters.valueIterator();
while (monsterIter.next()) |monster| {
if (opts.min_level) |min_level| {
if (monster.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (monster.level > max_level) continue;
}
if (opts.drop) |drop| {
const item_id = try self.getItemId(drop);
if (!DropRate.doesListContain(&monster.drops, item_id)) {
continue;
}
}
try found.append(monster.*);
}
return found;
}
pub fn putMonster(self: *Store, monster: Monster) !void {
var entry = try self.resources.getOrPut(monster.code_id);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = monster;
}
// ----------------------- Resource ------------------------------
pub fn getResource(self: *Store, code: []const u8) ?Resource {
return self.resources.get(code);
}
pub fn getResources(self: *Store, opts: Server.ResourceOptions) !std.ArrayList(Resource) {
var found = std.ArrayList(Resource).init(self.allocator);
errdefer found.deinit();
var resourceIter = self.resources.valueIterator();
while (resourceIter.next()) |resource| {
if (opts.min_level) |min_level| {
if (resource.level < min_level) continue;
}
if (opts.max_level) |max_level| {
if (resource.level > max_level) continue;
}
if (opts.drop) |drop| {
const item_id = try self.getItemId(drop);
if (!DropRate.doesListContain(&resource.drops, item_id)) {
continue;
}
}
try found.append(resource.*);
}
return found;
}
pub fn putResource(self: *Store, resource: Resource) !void {
var entry = try self.resources.getOrPut(resource.code);
if (entry.found_existing) {
entry.value_ptr.deinit(self.allocator);
}
entry.value_ptr.* = resource;
}

View File

@ -9,9 +9,9 @@ pub const Action = union(enum) {
fight,
gather,
deposit_gold: u64,
deposit_item: Server.ItemIdQuantity,
withdraw_item: Server.ItemIdQuantity,
craft_item: Server.ItemIdQuantity,
deposit_item: Api.ItemQuantity,
withdraw_item: Api.ItemQuantity,
craft_item: Api.ItemQuantity,
pub fn perform(self: Action, api: *Server, name: []const u8) !ActionResult {
const log = std.log.default;
@ -36,14 +36,14 @@ pub const Action = union(enum) {
};
},
.deposit_item => |item| {
const code = api.getItemCode(item.id) orelse return error.ItemNotFound;
const code = api.store.getCode(item.id) orelse return error.ItemNotFound;
log.debug("[{s}] deposit {s} (x{})", .{name, code, item.quantity});
return .{
.deposit_item = api.actionBankDepositItem(name, code, item.quantity)
};
},
.withdraw_item => |item| {
const code = api.getItemCode(item.id) orelse return error.ItemNotFound;
const code = api.store.getCode(item.id) orelse return error.ItemNotFound;
log.debug("[{s}] withdraw {s} (x{})", .{name, code, item.quantity});
return .{
.withdraw_item = api.actionBankWithdrawItem(name, code, item.quantity)
@ -56,7 +56,7 @@ pub const Action = union(enum) {
};
},
.craft_item => |item| {
const code = api.getItemCode(item.id) orelse return error.ItemNotFound;
const code = api.store.getCode(item.id) orelse return error.ItemNotFound;
log.debug("[{s}] craft {s} (x{})", .{name, code, item.quantity});
return .{
.craft_item = api.actionCraft(name, code, item.quantity)

View File

@ -14,6 +14,7 @@ const Brain = @This();
name: []const u8,
action_queue: std.ArrayList(QueuedAction),
task: ?CharacterTask = null,
paused_until: ?i64 = null,
pub fn init(allocator: Allocator, name: []const u8) !Brain {
return Brain{
@ -28,17 +29,11 @@ pub fn deinit(self: Brain) void {
self.action_queue.deinit();
}
fn currentTime() f64 {
const timestamp: f64 = @floatFromInt(std.time.milliTimestamp());
return timestamp / std.time.ms_per_s;
}
pub fn performNextAction(self: *Brain, api: *Server) !void {
const log = std.log.default;
assert(self.action_queue.items.len > 0);
const retry_delay = 0.5; // 500ms
var character = api.findCharacterPtr(self.name).?;
const retry_delay = std.time.ns_per_ms * 500; // 500ms
const next_action = self.action_queue.items[0];
const action_result = try next_action.perform(api, self.name);
@ -46,12 +41,14 @@ pub fn performNextAction(self: *Brain, api: *Server) !void {
if (action_result.getErrorResponse()) |error_response| {
switch (error_response) {
.retry => {
character.cooldown_expiration = currentTime() + retry_delay;
log.warn("[{s}] retry withdrawing item", .{self.name});
self.paused_until = std.time.timestamp() + retry_delay;
log.warn("[{s}] retry action", .{self.name});
return;
},
.restart => {
log.warn("[{s}] clear action queue", .{self.name});
self.action_queue.clearAndFree();
return;
},
.abort => {
try action_result.getError();
@ -71,6 +68,13 @@ pub fn performNextAction(self: *Brain, api: *Server) !void {
}
pub fn step(self: *Brain, api: *Api.Server) !void {
if (self.paused_until) |paused_until| {
if (std.time.timestamp() < paused_until) {
return;
}
self.paused_until = null;
}
if (self.action_queue.items.len > 0) return;
if (self.task) |task| {
@ -86,3 +90,14 @@ pub fn step(self: *Brain, api: *Api.Server) !void {
try task.queueActions(api, self.name, &self.action_queue);
}
}
pub fn cooldown(self: *Brain, api: *Server) i64 {
const character = api.store.getCharacter(self.name).?;
const cooldown_expiration: i64 = @intFromFloat(character.cooldown_expiration * std.time.ns_per_s);
if (self.paused_until) |pause_until| {
return @max(cooldown_expiration, pause_until);
} else {
return cooldown_expiration;
}
}

View File

@ -66,13 +66,12 @@ pub fn step(self: *Artificer) !void {
for (self.characters.items) |*brain| {
if (brain.task == null) {
const character = self.server.findCharacter(brain.name).?;
const character = self.server.store.getCharacter(brain.name).?;
if (character.task == null) {
brain.task = .{ .accept_task = .{} };
}
}
try brain.step(&self.server);
}
}
@ -90,9 +89,7 @@ fn earliestCooldown(characters: []Brain, api: *Api.Server) ?i64 {
for (characters) |*brain| {
if (brain.action_queue.items.len == 0) continue;
const character = api.findCharacter(brain.name).?;
const cooldown: i64 = @intFromFloat(character.cooldown_expiration * std.time.ns_per_s);
const cooldown = brain.cooldown(api);
if (earliest_cooldown == null or earliest_cooldown.? > cooldown) {
earliest_cooldown = cooldown;
}
@ -111,16 +108,9 @@ fn runNextActions(characters: []Brain, api: *Api.Server) !void {
for (characters) |*brain| {
if (brain.action_queue.items.len == 0) continue;
const character = api.findCharacter(brain.name).?;
const cooldown: u64 = @intFromFloat(character.cooldown_expiration * std.time.ns_per_s);
const cooldown = brain.cooldown(api);
if (earliest_cooldown > cooldown) {
try brain.performNextAction(api);
}
}
}
fn currentTime() f64 {
const timestamp: f64 = @floatFromInt(std.time.milliTimestamp());
return timestamp / std.time.ms_per_s;
}

View File

@ -4,14 +4,14 @@ const Position = Api.Position;
const Action = @import("./action.zig").Action;
const ActionResult = @import("./action.zig").ActionResult;
const ItemId = Api.ItemId;
const Slot = Api.Slot;
const CodeId = Api.CodeId;
const ItemQuantity = Api.ItemQuantity;
const bank_position: Position = .{ .x = 4, .y = 1 }; // TODO: Figure this out dynamically
pub const UntilCondition = union(enum) {
xp: u64,
item: Api.ItemIdQuantity,
item: Api.ItemQuantity,
};
pub const Task = union(enum) {
@ -27,7 +27,7 @@ pub const Task = union(enum) {
},
craft: struct {
at: Position,
target: Api.ItemIdQuantity,
target: Api.ItemQuantity,
progress: u64 = 0,
},
accept_task: struct {
@ -104,8 +104,12 @@ const TaskContext = struct {
name: []const u8,
action_queue: *std.ArrayList(Action),
fn getCharacter(self: TaskContext) Api.Character {
return self.api.store.getCharacter(self.name).?;
}
fn moveIfNeeded(self: TaskContext, pos: Position) !bool {
const character = self.api.findCharacter(self.name).?;
const character = self.getCharacter();
if (character.position.eql(pos)) {
return false;
@ -117,7 +121,7 @@ const TaskContext = struct {
}
pub fn depositItemsToBank(self: TaskContext) !bool {
var character = self.api.findCharacter(self.name).?;
var character = self.getCharacter();
const action_queue = self.action_queue;
// Deposit items and gold to bank if full
@ -139,7 +143,7 @@ const TaskContext = struct {
}
fn depositIfFull(self: TaskContext) !bool {
const character = self.api.findCharacter(self.name).?;
const character = self.getCharacter();
if (character.getItemCount() < character.inventory_max_items) {
return false;
}
@ -177,8 +181,8 @@ const TaskContext = struct {
try self.action_queue.append(.{ .gather = {} });
}
fn withdrawFromBank(self: TaskContext, items: []const Slot) !bool {
var character = self.api.findCharacter(self.name).?;
fn withdrawFromBank(self: TaskContext, items: []const ItemQuantity) !bool {
const character = self.getCharacter();
var has_all_items = true;
for (items) |item_quantity| {
@ -207,8 +211,8 @@ const TaskContext = struct {
return true;
}
fn craftItem(self: TaskContext, workstation: Position, id: ItemId, quantity: u64) !bool {
var character = self.api.findCharacter(self.name).?;
fn craftItem(self: TaskContext, workstation: Position, id: CodeId, quantity: u64) !bool {
var character = self.getCharacter();
const inventory_quantity = character.inventory.getQuantity(id);
if (inventory_quantity >= quantity) {
@ -227,8 +231,8 @@ const TaskContext = struct {
return true;
}
fn craftRoutine(self: TaskContext, workstation: Position, id: ItemId, quantity: u64) !void {
var character = self.api.findCharacter(self.name).?;
fn craftRoutine(self: TaskContext, workstation: Position, id: CodeId, quantity: u64) !void {
var character = self.getCharacter();
const inventory_quantity = character.inventory.getQuantity(id);
if (inventory_quantity >= quantity) {
if (try self.depositItemsToBank()) {
@ -236,7 +240,7 @@ const TaskContext = struct {
}
}
const code = self.api.getItemCode(id) orelse return error.InvalidItemId;
const code = self.api.store.getCode(id) orelse return error.InvalidItemId;
const target_item = try self.api.getItem(code) orelse return error.ItemNotFound;
if (target_item.craft == null) {
return error.NotCraftable;

View File

@ -13,43 +13,6 @@ const TaskNode = struct {
task: CharacterTask,
dependencies: Dependencies = Dependencies.init(0) catch unreachable,
missing_items: MissingItems = MissingItems.init(),
pub fn format(
self: TaskNode,
comptime fmt: []const u8,
options: std.fmt.FormatOptions,
writer: anytype,
) !void {
_ = options;
_ = fmt;
switch (self.task) {
.fight => |args| {
const item = self.api.getItemCode(args.target.id).?;
try writer.print("Task{{ .fight = {{ \"{s}\" x {} }}, .at = {} }}\n", .{item, args.target.quantity, args.at});
},
.gather => |args| {
const item = self.api.getItemCode(args.target.id).?;
try writer.print("Task{{ .gather = {{ \"{s}\" x {} }}, .at = {} }}\n", .{item, args.target.quantity, args.at});
},
.craft => |args| {
const item = self.api.getItemCode(args.target.id).?;
try writer.print("Task{{ .craft = {{ \"{s}\" x {} }}, .at = {} }}\n", .{item, args.target.quantity, args.at});
},
}
// var child_nodes = try self.listByParent(node_id);
// defer child_nodes.deinit();
//
// for (child_nodes.items) |child_node| {
// try self.formatNode(child_node, level + 1, writer);
// }
// for (node.additional_items.slots.constSlice()) |slot| {
// const item_code = self.api.getItemCode(slot.id).?;
// try writer.writeBytesNTimes(" ", level+1);
// try writer.print("+ {{ \"{s}\" x {} }}\n", .{item_code, slot.quantity});
// }
}
};
const Nodes = std.ArrayList(TaskNode);
@ -73,8 +36,8 @@ fn addTask(self: *TaskGraph, node: TaskNode) !TaskNodeId {
return @intCast(self.nodes.items.len-1);
}
fn addFightTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantity: u64) !TaskNodeId {
const item_code = api.getItemCode(item_id) orelse return error.ItemNotFound;
fn addFightTask(self: *TaskGraph, api: *Api.Server, item_id: Api.CodeId, quantity: u64) !TaskNodeId {
const item_code = api.store.getCode(item_id) orelse return error.ItemNotFound;
const monsters = try api.getMonsters(.{ .drop = item_code });
defer monsters.deinit();
@ -95,14 +58,14 @@ fn addFightTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantit
.task = .{
.fight = .{
.at = resource_map.position,
.until = .{ .item = Api.ItemIdQuantity.init(item_id, quantity) }
.until = .{ .item = Api.ItemQuantity.init(item_id, quantity) }
}
}
});
}
fn addGatherTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantity: u64) !TaskNodeId {
const item_code = api.getItemCode(item_id) orelse return error.ItemNotFound;
fn addGatherTask(self: *TaskGraph, api: *Api.Server, item_id: Api.CodeId, quantity: u64) !TaskNodeId {
const item_code = api.store.getCode(item_id) orelse return error.ItemNotFound;
const resources = try api.getResources(.{ .drop = item_code });
defer resources.deinit();
@ -121,13 +84,13 @@ fn addGatherTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quanti
.task = .{
.gather = .{
.at = resource_map.position,
.until = .{ .item = Api.ItemIdQuantity.init(item_id, quantity) }
.until = .{ .item = Api.ItemQuantity.init(item_id, quantity) }
}
}
});
}
fn addCraftTaskShallow(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantity: u64) !TaskNodeId {
fn addCraftTaskShallow(self: *TaskGraph, api: *Api.Server, item_id: Api.CodeId, quantity: u64) !TaskNodeId {
const item = (try api.getItemById(item_id)) orelse return error.ItemNotFound;
const recipe = item.craft orelse return error.RecipeNotFound;
@ -142,13 +105,13 @@ fn addCraftTaskShallow(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId,
.task = .{
.craft = .{
.at = workshop_maps.items[0].position,
.target = Api.ItemIdQuantity.init(item_id, quantity)
.target = Api.ItemQuantity.init(item_id, quantity)
}
}
});
}
fn addCraftTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantity: u64) !TaskNodeId {
fn addCraftTask(self: *TaskGraph, api: *Api.Server, item_id: Api.CodeId, quantity: u64) !TaskNodeId {
const node_id = try self.addCraftTaskShallow(api, item_id, quantity);
var node = self.get(node_id);
@ -171,7 +134,7 @@ fn addCraftTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantit
}
// TODO: Remove `anyerror` from function declaration
fn addAutoTask(self: *TaskGraph, api: *Api.Server, item_id: Api.ItemId, quantity: u64) anyerror!?TaskNodeId {
fn addAutoTask(self: *TaskGraph, api: *Api.Server, item_id: Api.CodeId, quantity: u64) anyerror!?TaskNodeId {
const item = (try self.api.getItemById(item_id)) orelse return error.ItemNotFound;
if (item.craft != null) {
@ -209,16 +172,16 @@ fn printTaskLevel(self: *TaskGraph, api: *Api.Server, node_id: TaskNodeId, level
switch (node.task) {
.fight => |args| {
const target_item = args.until.item;
const item = api.getItemCode(target_item.id).?;
const item = api.store.getCode(target_item.id).?;
print("Task{{ .fight = {{ \"{s}\" x {} }}, .at = {} }}\n", .{item, target_item.quantity, args.at});
},
.gather => |args| {
const target_item = args.until.item;
const item = api.getItemCode(target_item.id).?;
const item = api.store.getCode(target_item.id).?;
print("Task{{ .gather = {{ \"{s}\" x {} }}, .at = {} }}\n", .{item, target_item.quantity, args.at});
},
.craft => |args| {
const item = api.getItemCode(args.target.id).?;
const item = api.store.getCode(args.target.id).?;
print("Task{{ .craft = {{ \"{s}\" x {} }}, .at = {} }}\n", .{item, args.target.quantity, args.at});
},
}