add equiping and unequiping actions

This commit is contained in:
Rokas Puzonas 2024-08-09 01:30:19 +03:00
parent 6eb89eae24
commit 56915df9ac
3 changed files with 227 additions and 68 deletions

View File

@ -23,6 +23,7 @@ token: ?[]u8 = null,
item_codes: std.ArrayList([]u8),
pub const APIError = error {
ServerUnavailable,
RequestFailed,
ParseFailed,
OutOfMemory
@ -103,6 +104,58 @@ pub const CraftError = APIError || error {
WorkshopNotFound
};
pub const UnequipError = APIError || error {
ItemNotFound, // TODO: Can this really occur? maybe a bug in docs
CharacterIsBusy,
SlotIsEmpty,
CharacterIsFull,
CharacterNotFound,
CharacterInCooldown,
};
pub const EquipError = APIError || error {
ItemNotFound,
SlotIsFull,
CharacterIsBusy,
NotEnoughSkill,
CharacterNotFound,
CharacterInCooldown,
};
pub const EquipmentSlot = enum {
weapon,
shield,
helmet,
body_armor,
leg_armor,
boots,
ring1,
ring2,
amulet,
artifact1,
artifact2,
consumable1,
consumable2,
fn name(self: EquipmentSlot) []const u8 {
return switch (self) {
.weapon => "weapon",
.shield => "shield",
.helmet => "helmet",
.body_armor => "body_armor",
.leg_armor => "leg_armor",
.boots => "boots",
.ring1 => "ring1",
.ring2 => "ring2",
.amulet => "amulet",
.artifact1 => "artifact1",
.artifact2 => "artifact2",
.consumable1 => "consumable1",
.consumable2 => "consumable2",
};
}
};
const ServerStatus = struct {
allocator: Allocator,
status: []const u8,
@ -298,12 +351,12 @@ pub const FightResult = struct {
pub fn parseError(status: std.http.Status) ?FightError {
return switch (@intFromEnum(status)) {
486 => return FightError.CharacterIsBusy,
497 => return FightError.CharacterIsFull,
498 => return FightError.CharacterNotFound,
499 => return FightError.CharacterInCooldown,
598 => return FightError.MonsterNotFound,
else => return null
486 => FightError.CharacterIsBusy,
497 => FightError.CharacterIsFull,
498 => FightError.CharacterNotFound,
499 => FightError.CharacterInCooldown,
598 => FightError.MonsterNotFound,
else => null
};
}
};
@ -353,12 +406,12 @@ pub const GatherResult = struct {
pub fn parseError(status: std.http.Status) ?GatherError {
return switch (@intFromEnum(status)) {
486 => return GatherError.CharacterIsBusy,
493 => return GatherError.NotEnoughSkill,
497 => return GatherError.CharacterIsFull,
498 => return GatherError.CharacterNotFound,
499 => return GatherError.CharacterInCooldown,
598 => return GatherError.ResourceNotFound,
486 => GatherError.CharacterIsBusy,
493 => GatherError.NotEnoughSkill,
497 => GatherError.CharacterIsFull,
498 => GatherError.CharacterNotFound,
499 => GatherError.CharacterInCooldown,
598 => GatherError.ResourceNotFound,
else => null
};
}
@ -379,11 +432,11 @@ pub const MoveResult = struct {
pub fn parseError(status: std.http.Status) ?MoveError {
return switch (@intFromEnum(status)) {
404 => return MoveError.MapNotFound,
486 => return MoveError.CharacterIsBusy,
490 => return MoveError.CharacterAtDestination,
498 => return MoveError.CharacterNotFound,
499 => return MoveError.CharacterInCooldown,
404 => MoveError.MapNotFound,
486 => MoveError.CharacterIsBusy,
490 => MoveError.CharacterAtDestination,
498 => MoveError.CharacterNotFound,
499 => MoveError.CharacterInCooldown,
else => null
};
}
@ -407,26 +460,26 @@ pub const GoldTransactionResult = struct {
pub fn parseDepositError(status: std.http.Status) ?BankDepositGoldError {
return switch (@intFromEnum(status)) {
461 => return BankDepositGoldError.BankIsBusy,
478 => return BankDepositGoldError.NotEnoughGold, // TODO: This should maybe be removed
486 => return BankDepositGoldError.CharacterIsBusy,
492 => return BankDepositGoldError.NotEnoughGold,
498 => return BankDepositGoldError.CharacterNotFound,
499 => return BankDepositGoldError.CharacterInCooldown,
598 => return BankDepositGoldError.BankNotFound,
else => return null
461 => BankDepositGoldError.BankIsBusy,
478 => BankDepositGoldError.NotEnoughGold, // TODO: This should maybe be removed
486 => BankDepositGoldError.CharacterIsBusy,
492 => BankDepositGoldError.NotEnoughGold,
498 => BankDepositGoldError.CharacterNotFound,
499 => BankDepositGoldError.CharacterInCooldown,
598 => BankDepositGoldError.BankNotFound,
else => null
};
}
pub fn parseWithdrawError(status: std.http.Status) ?BankWithdrawGoldError {
return switch (@intFromEnum(status)) {
460 => return BankWithdrawGoldError.NotEnoughGold,
461 => return BankWithdrawGoldError.BankIsBusy,
486 => return BankWithdrawGoldError.CharacterIsBusy,
498 => return BankWithdrawGoldError.CharacterNotFound,
499 => return BankWithdrawGoldError.CharacterInCooldown,
598 => return BankWithdrawGoldError.BankNotFound,
else => return null
460 => BankWithdrawGoldError.NotEnoughGold,
461 => BankWithdrawGoldError.BankIsBusy,
486 => BankWithdrawGoldError.CharacterIsBusy,
498 => BankWithdrawGoldError.CharacterNotFound,
499 => BankWithdrawGoldError.CharacterInCooldown,
598 => BankWithdrawGoldError.BankNotFound,
else => null
};
}
@ -449,28 +502,28 @@ pub const ItemTransactionResult = struct {
pub fn parseDepositError(status: std.http.Status) ?BankDepositItemError {
return switch (@intFromEnum(status)) {
404 => return BankDepositItemError.ItemNotFound,
461 => return BankDepositItemError.BankIsBusy,
478 => return BankDepositItemError.NotEnoughItems,
486 => return BankDepositItemError.CharacterIsBusy,
498 => return BankDepositItemError.CharacterNotFound,
499 => return BankDepositItemError.CharacterInCooldown,
598 => return BankDepositItemError.BankNotFound,
else => return null
404 => BankDepositItemError.ItemNotFound,
461 => BankDepositItemError.BankIsBusy,
478 => BankDepositItemError.NotEnoughItems,
486 => BankDepositItemError.CharacterIsBusy,
498 => BankDepositItemError.CharacterNotFound,
499 => BankDepositItemError.CharacterInCooldown,
598 => BankDepositItemError.BankNotFound,
else => null
};
}
pub fn parseWithdrawError(status: std.http.Status) ?BankWithdrawItemError {
return switch (@intFromEnum(status)) {
404 => return BankWithdrawItemError.ItemNotFound,
461 => return BankWithdrawItemError.BankIsBusy,
478 => return BankWithdrawItemError.NotEnoughItems,
486 => return BankWithdrawItemError.CharacterIsBusy,
497 => return BankWithdrawItemError.CharacterIsFull,
498 => return BankWithdrawItemError.CharacterNotFound,
499 => return BankWithdrawItemError.CharacterInCooldown,
598 => return BankWithdrawItemError.BankNotFound,
else => return null
404 => BankWithdrawItemError.ItemNotFound,
461 => BankWithdrawItemError.BankIsBusy,
478 => BankWithdrawItemError.NotEnoughItems,
486 => BankWithdrawItemError.CharacterIsBusy,
497 => BankWithdrawItemError.CharacterIsFull,
498 => BankWithdrawItemError.CharacterNotFound,
499 => BankWithdrawItemError.CharacterInCooldown,
598 => BankWithdrawItemError.BankNotFound,
else => null
};
}
@ -495,14 +548,76 @@ pub const CraftResult = struct {
pub fn parseError(status: std.http.Status) ?CraftError {
return switch (@intFromEnum(status)) {
404 => return CraftError.RecipeNotFound,
478 => return CraftError.NotEnoughItems,
486 => return CraftError.CharacterIsBusy,
493 => return CraftError.NotEnoughSkill,
497 => return CraftError.CharacterIsFull,
498 => return CraftError.CharacterNotFound,
499 => return CraftError.CharacterInCooldown,
598 => return CraftError.WorkshopNotFound,
404 => CraftError.RecipeNotFound,
478 => CraftError.NotEnoughItems,
486 => CraftError.CharacterIsBusy,
493 => CraftError.NotEnoughSkill,
497 => CraftError.CharacterIsFull,
498 => CraftError.CharacterNotFound,
499 => CraftError.CharacterInCooldown,
598 => CraftError.WorkshopNotFound,
else => null
};
}
};
pub const UnequipResult = struct {
cooldown: Cooldown,
item: ItemId,
pub fn parse(api: *ArtifactsAPI, obj: json.ObjectMap) !UnequipResult {
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
const item = json_utils.getObject(obj, "item") orelse return error.MissingProperty;
const item_code = json_utils.getString(item, "code") orelse return error.MissingProperty;
const item_id = try api.getItemId(item_code);
// TODO: Might as well save information about time, because full details about it are given
return UnequipResult{
.cooldown = try Cooldown.parse(cooldown),
.item = item_id
};
}
pub fn parseError(status: std.http.Status) ?UnequipError {
return switch (@intFromEnum(status)) {
404 => UnequipError.ItemNotFound,
486 => UnequipError.CharacterIsBusy,
491 => UnequipError.SlotIsEmpty,
497 => UnequipError.CharacterIsFull,
498 => UnequipError.CharacterNotFound,
499 => UnequipError.CharacterInCooldown,
else => null
};
}
};
pub const EquipResult = struct {
cooldown: Cooldown,
pub fn parse(api: *ArtifactsAPI, obj: json.ObjectMap) !EquipResult {
_ = api;
const cooldown = json_utils.getObject(obj, "cooldown") orelse return error.MissingProperty;
// TODO: Might as well save information about time, because full details about it are given
return EquipResult{
.cooldown = try Cooldown.parse(cooldown)
};
}
pub fn parseError(status: std.http.Status) ?EquipError {
return switch (@intFromEnum(status)) {
404 => EquipError.ItemNotFound,
478 => EquipError.ItemNotFound, // TODO: What is the difference between 404 and 478?
485 => EquipError.SlotIsFull,
486 => EquipError.CharacterIsBusy,
491 => EquipError.SlotIsFull, // TODO: What is the difference between 485 and 491?
496 => EquipError.NotEnoughSkill,
498 => EquipError.CharacterNotFound,
499 => EquipError.CharacterInCooldown,
else => null
};
}
@ -548,7 +663,7 @@ const FetchOptions = struct {
payload: ?[]const u8 = null
};
fn fetch(self: *ArtifactsAPI, options: FetchOptions) !ArtifactsFetchResult {
fn fetch(self: *ArtifactsAPI, options: FetchOptions) APIError!ArtifactsFetchResult {
const method = options.method;
const path = options.path;
const payload = options.payload;
@ -573,23 +688,25 @@ fn fetch(self: *ArtifactsAPI, options: FetchOptions) !ArtifactsFetchResult {
defer if (authorization_header) |str| self.allocator.free(str);
if (self.token) |token| {
authorization_header = try std.fmt.allocPrint(self.allocator, "Bearer {s}", .{token});
authorization_header = std.fmt.allocPrint(self.allocator, "Bearer {s}", .{token}) catch return APIError.OutOfMemory;
opts.headers.authorization = .{ .override = authorization_header.? };
}
const result = try self.client.fetch(opts);
const result = self.client.fetch(opts) catch return APIError.RequestFailed;
const response_body = response_storage.items;
std.log.debug("fetch result {}", .{result.status});
if (result.status != .ok) {
if (result.status == .service_unavailable) {
return APIError.ServerUnavailable;
} else if (result.status != .ok) {
return ArtifactsFetchResult{
.arena = arena,
.status = result.status
};
}
const parsed = try json.parseFromSliceLeaky(json.Value, arena.allocator(), response_body, .{ .allocate = .alloc_if_needed });
const parsed = json.parseFromSliceLeaky(json.Value, arena.allocator(), response_body, .{ .allocate = .alloc_if_needed }) catch return APIError.ParseFailed;
if (parsed != json.Value.object) {
return APIError.ParseFailed;
}
@ -614,7 +731,7 @@ fn fetchOptionalObject(
@compileError("`parseObject` must be a function");
}
const result = self.fetch(fetchOptions) catch return APIError.RequestFailed;
const result = try self.fetch(fetchOptions);
defer result.deinit();
if (result.status != .ok) {
@ -913,6 +1030,47 @@ pub fn actionCraft(
);
}
pub fn actionUnequip(
self: *ArtifactsAPI,
name: []const u8,
slot: EquipmentSlot
) UnequipError!UnequipResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/unequip", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"slot\":\"{s}\" }}", .{slot.name()});
defer self.allocator.free(payload);
return try self.fetchObject(
UnequipError,
UnequipResult.parseError,
UnequipResult,
UnequipResult.parse, .{ },
.{ .method = .POST, .path = path, .payload = payload }
);
}
pub fn actionEquip(
self: *ArtifactsAPI,
name: []const u8,
slot: EquipmentSlot,
code: []const u8
) EquipError!EquipResult {
const path = try std.fmt.allocPrint(self.allocator, "/my/{s}/action/equip", .{name});
defer self.allocator.free(path);
const payload = try std.fmt.allocPrint(self.allocator, "{{ \"slot\":\"{s}\",\"code\":\"{s}\" }}", .{slot.name(), code});
defer self.allocator.free(payload);
return try self.fetchObject(
EquipError,
EquipResult.parseError,
EquipResult,
EquipResult.parse, .{ },
.{ .method = .POST, .path = path, .payload = payload }
);
}
test "parse date time" {
try std.testing.expectEqual(1723069394.105, parseDateTime("2024-08-07T22:23:14.105Z").?);
}

View File

@ -18,7 +18,6 @@ fn getItemId(api: *ArtifactsAPI, object: json.ObjectMap, name: []const u8) !?Ite
return try api.getItemId(code);
}
pub const SkillStats = struct {
level: i64,
xp: i64,

View File

@ -202,6 +202,12 @@ pub fn main() !void {
var manager = Manager.init(allocator, &api);
defer manager.deinit();
const status = try api.getServerStatus();
defer status.deinit();
std.log.info("Server status: {s} v{s}", .{ status.status, status.version });
std.log.info("Characters online: {}", .{ status.characters_online });
const characters = try api.listMyCharacters();
defer characters.deinit();
@ -209,11 +215,7 @@ pub fn main() !void {
try manager.addCharacter(character);
}
const status = try api.getServerStatus();
defer status.deinit();
std.log.info("Server status: {s} v{s}", .{ status.status, status.version });
std.log.info("Characters online: {}", .{ status.characters_online });
std.log.info("Starting main loop", .{});
while (manager.poll()) |char| {